Update Build 0.1.4.1 is up!

Nelo has now using UE4 4.25 to take advantage of newer graphics hardware and DirectX 12.
Nelo now runs in DirectX 12 out of the box which allows a much greater performance boost on newer graphics cards and faster load times.
We are able to get an average framerate of 140-150 fps on a single RTX2070 at 1080p. We have been testing newer rendering features like raytracing with the game but we decided not to go that way and prioritize getting framerate boosts instead.
-Hit frames are more exaggerated with well time shield blocks and some melee attacks.
-Shield blocks takes off 20% of shield energy on initiation to counter spam blocking.
-Fixed bug with some Endurance levels displaying campaign HUD elements.
-Fixed some bounding issues and polished effects for some projectiles.
Price Drop.
Since it's been over a year since we last had an update, we feel pretty bad about it. We are aware that Nelo's updates have come to a crawl. This is because both of the Magic & Mirrors devs have taken full time jobs in the video game industry so we can ensure ourselves some stability. When we got the Unreal Dev Grant and Kickstarter funds, we were able to spend all of our time working on Nelo. Now we can usually only spend weekends working on it. Since Nelo has been so lacking in progress lately, we feel like a price drop is the best we can do to make up for it. We still greatly thank our fans for the support for the project and your activity on our discord. We thank you for your understanding for the state of the project.
Please remember to report bugs on the Steam forum or our Discord so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end.
We also strongly advise you verify integrity of the files after the update is finished downloading.
Thank you again,
- Kevin & Michelle