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Guts and Glory News

Professional Language Translations



Guts and Glory is now professionally translated into eight major languages!

The updates should automatically download to your game within a week.

Professional Translations


  • Chinese (Simplified & Traditional)
  • Korean
  • Japanese
  • German
  • Russian
  • French
  • Portuguese (Brazil)
  • Spanish


Volunteer / Google Translations


  • Italian
  • Turkish
  • Arabic
  • Estonian


If you speak one of these languages, please help me spread the word about the translation updates. Thanks!

Professional Language Translations



Guts and Glory is now professionally translated into eight major languages!

The updates should automatically download to your game within a week.

Professional Translations


  • Chinese (Simplified & Traditional)
  • Korean
  • Japanese
  • German
  • Russian
  • French
  • Portuguese (Brazil)
  • Spanish


Volunteer / Google Translations


  • Italian
  • Turkish
  • Arabic
  • Estonian


If you speak one of these languages, please help me spread the word about the translation updates. Thanks!

v1.0 Progress Update + Control Improvements & More

A small update to improve controls and patch bugs until the v1.0 release.
Also, your own personal butler!




Version 1.0 Progress Update


I'm currently working with the awesome people at tinyBuild to do proper Quality Assurance, Optimization, and Console Porting for the huge v1.0 release.

Guts and Glory version 1.0 will have a simultaneous release on PC and Consoles this Summer, and will include a TON of new content.

This means that the quality of the end product will be much better! However, it also means that the PC version won't be ready in late Spring as I initially planned. Instead, everything will release at the same time, but at better quality.

I apologize for the delay, but I really don’t want to half-ass the release from Steam Early Access. The end-result will be worth the wait!

In the meantime, I'm working on a couple fun surprises to hold us all over until then....



Vehicle Control Update


Several of the vehicles have been given a major physics and control overhaul!

You’ll notice the biggest changes on the ATV, car, truck and motorcycle, and minor adjustments to the other vehicles. They all handle much, much better and still maintain their power and wheel frictions so that they don't break any existing level designs. (Flying vehicles are still undergoing some changes.)

Oh, and the Boost works like it’s supposed to now. This should help out with breaking those Leaderboard records too 😉

Please let me know what you think of the new vehicle controls in the comments below.

Bug Fixes


- Fixed bug that caused "Loading" overlay to block menu buttons if Steam Leaderboard update timed out, causing user to force quit application.

- Fixed bug that caused Chapel Hill (and a couple other levels) to crash the game on some Macs.

- Annnd fixed several boring, little things. (Note: Settings may be reset for some players due to these changes.)



Summon Your Personal Butler!


Also, The Butler ride-along character has now been unlocked for everyone!

Simple wear the black Top Hat (won by completing all of John & Jimmy’s levels), and your personal butler will be summoned.

He lives to please, but do be careful… he’s quite fragile in his old age.



More to come!


I’ve also got more surprises in store between now and the big launch day, so stay tuned for update announcements!

v1.0 Progress Update + Control Improvements & More

A small update to improve controls and patch bugs until the v1.0 release.
Also, your own personal butler!




Version 1.0 Progress Update


I'm currently working with the awesome people at tinyBuild to do proper Quality Assurance, Optimization, and Console Porting for the huge v1.0 release.

Guts and Glory version 1.0 will have a simultaneous release on PC and Consoles this Summer, and will include a TON of new content.

This means that the quality of the end product will be much better! However, it also means that the PC version won't be ready in late Spring as I initially planned. Instead, everything will release at the same time, but at better quality.

I apologize for the delay, but I really don’t want to half-ass the release from Steam Early Access. The end-result will be worth the wait!

In the meantime, I'm working on a couple fun surprises to hold us all over until then....



Vehicle Control Update


Several of the vehicles have been given a major physics and control overhaul!

You’ll notice the biggest changes on the ATV, car, truck and motorcycle, and minor adjustments to the other vehicles. They all handle much, much better and still maintain their power and wheel frictions so that they don't break any existing level designs. (Flying vehicles are still undergoing some changes.)

Oh, and the Boost works like it’s supposed to now. This should help out with breaking those Leaderboard records too 😉

Please let me know what you think of the new vehicle controls in the comments below.

Bug Fixes


- Fixed bug that caused "Loading" overlay to block menu buttons if Steam Leaderboard update timed out, causing user to force quit application.

- Fixed bug that caused Chapel Hill (and a couple other levels) to crash the game on some Macs.

- Annnd fixed several boring, little things. (Note: Settings may be reset for some players due to these changes.)



Summon Your Personal Butler!


Also, The Butler ride-along character has now been unlocked for everyone!

Simple wear the black Top Hat (won by completing all of John & Jimmy’s levels), and your personal butler will be summoned.

He lives to please, but do be careful… he’s quite fragile in his old age.



More to come!


I’ve also got more surprises in store between now and the big launch day, so stay tuned for update announcements!

A Glorious New Year



I’m currently working on a massive new update for you guys!

The goal is to have this update ready for release sometime this Spring.

New stuff includes:
  • Control and handling overhaul by the super-talented Justin Couch. Say goodbye to twitchy controls and wonky handling. G&G controls are getting a proper upgrade.
  • 25 brand spankin’ new Official Tracks for the new characters
  • 40+ new Level Editor items for all you wonderful Workshop Level Creators out there
  • 15 additional Steam Achievements & in-game Rewards
  • 4 major YouTuber content additions and cameos
  • 2 mini Easter Egg challenges
  • 1 magnificent Halls of Glory, including a Trophy Room to see a visual indicator of your progress
  • Proper QA and bug squashing with the fine folks over at tinyBuild


This update will prepare things for the official version 1.0 launch and console ports. The goal is to have this update out sometime this Spring! It’s a ton of work, so I just wanted to let you all know what’s going on behind the curtain and what to expect in 2018.

Here's a brief look at one of the YouTuber cameos, CoryxKenshin!



Photo on the left, 3D game model on the right. It's crazy the gamedev software out there these days.
You can also view a cool timelapse of the character creation process over on my YouTube channel.



Localization

Now that most of the new content is in place, it’s time to update all the language translations. If you are interested in volunteering to review and edit the localization document, please email me at [email protected]. Accepted volunteers will get their names added to the Official Credits list, as well as a recommendation on LinkedIn, etc.

Serious inquiries only please. Translations will be peer-reviewed. No new languages can be added at this time.

Current languages include:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Korean
  • Japanese
  • German
  • Russian
  • French
  • Italian
  • Turkish
  • Arabic
  • Portuguese (Brazil)
  • Spanish
  • Estonian




Got Bugs?

If you have bugs to report, please send to [email protected] or use the in-game bug report tool. Bug squashing and QA is a huge priority right now. Please be sure to include computer specs and other details if you email me directly.

Hmm, what would Frogger be like in Guts and Glory?

Thank you all for your support in 2017!

It’s been fun shaping this game together during Early Access and I can’t wait to see what you think of the huge 1.0 update to come this Spring!

Sincerely,
HakJak