1. Xenonauts 2
  2. News

Xenonauts 2 News

Save 35% on Xenonauts 2 in the Hooded Horse Summer Sale

Experience the intense strategic gameplay of Xenonauts 2, now 35% off as part of the Hooded Horse Summer Publisher Sale.

In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.

Hooded Horse Summer Publisher Sale 2025

https://store.steampowered.com/app/538030/Xenonauts_2/

Milestone 5.38.1 STABLE Released!

[p]We've released another hotfix for some gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where the Phase 1 conversation at the start of the game incorrectly triggers twice.[/p]
  • [p]Fixed an issue where it could be impossible to throw a grenade (despite having enough TU) if the throw arc was passing through too much smoke.[/p]
  • [p]Fixed an issue where the objective "Objective: Complete Quantum Teleportation research" was being displayed even after you completed it.[/p]
  • [p]Fixed the rocks in the Endgame surface mission being not visually being removed when destroyed.[/p]
  • [p]Fixed an issue in the Japanese translation where OP costs of strategic operations was unclear, as there was no space between the value and the "OP" suffix.[/p]

Milestone 5.38.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where the Phase 1 conversation at the start of the game incorrectly triggers twice.[/p]
  • [p]Fixed an issue where it could be impossible to throw a grenade (despite having enough TU) if the throw arc was passing through too much smoke.[/p]
  • [p]Fixed an issue where the objective "Objective: Complete Quantum Teleportation research" was being displayed even after you completed it.[/p]
  • [p]Fixed the rocks in the Endgame surface mission being not visually being removed when destroyed.[/p]
  • [p]Fixed an issue in the Japanese translation where OP costs of strategic operations was unclear, as there was no space between the value and the "OP" suffix.[/p]

Milestone 5.37.0 STABLE Released!

[p]We've released another hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where UFO crews were not randomising correctly, so you'd keep encountering the same species over and over (usually Sebillians). This behaviour was accidentally introduced a few weeks back in the 5.32.0 hotfix.[/p]

Milestone 5.37.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Bugfixes:[/p]
  • [p]Fixed an issue where UFO crews were not randomising correctly, so you'd keep encountering the same species over and over (generally Sebillians).[/p]