1. Xenonauts 2
  2. News

Xenonauts 2 News

Milestone 6.6.0 Released (Experimental)!

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]Fixed the Supporters incorrectly offering a much smaller funding increase than in earlier versions.[/p]
  • [p]Fixed the game not correctly returning to the Main Menu after showing a Game Over screen.[/p]
  • [p]Fixed the starting Angel interceptor needing Armour unequipped / reequipped for it to function properly (for a second time).[/p]
  • [p]Fixed the three soldiers in the Rescue Soldiers mission having ballistic rifle ammo in their medikits.[/p]

Milestone 6.5.0 Released (Experimental)!

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Unfortunately this update breaks save game compatibility, but if you want to continue your 6.4.0 campaign then please switch over to the Experimental Legacy branch.[/p][p]Changes:[/p]
  • [p]Added research art for Biosurvey Array research project.[/p]
  • [p]Updated the ENDGAME biome art to reflect we now use a teleporter rather than the Pegasus.[/p]
  • [p]There's now a dedicated "Supporter" line in the Funding Report that shows the funding received by the Geoscape Supporters.[/p]
  • [p]Supporter icons are now darkened when they are in the "replacing" state.[/p]
  • [p]Building roofs on the UOO Sabotage mission are now destructible.[/p]
[p]Balance Changes:[/p]
  • [p]Reaper Zombies now only spawn new Reapers if they survive the incubation period, which has been reduced to two turns. Killing the Zombie within two turns of it being spawned therefore prevents a new Reaper from spawning.[/p]
  • [p]Sniper Rifles have been buffed and Rifles nerfed slightly, as there were situations where the rifle was a better pick for long-range sniping. The Sniper Rifle now has a longer range, is cheaper to fire, and the penalty for moving has been reduced a bit (but it can still only fire once per turn).[/p]
    • [p]Rifle accuracy slightly reduced (by about 5% on a 100% accuracy shot).[/p]
    • [p]Sniper Rifle range increased to 26 (from 20).[/p]
    • [p]Fire cost of both Sniper Rifle fire modes decreased to 52 / 64 TU (from 56 / 70 TU)/[/p]
    • [p]Reduced the "no move" accuracy bonus on the sniper rifle by about half, and added a similar amount to the standard fire modes[/p]
  • [p]Automed Unit weight has been increased to 12 (from 8) and the healing amount decreased to 3 HP per turn (from 5). This item was still too strong previously; these changes hopefully reinforce its intended role as stopping units dying from bleeding wounds (rather than replacing conventional healing items entirely)![/p]
  • [p]Wraith Cloaking Field ability now triggers once at the end of a burst, meaning hitting a Wraith with two or more shotgun pellets / machinegun rounds / etc will only change the cloaking state once.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed doors automatically closing after the line of sight updates. This means you should no longer see situations where the front door of a UFO closes at the start of the turn and the aliens inside are still visible in the fog of war.[/p]
  • [p]Fixed the game displaying the "UFO Captured by Xenonauts" toast at the end of the mission if the final alien was stunned.[/p]
  • [p]Fixed some more visual issues in various maps.[/p]
  • [p]Destruction particles should now correctly fall through the gaps between the space platforms on the UOO Sabotage maps.[/p]
  • [p]Fixed a bug in the French translation.[/p]

Milestone 6.4.1 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]This is a small hotfix for 6.4.0 that should allow people to complete their existing campaigns on the Experimental Legacy branch, as we'll shortly be releasing 6.5.0 which will unfortunately break save game compatibility.[/p][p]Bugfixes:[/p]
  • [p]Fixed a crash loading ENDGAME part 2.[/p]

Milestone 6.4.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]The "pity" crash site that is spawned if you fail to shoot down the first Scout UFO has now been delayed, as in some cases it could spawn before the Scout Crash Site had timed out.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed a crash that could occur when starting a Base Defence mission, UOO mission, or ENDGAME mission.[/p]
  • [p]Fixed an AI hang that could occur during the AI turn (linked to Psyons).[/p]
  • [p]Vehicles no longer show their vision cone during the deployment phase, as this was old functionality from back in the days when Sentry Guns could not move.[/p]
  • [p]Fixed the Rescue Soldiers mission incorrectly claiming it gave a $225,000 reward.[/p]
  • [p]Fixed the Latin America Elite Scientist supporter displaying a green icon (rather than red) when an Infiltrator.[/p]
  • [p]Fixed a minor typo in the Demolition Grenade tooltip.[/p]

Save 35% on Xenonauts 2

[p]Experience the intense strategic gameplay of Xenonauts 2, now 35% off as part of the Hooded Horse August Sale
[/p][p]In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.[/p][p][/p][p]HOODED HORSE AUGUST SALE[/p][p][/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]