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Patch 0.1.0.8 is up + Things to look forward

Hello, a new patch is now available. Here are the patch notes.

Patch 0.1.0.8



We replaced the lava with hard terrain in the first platforming sections on Aurora to reduce player frustration. When you fall, you can climb out at the front with a tool tip prompt teaching 'Zenith Thrash'


Weapon pickups are now magnetized when close to them.


The Post Process Effect when moving through an Energy Field has been greatly reduced to keep player's visibility.

-Fixed "Continue Story" not working at a level's start.
-Fixed Collision to keep player on Elevator on White Blazar.
-Fixed Turret for bomber sequence not activating via checkpoint spawn on White Blazar.
-Made beginning platforming sections on Aurora easier. We removed lava pits and added more tool tip prompts like Diving Thrust and Zenith Thrash to help player better understand the aerial movement.
-Made other platforming sections on Aurora easier. We added more platforms on some areas and removed most of the moving Energy Fields.
-Fixed Nightsithe 'safe mode' after teleporting. Nightsithe were not supposed to attack the player immediately after teleporting or spawning.
-HUD now displays Ammo as 'Unlimited' when you have unlimited ammo.
-Adjusted player visibility when in OmniFire(Both Top-Down and Isometric) or MeleeCam by adjusting the environment ghost shader.
-Weapon Pickups are now magnetic and they will follow you when close enough.
-Fixed Missing rain and thunder sound effects on Aurora.
-Adjusted Landing Target to be visible at lower altitudes. This should also help with platforming.
-Disabled Inventory Lock feature. I see many users activating this by accident without knowing and don't know why they are not picking up weapons. We plan on bringing it back for advanced players.
-Adjusted post processing effects for the Energy Fields. They no longer blind the player with over exposure but instead put a red tint on the screen to still give the effect of moving through something hot without blinding the player.
-Fixed Bug that disabled barriers closing off wings on Aurora you already explored. In previous builds it worked when you just left that wing with the Fusion Node but didn't work when spawning from checkpoints.
-Added Warning Timer when you apply user settings. If you don't accept applied setting in 15 seconds, the game will revert to previously saved settings.
-Added Warning for starting a 'New Story', selecting a chapter, or restarting a level via pause menu. This warning better informs users that some saved progress will be lost.
-Added Unique Action track for Moon.
-Fixed grammar errors with Sprint tutorial on Aurora and Solace.

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

What's to come?


We aim to get 0.1.1.0 released some time this month. In this major update we plan to have.

-Splitscreen Multiplayer in Endurance
-Unlockable Costmetics
-Tono Gian Mission logs found from the corpses of soldiers who tried surviving the desolate planet. This is for completionists and people who want to know more about canon and lore.
-Collection log for completionists. This will track best rank through missions, scanner nodes found, missionlogs, ect.
-at least 1 more Endurance Map.

We can't guarantee all of these features to make it to this update, but we wanted to give you a heads up by letting you know what we have been working on.

We are also still working on bringing back the keybinding menu and other disabled options that currently are not ready and hopefully we can get this out before the major update.

We are aware that many want to see a sandbox training mode which has also been added to our internal roadmap. We will let everyone know when that is further in the works.

Thank you again everyone for the feedback and thank you for allowing us to address many of the issues.

-Kevin & Michelle