Milestone 2.17 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Balance / Gameplay Changes:[/h3]
[h3]Bugfixes:[/h3]
[h3]Balance / Gameplay Changes:[/h3]
- Reduced the manufacture times of all aircraft equipment. Reduction is greatest for the starting items, where the reduction is just over 50%.
- Stun Gun is now correctly sellable / transferrable.
[h3]Bugfixes:[/h3]
- Fixed a crash that would occur on the Geoscape if you ended a month with negative cash balance due to upkeep costs.
- Fixed a crash that would occur if you tried to drag a "ghost" item on an unassigned soldier into the Armory.
- Fixed an issue where soldiers could get stuck in the "Recovering" state.
- Created a custom character blacklist for the text input fields in the game, as putting ^ characters in soldier names will cause the game to crash loading a tactical mission.
- Fixed several issues with building adjacency bonuses that could occur when building upgrades happened, which caused them to be lower than they should.
- Fixed the Phantom interceptor not regenerating its own basic armour unless it has an Armour item equipped.
- Fixed fleeing soldiers visually carrying their primary weapon as they run, even though they'd already dropped it.
- Fixed a minor issue in the tutorial where the Soldier Equip screen was interactable even though it shouldn't be.
- Fixed a number of visual issues with walls / props in the underground military base tileset that would occur when those assets were partially in the shroud.