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Dying Light 2: Reloaded Edition News

Explore new parkour challenges in Dying Light 2 Stay Human



Did you already finish the Flying Scorpion parkour challenge that appears in Dying Light 2 Stay Human 2 days ago? That was only a teaser of what arrived today in The City! Techland prepared 4 new challenges for all parkour fans! Jump into the game and try yourself in 4 very diverse trials to finish them all and become a master of the parkour.

There are four new amazing trials available today for all players, along with the Wyvern paraglider skin you can get at TechlandGG at no extra cost.

Suspension of Disbelief
There's no city limits here. Cut your way through the urban jungle while manipulating the environment to your advantage.

Grakour
Enjoy the gallery as you roll and tumble across the rooftops.

Stroll on the river
Don't be afraid to get wet in this one. Dive into the waterways to reach the end.

My Whole World is a Glider
Keep to the skies to avoid dangerous chemicals on the ground, and coast your way to the finish line.

And if you still haven’t tried it, jump into the Flying Scorpion, the first challenge available since Tuesday in which you can unleash your wings as you hook and swing over the streets below.

Visit TechlandGG to check the locations of all 5 challenges, as well as to claim your Wyvern paraglider skin, with which you'll be sure to rule the skies.

And stay tuned! More challenges are coming to Dying Light 2 Stay Human later this month.

[previewyoutube][/previewyoutube]

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Buy Dying Light 2 Stay Human now!

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Parkour challenges coming to Dying Light 2 Stay Human this week!



Yesterday (14.03) in Dying Light 2 Stay Human, the new parkour challenge Flying Scorpion arrived at The City to challenge all Pilgrims and check how skilled they are in flying over the Garrison district of the Central Loop.

Did you pass the test? Perfect! This Thursday (17.03) new challenges will appear in the game, waiting for you to accomplish them!

1. Suspension of Disbelief - This challenge will test your wall-running skills in the heart of Central Loop!
2. Grakour - This challenge in Old Villedor will check all your basic skills, make no mistake or kiss the gold medal goodbye!
3. Stroll on the River - Ready to get wet?
4. My Whole World is a Glider - Fly Pilgrim... Fly high over the chemicals and try not to fall, not too hard at least!

[previewyoutube][/previewyoutube]

Make sure you head to the Central Loop to test your agility in the Flying Scorpion challenge so that you can perfect your skills in time for the new parkour challenges dropping this Thursday, March 17th.

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Buy Dying Light 2 Stay Human now!

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/

Dying Light 2's new patch makes nights even deadlier

Update 1.2.0 has arrived for Dying Light 2, and it includes a laundry list of welcome fixes and additions to the new zombie game. In addition to addressing the stubborn 'deathloop' bug that's been plaguing players like an infected bite, the patch also makes tweaks to the balance of nighttime play, to the final boss fight, and to the game's accessibility settings.


First up, that nasty deathloop bug that shunted players into a never-ending cycle of respawning and dying outside a critical mission area has finally been fixed, developer Techland says. That'll come as a relief to players who have found their progression blocked by this issue.


The patch also makes some important adjustments to the way things work at night in Villedor. Howlers, the creepy guys who set off chases when they spot you, have had their detection range increased, and they're now more resistant to ranged weapons - so it'll be tougher to take them out from above to clear a safe path through the streets.


Read the rest of the story...


RELATED LINKS:

Dying Light 2 dev is "seriously thinking about" New Game Plus

Dying Light 2 should get a "big patch" next week

Dying Light 2's free 'Ronin' DLC pack is fully out now

Patch 1.2 is here!



Check the full list of improvements and fixes below.

1. Story Progression Fixes
  • All known cases with “Deathloops” eliminated.
  • Fixed blocks in multiple quests - Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
  • Solved problems with safe zones (in-game clock stops, can’t sleep).
2. Co-op Fixes
  • Stability issues fixed: crashes or black screens in certain situations
  • Numerous story progress blocks fixed
  • Fixed issues with accepting invites
  • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
  • Fixed co-op parties spawning in distant places
  • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
  • Fixed enemies and players falling through the ground in certain situations
  • Several performance drops fixed
3. Nightrunner Tools Fixes
  • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
  • PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing. 
4, Important Combat Improvements
  • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
  • Performance of blunt weapons improved to reflect the sense of weight.
  • Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.
  • Human opponents can now block players' attacks during light hit reaction time.
  • Light hit reactions for human enemies have been shortened.
5. New ragdoll’s behaviors.
  • Opponents enter ragdolls more often.
  • Ragdoll works more naturally.
  • Ragdoll behaves differently depending on the used weapon type.
  • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
  • When a ragdoll collides with its surroundings - the appropriate sound and FXs are played depending on the surface the body falls on.
  • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body's physical momentum).
6. Night Improvements and Balance
  • Howler’s senses range increased.
  • Increased the Howler resistance to range weapons.
  • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
  • Volatiles come out of hiding spots faster during the chase.
  • Level 4 of the chase is now more difficult.
7. UI/UX Improvements
  • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
  • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
  • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
  • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
  • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
  • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
  • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
  • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
  • Visual Improvements to the enemies' stance meter to more clearly indicate its connection to blunt weapons.
8. Improvements to the Final Boss Fight
  • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
  • Alternate opponent behaviors in Phase 2 during CO-OP play.
  • Opponent performs area attacks more frequently during CO-OP sessions.
  • Shortening the narrative scenes between the phases in a boss fight.
  • Boss fight pacing improvements.
9. Outro Improvements
  • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
10. Balance Tweaks
  • Higher Rank Bows are now more easily accessible at Merchants and in the world.
  • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
11. Technical Improvements
  • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
  • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
  • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
  • Improvements in outdoor lighting.
  • Improvements to sun shadows.
  • Improvements to spotlight shadows.
  • Improvements to Motion Blur - added intensity and distance blur customization.
12. Brutality Pack
  • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
  • Reworked audio for enemy hit response - different sounds are played depending on the strength of the hit and the damage the player deals.
  • Blood splats on the ground appear when Player hits the opponent.
  • If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.
  • Improved blood effects on enemy bodies after hits.
  • A dead enemy is now interactive and reacts accurately to blows and injuries.
  • A new effect of bloodstains on the enemies' bodies after hit.
  • New blood FXs have been added.


… and numerous additional bug fixes and quality improvements.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/