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  3. Update Build 0.1.4.0 is up!

Update Build 0.1.4.0 is up!

Major Features

[previewyoutube][/previewyoutube]

Reworked Levels
Aurora and Plemniba have been reworked from the ground up and Moon and White Blazar have been heavily modified to have generally better pacing than before. Most levels are now more open and some objectives can be completed in any order the player chooses. Rally points are no longer used. Instead, we broke up chapters into smaller pieces.

3d map viewer
While Act I levels are generally flat, many future levels will have more verticallity in the layouts with tunnels and pathways spanning across multiple tiers. We had to redesign the map system to work with these layouts. we came up with a 3d map viewer that can be navigated in 3 dimensions. map geometry above the user cursor will be rendered as transparent to allow better clarity.

Wall run upgrade
We thought about just giving the player unlimited wall jumps. Then we thought it would be cooler to just have the player continuously run up walls as long as the player is holding down the jump button. You still can't wall run out of maps.

New shield system
We reworked the shield system to work more like a block mechanic like in many fighting games. you can no longer move when the shield is activated but a well timed shield can damage an attacking foe.

Other changes

Removed Features
-Crafting
-Special Items
-Scanner Nodes

Patrol ships no longer respawn

Elite enemy types have reduced health

Some tweaking to audio mixing

Isometric Omni-Fire is now the default

We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.

We also strongly advise you verify integrity of the files after the update is finished downloading.

Thank you again,

- Kevin & Michelle