Milestone 6.18.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]There's only a handful of key bugs we still need to clear before we can release Milestone 6 to the public (plus any other serious bugs reported by the community). These known bugs are:[/p]
- [p]Non-experimental Milestone 6 builds have a number of tactical combat tiles rendering black for some reason[/p]
- [p]"Miss" grenade throws almost always explode on top of the thrower if there is a roof above them[/p]
- [p]The roof hiding on the UOO-1 Sabotage map doesn't work properly in some parts of the central building[/p]
- [p]Fire and transparent objects are still incorrectly drawing below the shroud[/p]
- [p]Improved lots of Soviet Town assets that were having issues with their destruction states.[/p]
- [p]Units now correctly reset their idle animation after finishing a move, which should prevent units jerking noticeably.[/p]
- [p]Another set of translation fixes and updates.[/p]
- [p]A few map fixes.[/p]
- [p]Moved the air combat evasive roll button tooltips so they don't obscure the other nearby buttons.[/p]
- [p]First terror site was made slightly easier by reducing the number of aliens by one.[/p]
- [p]Fixed one terror site map that seemed significantly harder than the others (the Western Town one where you start in the middle of the map), by adding a bit more cover near the dropship and moving some of the alien spawns further away from the dropship.[/p]
- [p]Fixed a crash that could occur at end of turn on tactical missions.[/p]
- [p]Fixed a crash that could occur when a Gemini interceptor was shot down in the air combat.[/p]
- [p]Fixed a specific Soviet Town map that contained a corrupted asset that would break any save games made in that map.[/p]
- [p]Fixed the cursor snapping to doors when you were trying to move units behind them.[/p]
- [p]Fixed an instance where units like the Mentarch could bleed to death without triggering their death animation (leaving them hovering in the air).[/p]
- [p]Fixed a couple of issues that could be caused by aborting stage 1 and stage 2 of ENDGAME.[/p]
- [p]Fixed dragging-and-dropping certain UI elements having incorrect alignment on non-1080p screens.[/p]
- [p]Fixed a Rescue Mission map where the soldiers were incorrectly split across two buildings.[/p]
- [p]Fixed shields displaying that they could be equipped in the "Container" slot, which confused players into thinking it could be placed in the Backpack.[/p]
- [p]Fixed some of the strange move paths that could be generated when trying to path into a shrouded part of a UFO.[/p]
- [p]Fixed the X role icon not showing an icon in the tactical combat UI.[/p]
- [p]Fixed the Sentinel System module incorrectly reporting a vision arc twice what it should be on the tooltip.[/p][p][/p]