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8-Bit Invaders! News

8-Bit Invaders Update #17 - 10/27/17

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament!

-8Bit

GENERAL BALANCE CHANGES
  • MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
  • MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
  • MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
  • GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
  • DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
  • CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
  • RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)

8-Bit Invaders Update #17 - 10/27/17

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament!

-8Bit

GENERAL BALANCE CHANGES
  • MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
  • MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
  • MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
  • GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
  • DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
  • CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
  • RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)

8-Bit Invaders Update #16 - 09/22/17

Hey everyone! Happy Fall Update!

With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having.

Have fun!

BALANCE CHANGES:

  • SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
  • DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
  • FLOATING BRAIN: Attack range increased to 600 (was 500)
  • BLAST BUG: Base damage reduced to 16 (was 18)
  • OGRE: Movement speed increased to 190 (was 180)
  • GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
  • RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
  • TECH LAB (MARINES): Power drain reduced to 130 (was 150)
  • CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
  • POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
  • HEAVY DRONE: Build time increased to 20 seconds (was 18)

8-Bit Invaders Update #16 - 09/22/17

Hey everyone! Happy Fall Update!

With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having.

Have fun!

BALANCE CHANGES:

  • SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
  • DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
  • FLOATING BRAIN: Attack range increased to 600 (was 500)
  • BLAST BUG: Base damage reduced to 16 (was 18)
  • OGRE: Movement speed increased to 190 (was 180)
  • GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
  • RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
  • TECH LAB (MARINES): Power drain reduced to 130 (was 150)
  • CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
  • POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
  • HEAVY DRONE: Build time increased to 20 seconds (was 18)

8-Bit Invaders Game Update #15 - 07/25/17 @ 13:30 (PST)

Hi everyone!

We continue to monitor our multiplayer statics and read through the forums to determine if there are any corrections that need to be made to balance or the game in general. Thanks to you, we've identified a number of small tweaks that needed to be made - especially to Regent mode in multiplayer.

Have fun!

-8Bit

PATCH NOTES:

GENERAL:
  • Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks.
  • The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor.
  • Shortened a variety of non-english texts to fit properly within the UI


UNIT/STRUCTURE BALANCE:
  • Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15), Shot speed slowed to 1.5 (was 1.0), Can now target aircraft
  • Wraith (Deathsworn): The heal effect was not stacking to 3 as intended (like all other healers) - this has been fixed, Heal aura increased to 300 radius (was 250) to match skeleton conversion effect radius, Build cost reduced to 140 (was 160).
  • Ballista (Lightbringers): Line of attack widened slightly; damage remains the same, but it should be easier to hit with it.
  • Phoenix (Lightbringers): Base damage reduced to 14 (was 16), AoE radius of shots reduced to 30 (was 50).