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Xenonauts 2 at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Xenonauts 2 is participating in the Winter Sale at 35% off. Check it and other games out at the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Milestone 5.0.0: Operation Endgame and the Battleship Arrive[/h3]

Milestone 5.0.0 is now available on the Experimental branch. This update removes all playable time limits from the campaign, introduces new mechanics like Supporters and Strategic Operations on the Geoscape, and adds significant content to tactical combat, including new missions and alien units.
https://steamcommunity.com/games/538030/announcements/detail/503937232361489171

Milestone 5.4.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're shutting down for Christmas today, so this will probably be our last hotfix until early January. We haven't had time to fix everything that has been reported but hopefully the build is now fairly stable and you guys can play a bit over the holidays - please do continue to report any bugs you encounter and we'll get back to fixing them in January!

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when attempting to manually save the game.
  • Fixed Phase 5 not actually stopping the Orbital Bombardment.
  • Re-exported the text strings in the game. This should fix out-of-date text, such as the Generator building incorrectly displaying that it provided +50 Power when it now gives +40 Power.
  • Fixed an issue where the shroud or line of sight could take 10+ seconds to update if you moved / rotated a soldier immediately after an explosion.
  • Fixed a number of non-functioning teleporters in the UOO-1 Data Raid mission.
  • Fixed the Sebillian Leader T-posing if they were killed on impact in a UFO Crash Site.
  • Eternals can no longer be killed on impact in a UFO Crash Site.
  • Fixed the bodies of aliens that had been killed on impact in a Harvester Crash Site being placed on the empty mid-level of the UFO.
  • Fixed there being an invisible and indestructible tile on the bridge of the Harvester that blocked shooting and movement.
  • Fixed the spawn room for the UOO-1 Bridge Assault mission so soldiers will all spawn inside the intended room, and there's no props for them to end up embedded inside (we'll properly fix this in January, but this should make it playable now).
  • Fixed the boss alien not spawning in the correct spot on the second part of the ENDGAME mission.
  • Fixed a number of walls in the second part of the ENDGAME mission incorrectly being crushable but not destructible, causing some weird behaviour. All the internal walls in the map should now be crushable and destructible, whereas those around the edge should not be crushable nor destructible.
  • Fixed the alien plants in the white command areas displaying as pink error textures.
  • Fixed the Reinforced Shield incorrectly using the Combat Shield 2D inventory artwork.

Milestone 5.3.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Thanks to everyone who continues to test and report bugs in this milestone. We'll be releasing another hotfix tomorrow before we shut down for Christmas, so please do report any further bugs you encounter!

[h3]Gameplay Changes:[/h3]
  • Updated the weapon configuration on the Battleship UFO so its frontal weapon is angled directly forwards and cannot rotate, and the two side-firing turret weapons have narrower rotation arcs.
  • The roof tiles on the desert buildings have temporarily been made indestructible again, as there's a visual issue where they don't disappear if destroyed.

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur at the end of the tutorial, or at the end of tactical combat missions.
  • Fixed a crash that could occur in the tactical combat when either friendly or alien units were moving.
  • Another fix for the 90% loading screen bug. Please continue to report any further instances of this issue - I'm pretty sure we've got all the corrupted maps fixed now, but I said that after the last hotfix too!
  • Fixed the Operations Points value (and daily OP gain) showing incorrect values due to a quirk in the translation system. 
  • Fixed the Phase 2a and Phase 3 popups incorrectly showing the text from Phase 1.
  • Fixed the post-mission debrief screen incorrectly showing all units (including the MARS) gaining +2 Strength / Bravery, even if they did not.
  • Fixed smoke and poison gas not being able to spawn on tiles containing combatants.
  • Fixed being unable to load HEVY ammo by dragging it over the weapon on the Soldier Equip screen / tactical inventory.
  • Fixed the "project available" pop-up sometimes incorrectly being shown before the linked Xenopedia research popup.
  • Fixed lost funding regions not losing their red border if they are brought back below 100 Panic and resume funding the Xenonauts.
  • Fixed the Scientist supporters not displaying a label on the region info panel.

Milestone 5.2.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This update does not break save games, but we would recommend starting a new campaign if possible. Although we can fix bugs, in many cases we can't undo corruption that might have been caused in existing campaigns!

[h3]Gameplay Changes:[/h3]
  • Added new injury / death sounds for the Symbiote
  • Electroshock Baton now does 30 Stun Damage, which is a 50% increase over the Stun Baton (previously they did the same).
  • The Interceptor UFO now has 20 Armour instead of 2 Armour.

[h3]Bugfixes:[/h3]
  • Fixed some more instances of the 90% loading screen freeze bug (it should now be completely gone),
  • Fixed a crash that would occur if you fired the Fusion Rockets on a MARS / ARES.
  • Fixed soldiers suffering a permanent -50% Reflexes modifier when suppressed (this was only intended to last one turn).
  • Fixed a tactical combat crash that could occur in certain circumstances when soldiers were moving.
  • Fixed the Reduce Panic strategic operation not working correctly.
  • Fixed a number of text display issues introduced in the previous hotfix, including all regions displaying as "NAM" and the game over screen displaying "null" everywhere.
  • Fixed capturing Cleaner Soldiers or Cleaner Agents incorrectly revealing the Cleaner Network Progress UI element.

Milestone 5.1.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is a quick update intended to fix many of the most serious stability / game issues reported in Milestone 5, plus a few other relatively quick fixes for more minor issues. We'll release another hotfix later this week, so please keep reporting any bugs you encounter!

[h3]Gameplay Changes:[/h3]
  • The Panic penalty for completing a UFO Crash Site after that UFO type has been delegated has been replaced with an Operations Point cost, which ranges from 35 (Scout) to 120 (Harvester) - hopefully this helps the system feel more like a cost than an outright punishment.
  • This penalty is now displayed in red text rather than green text.
  • Request Alloys and Request Alenium strategic operations are now only available from Phase 2 onwards.
  • The cost of a strategic operation now renders on one line when hovering over the button.
  • Updated the roadmap UI element to reflect the new content added in Milestone 5.

[h3]Bugfixes:[/h3]
  • Fixed certain tactical missions hanging on the loading screen at 90% loaded (this was due to map corruption and affected the Boreal, Farm, and Western Town biomes).
  • Fixed a crash that would occur when the Scout UFO Delegation popup should appear - most frequently this would occur after the Funding Report on Day 60, but could also occur when a dropship returns to base after finishing a Scout UFO mission.
  • Fixed a crash that would occur whenever a UFO or mission containing a Sebillian Elite would spawn on the Geoscape (due to a corrupted unit loadout).
  • Fixed tactical mission saves becoming corrupted as soon as a civilian had evacuated from the map (sadly this doesn't fix the corrupted saves, but it will stop the corruption happening in future).
  • Fixed a crash that would occur if you blew up an enemy unit on a roof with grenades.
  • Fixed the Raise Funds strategic operation not working correctly.
  • Fixed Engineer Supporters incorrectly displaying text saying they boosted Research project speed (rather than Engineering project speed).
  • Fixed The General providing +10 Cleaner Network Progress if captured during the first mission, causing the UI for the Network Progress to appear when it should not. Instead, he now reduces Doomsday by -10.
  • Fixed the player needing to pay monthly wages for the 15 soldiers in the recruitment pool.
  • Fixed a Cleaner soldier incorrectly surviving a sniper shot during the tutorial.
  • Fixed a Cleaner incorrectly killing your soldier with reaction fire during the retreat at the end of the tutorial.
  • Fixed the game showing a Unity logo splash screen instead of the Goldhawk / Hooded Horse logos.