Patch 0.1.0.9 is up
Hello, a new patch is now available. Here are the patch notes.
Patch 0.1.0.9
-Added brief invulnerability to player after performing an Execution.
-Aggressive Idle Animation now triggers after performing an Execution and Nova/Quasar Attacks.
-Added More Dynamic Animations to Weapons when moving.
-Fixed Character being stuck in Aggressive Idle State on occasions.
-Greatly Increased Fall Speed for player and enemies. This has been a common request. We plan on fine tuning it more but we want you to test drive it a bit.
-Added Safety net on first Jump tutorial on Solace.
-Removed unlimited technique meter on Aurora, there's no need for it when you have all abilities unlocked.
-Adjust responsiveness to Campaign saves warning and Settings Apply Timer.
-Adjusted most of the platforming segments on aurora to be easier with the new fall speed.
We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.
Thank you again,
Patch 0.1.0.9
-Added brief invulnerability to player after performing an Execution.
-Aggressive Idle Animation now triggers after performing an Execution and Nova/Quasar Attacks.
-Added More Dynamic Animations to Weapons when moving.
-Fixed Character being stuck in Aggressive Idle State on occasions.
-Greatly Increased Fall Speed for player and enemies. This has been a common request. We plan on fine tuning it more but we want you to test drive it a bit.
-Added Safety net on first Jump tutorial on Solace.
-Removed unlimited technique meter on Aurora, there's no need for it when you have all abilities unlocked.
-Adjust responsiveness to Campaign saves warning and Settings Apply Timer.
-Adjusted most of the platforming segments on aurora to be easier with the new fall speed.
We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.
Thank you again,