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Xenonauts 2 News

Save 35% on Xenonauts 2

Experience the intense strategic gameplay of Xenonauts 2, now 35% off as part of the Hooded Horse Winter Publisher Sale.

In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.

Hooded Horse Winter Publisher Sale 2024

https://store.steampowered.com/app/538030/Xenonauts_2/

Milestone 5.5.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're technically shut down for Christmas, but this is another quick patch to fix a few crashes the community has encountered (although there's a few more on our radar that will need to wait until January).

Merry Christmas everyone!

[h3]Bugfixes:[/h3]
  • Fixed a crash during the AI turn when an alien unit crushes a terrain object.
  • Fixed another crash during AI turn during alien movement.
  • Fixed a crash that could occur due to alien reaction fire.
  • Colossus can now carry Gauss LMG ammo.
  • MARS / ARES / Sentry Guns no longer suffer damage from poison gas.
  • Fixed the Supporter Info element showing "null" as the title line for the supporter effects section.

Xenonauts 2 at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Xenonauts 2 is participating in the Winter Sale at 35% off. Check it and other games out at the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Milestone 5.0.0: Operation Endgame and the Battleship Arrive[/h3]

Milestone 5.0.0 is now available on the Experimental branch. This update removes all playable time limits from the campaign, introduces new mechanics like Supporters and Strategic Operations on the Geoscape, and adds significant content to tactical combat, including new missions and alien units.
https://steamcommunity.com/games/538030/announcements/detail/503937232361489171

Milestone 5.4.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're shutting down for Christmas today, so this will probably be our last hotfix until early January. We haven't had time to fix everything that has been reported but hopefully the build is now fairly stable and you guys can play a bit over the holidays - please do continue to report any bugs you encounter and we'll get back to fixing them in January!

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when attempting to manually save the game.
  • Fixed Phase 5 not actually stopping the Orbital Bombardment.
  • Re-exported the text strings in the game. This should fix out-of-date text, such as the Generator building incorrectly displaying that it provided +50 Power when it now gives +40 Power.
  • Fixed an issue where the shroud or line of sight could take 10+ seconds to update if you moved / rotated a soldier immediately after an explosion.
  • Fixed a number of non-functioning teleporters in the UOO-1 Data Raid mission.
  • Fixed the Sebillian Leader T-posing if they were killed on impact in a UFO Crash Site.
  • Eternals can no longer be killed on impact in a UFO Crash Site.
  • Fixed the bodies of aliens that had been killed on impact in a Harvester Crash Site being placed on the empty mid-level of the UFO.
  • Fixed there being an invisible and indestructible tile on the bridge of the Harvester that blocked shooting and movement.
  • Fixed the spawn room for the UOO-1 Bridge Assault mission so soldiers will all spawn inside the intended room, and there's no props for them to end up embedded inside (we'll properly fix this in January, but this should make it playable now).
  • Fixed the boss alien not spawning in the correct spot on the second part of the ENDGAME mission.
  • Fixed a number of walls in the second part of the ENDGAME mission incorrectly being crushable but not destructible, causing some weird behaviour. All the internal walls in the map should now be crushable and destructible, whereas those around the edge should not be crushable nor destructible.
  • Fixed the alien plants in the white command areas displaying as pink error textures.
  • Fixed the Reinforced Shield incorrectly using the Combat Shield 2D inventory artwork.

Milestone 5.3.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Thanks to everyone who continues to test and report bugs in this milestone. We'll be releasing another hotfix tomorrow before we shut down for Christmas, so please do report any further bugs you encounter!

[h3]Gameplay Changes:[/h3]
  • Updated the weapon configuration on the Battleship UFO so its frontal weapon is angled directly forwards and cannot rotate, and the two side-firing turret weapons have narrower rotation arcs.
  • The roof tiles on the desert buildings have temporarily been made indestructible again, as there's a visual issue where they don't disappear if destroyed.

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur at the end of the tutorial, or at the end of tactical combat missions.
  • Fixed a crash that could occur in the tactical combat when either friendly or alien units were moving.
  • Another fix for the 90% loading screen bug. Please continue to report any further instances of this issue - I'm pretty sure we've got all the corrupted maps fixed now, but I said that after the last hotfix too!
  • Fixed the Operations Points value (and daily OP gain) showing incorrect values due to a quirk in the translation system. 
  • Fixed the Phase 2a and Phase 3 popups incorrectly showing the text from Phase 1.
  • Fixed the post-mission debrief screen incorrectly showing all units (including the MARS) gaining +2 Strength / Bravery, even if they did not.
  • Fixed smoke and poison gas not being able to spawn on tiles containing combatants.
  • Fixed being unable to load HEVY ammo by dragging it over the weapon on the Soldier Equip screen / tactical inventory.
  • Fixed the "project available" pop-up sometimes incorrectly being shown before the linked Xenopedia research popup.
  • Fixed lost funding regions not losing their red border if they are brought back below 100 Panic and resume funding the Xenonauts.
  • Fixed the Scientist supporters not displaying a label on the region info panel.