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Xenonauts 2 News

Milestone 6.30.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where the game would sometimes not show the Game Over screen if too many regions were above 100 Panic at the point where the player lost the campaign.[/p]
  • [p]Fixed a crash that could randomly occur during the AI turn during tactical combat due to an error in the AI's tile search algorithm.[/p]
  • [p]Fixed a crash that could occur on the dropship soldier arrangement screen if the player hovered over a soldier icon in the dropship while dragging a soldier line in the soldier list on the left.[/p]
  • [p]Fixed a crash that would be (eventually) caused by players going to the dropship soldier arrangement screen from the unassigned soldier tab of the pre-mission soldier equip screen.[/p]
  • [p]Fixed a variety of crashes on the Soldier Equip screen related to assigning / unassigning the placeholder dropship soldiers on the Rescue Soldiers mission, and ensured they don't get stuck in the "Airborne" state if you cancel the dropship flight while it is en-route to the mission site.[/p]
  • [p]Fixed an issue with the target soldier generation on the Rescue Soldiers mission.[/p]

Save 35% on Xenonauts 2

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In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.
[/p][p]Hooded Horse January Publisher Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]

Milestone 6.29.0 STABLE Released!

[p]This update contains the next round of stability fixes for Milestone 6. Please continue to report any issues that you encounter and we'll do our best to fix them![/p][p]These hotfixes can sometimes break tactical mission saves, so if you experience unexpected crashes playing an existing tactical save immediately after the update please try restarting the mission by loading the pre-mission strategy save.[/p][p]Bugfixes:[/p]
  • [p]Fixed a crash that could occur if the save game process failed.[/p]
  • [p]Fixed a crash related to constructing base buildings that could occur in some rare circumstances.[/p]
  • [p]Fixed a crash that could occur on strategy when changing the dropship soldier arrangement on the aircraft screen.[/p]
  • [p]Fixed a crash that could occur if a blank "construction complete" notification appears.[/p]
  • [p]Fixed a crash that could occur if a Mind Control capable unit (usually an Eternal) went berserk.[/p]
  • [p]The game will no longer crash if you attempt to create a new campaign with the same name as an existing one when the game doesn't have the required file permission to delete the old files.[/p]
  • [p]Fixed doing a F9 quickload during the air combat messing up the UI.[/p]
  • [p]Added extra logging around a couple of crashes that occur on the soldier equip screen, and set the error not to crash in non-experimental builds.[/p]
  • [p]Display a pop-up toast if an autosave fails for any reason.[/p]

Save 35% on Xenonauts 2

[p]Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off as part of the Hooded Horse Winter Publisher Sale

In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.
[/p][p]Hooded Horse Winter Publisher Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]

Milestone 6.29.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed a crash that could occur if the save game process failed.[/p]
  • [p]Display a pop-up toast if an autosave fails for any reason.[/p]
[p]Goldhawk is closing for Christmas today, so I'm going to be leaving 6.29 on the Experimental branch over the festive period and we'll release it onto the standard branches when we're back at the office in January (I don't want to potentially introduce new crashes onto the public branch if we're not around to fix them!)[/p][p]Merry Christmas everyone![/p]