1. Xenonauts 2
  2. News

Xenonauts 2 News

Milestone 5.38.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where the Phase 1 conversation at the start of the game incorrectly triggers twice.[/p]
  • [p]Fixed an issue where it could be impossible to throw a grenade (despite having enough TU) if the throw arc was passing through too much smoke.[/p]
  • [p]Fixed an issue where the objective "Objective: Complete Quantum Teleportation research" was being displayed even after you completed it.[/p]
  • [p]Fixed the rocks in the Endgame surface mission being not visually being removed when destroyed.[/p]
  • [p]Fixed an issue in the Japanese translation where OP costs of strategic operations was unclear, as there was no space between the value and the "OP" suffix.[/p]

Milestone 5.37.0 STABLE Released!

[p]We've released another hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where UFO crews were not randomising correctly, so you'd keep encountering the same species over and over (usually Sebillians). This behaviour was accidentally introduced a few weeks back in the 5.32.0 hotfix.[/p]

Milestone 5.37.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where UFO crews were not randomising correctly, so you'd keep encountering the same species over and over (generally Sebillians).[/p]

Milestone 5.36.0 STABLE Released!

[p]We've released another hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them![/p][p]This update contains the fixes from both 5.35.0 Experimental and 5.36.0 Experimental consolidated together.[/p][p]Bugfixes:[/p]
  • [p]Fixed a crash in the air combat that would occur if a Xenonaut interceptor was shot down while you were hovering the mouse over its evasive roll buttons.[/p]
  • [p]Fixed what we think is the source of a lot of mysterious crashes on the Armory screen, which seems to be a bug linked to placing HEVY ammo back into weapon selection UI on top of itself, which caused it to get "stuck". Trying to remove the ammo would then cause a chain of things to start going wrong and various parts of the Armory would stop working correctly, but any crash would usually only occur when you tried to leave the screen.[/p]
  • [p]Fixed a rare crash that could occur on the Aircraft screen when viewing a dropship and re-ordering the soldier list.[/p]
  • [p]Fixed a rare crash that could occur during the autosave process.[/p]
  • [p]Fixed an issue where the "New Projects Available" Geoscape popup would sometimes incorrectly appear before the research report that is supposed to trigger it.[/p]
  • [p]Fixed a bug where the camera at the start of a tactical mission could end up showing an empty black space (as the camera was incorrectly accepting scroll input under the last few moments of the loading screen).[/p]
  • [p]Fixed a bug where combat shields would sometimes not visually disappear from the soldier's model if destroyed.[/p]
  • [p]Fixed an issue where moving soldiers would sometimes not interrupt their move correctly after sighting an alien when rotating midway through their movement.[/p]
  • [p]Fixed an issue where the HP / Armour bars above the heads of alien units would not appear after loading a save if the camera was above level 0.[/p]
  • [p]Fixed some strange UI behaviour that some users reported when they had a controller or joystick plugged in.[/p]
  • [p]Fixed an issue where the game would not load correctly for some Linux users.[/p]

Milestone 5.36.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p][/p][h3]Bugfixes:[/h3]
  • [p]Fixed a rare crash that could occur on the Aircraft screen when viewing a dropship and re-ordering the soldier list.[/p]
  • [p]Fixed an issue where moving soldiers would sometimes not interrupt their move correctly after sighting an alien when rotating midway through their movement.[/p]
  • [p]Fixed an issue where the "New Projects Available" Geoscape popup would sometimes incorrectly appear before the research report that is supposed to trigger it.[/p]
  • [p]Fixed an issue where the HP / Armour bars above the heads of alien units would not appear after loading a save if the camera was above level 0.[/p]
  • [p]Hopefully fixed an issue where the game would not load correctly for some Linux users.[/p]
  • [p]Hopefully fixed a rare crash that could occur during the autosave process.[/p]