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Dying Light 2: Reloaded Edition News

Update 1.3.0 is here!



Check the full list of improvements and fixes below.

1. New Game+
  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!

    - 30 new inhibitors
    - New platinum objectives for parkour challenges
    - Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    - A new legendary weapon tier added
    - Gold encounters added
    - Enemy difficulty scales with the player level 


2. Co-op Updates
  • Fixed connection and stability issues in co-op
    - Fixed connection issues with the players who are further advanced inthe story 
    - Improved game performance in co-op

  • Co-op story blocks
    - Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    - Fixed few remaining death loops in co-op
    - Fixed an issue with a missing NPC during the Missing People quest in a co-op session

  • Co-op quality
    - Improved weapon visualization in online menu and inventory
    - Improved handling of challenges requirements in co-op
    - Fixed random bandit respawns while players are still in the bandit camp
    - Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    - Fixed blocked story progression with "enemies nearby" notification
    - Fixed rare issue when a player can't move after a revive
    - Fixes for far away peer respawn from the host and respawning in geometry 
    - Fixed AI jitter in random cases
    - Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more
    - Fixed sound duplication in co-op
    - Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    - Fixed the display of incorrect icons on the map after a co-op party
    - Fixed “call for help” when the player is being summoned during a gather in co-op
    - Fixed black screens in certain situations that could cause progression blockers during co-op progression
    - Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    - Updated the time of tutorial windows to 30 seconds during the co-op sessions
    - Fixed a bug that allows player to have multiple story quests active


3. Content Update
  • Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants


4. Gameplay Updates
  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities 
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value


5. Quest Updates
  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest


6. UI/UX Updates
  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760x1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings


7. Technical Updates
  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches


…and numerous additional bug fixes and quality improvements.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light 2 NG+ arrives this week with new infected

It seems like Techland really was "seriously thinking about" New Game Plus mode for its new open-world game Dying Light 2 last month: NG+ mode rolls out this week, giving players the option of a second, more challenging run through Villedor. Techland says it's added a host of new challenges and rewards to NG+, and while you get to keep the gear and character boosts you unlocked in your first playthrough, you'll have to collect the nightrunner tools all over again.


Nightrunner tools include gadgets like Aiden's binoculars, paraglider, and UV flashlight. You'll need to collect these again during a NG+ run for the simple reason that the campaign is built around Aiden getting them at specific times. Apart from that, however, you'll keep the progress you've made and gear you've collected. That's good, because a NG+ run is going to be substantially tougher - and there's the option to take on even greater challenges.


Infected enemies will scale to Aiden's character level, but Techland says NG+ also offers special 'golden marked' encounters that offer an even greater challenge. You'll also need to deal with new infected that have unique attacks, and you'll find that special infected spawn a lot more frequently.


Read the rest of the story...


RELATED LINKS:

Dying Light 2 DLC will be big and "unexpected"

Dying Light 2's new patch makes nights even deadlier

Dying Light 2 dev is "seriously thinking about" New Game Plus

Go Crazy with Even More New Parkour Challenges

With these eight all-new parkour challenges, you’ll be thrown into abnormal scenarios that force you to run and think fast. Put your skill and strategy to the test if you really have what it takes to call yourself a parkour master.

Train To Harran — Make no stops along the way as you speed through the rundown tracks that once led to the city where it all began.

Expiration Date — The life of a traceur is a pathway to many abilities some consider to be unnatural. No man can leap tall buildings in a single bound…until now!

Slam Dunk — Bounce pass the course by jumping onto enormous nets that will propel you from point to point.



Remember to visit TechlandGG website for more details.

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Buy Dying Light 2 Stay Human now!

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light 2 DLC will be big and "unexpected"

The first bits of Dying Light 2 DLC have already started to arrive, but there's much more to come. The devs at Techland have promised a five year roadmap of free and paid content, but we don't yet know what form those larger content releases will take. It seems it's safe to expect things as big as The Following - but beyond that, the devs want to break your expectations,


Dying Light 2 DLC will be at a "similar scale" to that of the first game, lead designer Tymon Smektała tells us in an interview at GDC. "You can surely expect that the game will take you to new environments, with their own new traversal challenges. And I think you should also expect - maybe this is a stupid phrase - but expect the unexpected.


"This is something that we want to do with the post-launch support. We want to surprise people. We want to create an emotional anticipation for our players. 'What will they drop next?' The plan is to not make the content too formulaic. The idea is that every new one should surprise you, should feel fresh, should feel new, because we feel this is the way to engage players."


Read the rest of the story...


RELATED LINKS:

Dying Light 2's new patch makes nights even deadlier

Dying Light 2 dev is "seriously thinking about" New Game Plus

Dying Light 2 should get a "big patch" next week

Dying Light 2 Stay Human - PC Hotfix

Survivors!

The newest PC Hotfix for Dying Light 2 Stay Human is live! Please check the changes below.



We're aware of your feedback regarding the grappling hook and other issues so stay tuned for more information in the future!

Thank you for your continuous support!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/