1. Exoplanet: First Contact
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  3. v.0.50 (OPEN TESTING)

v.0.50 (OPEN TESTING)



Hey, space cowboys! The private testing is finally finished and we want to share the brand new version of Exoplanet with all of you. We hope you will enjoy this Halloween weekend and will be pleased with the game and its progress. Have a nice time.

Since the beginning of the private testing we've managed to deliver four updates to improve the game, to add as much content as possible and to polish its rough edges. Thus, the new build should be stable yet pretty raw at some places but we believe it is quite ready to test it with a wider audience.

Our sincerest gratitude to those who participated in the testing, fighting bugs and providing feedback in order to make the game better and to deliver a more flawless experience for this open release. Thank you very much, folks, your help is priceless.



So, what to expect from the new location called The Edge?

It is worth mentioning that you can learn a great deal of information about the area, new features and assets as well as to find a lot of screenshots, artworks and GIFs in our previous announcement for the first private testing build (v0.45).

So, what we have achieved during the private testing?

The Edge can be completed. Of course, we are going to add even more content over time and to add more ways to solve some quests. Anyway, we've managed to add a bunch of new quests and to improve the ones available from the start of the testing.



We almost finished transferring our assets to PBR. Physically based rendering significantly improves the quality of graphics, and the game looks much better than ever.

Of course, we made a huge work to improve performance of the game. It needs some testing but Exoplanet should run pretty smooth with full 60 FPS on modern rigs. Your feedback on this will be very appreciated.

We've reworked dialogue's UI. That's the very first version and we are crave to learn your opinion about it. There are a whole lot of new assets. For example, we completely reworked the buildings around the mine with new modular assets. Also, we are working hard to improve the brand new day and night system: K’Tharsian sky is a work in progress at the moment and spoils the view due to the lack of clouds, but we are going to improve it with upcoming updates.



We are also working on a few different new locations at the moment. The most important one, of course, is Windscream Canyon, the area with the town. That is gonna be the biggest area in the game. Keep in mind, it will be a brand new Canyon, completely different from the one available in the old Steam build.

There are even more changes to mention but it is better to try it, so let's get to business. To get access to the new Exoplanet build, please, follow these steps:



- right click on Exoplanet: First Contact in you Steam library and select Properties
- click BETAS
- enter password dfsef23e65Kpo3 and click CHECK CODE
- select the testing build: test_build - for testing
- restart Steam to download the build if the download hasn't started
- join our Discord to share your thought about the game in #feedback channel

Thank you for your patience and support.

https://store.steampowered.com/app/531660/Exoplanet_First_Contact/