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Xenonauts 2 News

Milestone 4.24.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Balance Changes:[/h3]
  • Weight on Automed Unit reduced from 12 to 8.
  • Deviation on missed HEVY shots now occurs within an arc of 50 degrees from the intended target, reduced from 80 degrees.

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when loading a tactical combat save when fighting inside late-game UFOs (this was caused by smoke tiles being spawned off the top of the map, usually caused by explosions in the upper levels of large UFOs).
  • Fixed certain Harvester maps having unwalkable tiles inside the ground floor of the UFO.
  • Fixed a (rare) missing move path tile.

Milestone 4.23.0 STABLE Released!

We've released another small patch onto the public branches for Xenonauts 2 that contains a few more important stability fixes.
[h3]Bugfixes:[/h3]
  • Fixed a crash on the Soldier Equip screen when changing equipment. It was previously possible to drag items using both left mouse and right mouse button, occasionally leading to situations where you could be dragging two items at the same time and one would be in an invalid state. We've fixed this by disabling right-click dragging, which we don't think should cause players any inconvenience - but please let us know if we're wrong!
  • Fixed an issue where the upgraded Colossus Battlesuit would revert to the un-upgraded version after a battle.
  • Fixed the Gauss / Plasma turret base defence buildings and upgrade projects so they have a consistent cost and completion time.
  • Added a loading screen tip about how to use TU Reserve (right-click on the desired fire mode or crouch button).
  • (Hopefully) fixed an issue where the interior walls of the Western Town restaurant buildings would not render on certain PCs.

Milestone 4.23.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Bugfixes:[/h3]
  • Fixed a crash on the Soldier Equip screen when changing equipment.
  • Fixed an issue where the upgraded Colossus Battlesuit would revert to the un-upgraded version after a battle.
  • Fixed the Gauss / Plasma turret base defence buildings and upgrade projects so they have a consistent cost and completion time.
  • Added a loading screen tip about how to use TU Reserve (right-click on the desired fire mode or crouch button).
  • Hopefully fixed an issue where the interior walls of the Western Town restaurant buildings would not render on certain PCs (although we're unable to test this).

Milestone 4.22.0 STABLE Released!

We've now released a small patch onto the public branches for Xenonauts 2 that contains a few more important stability fixes.

[h3]Bugfixes:[/h3]
  • Fixed a translation bug that could cause frequent crashes for people playing the game in non-English languages.
  • Fixed a crash that could sometimes occur when the player opens an abduction tube.
  • Fixed a crash that could occur if a berserking unit kills another unit that was about to go berserk.

Milestone 4.22.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur on trying to begin a new campaign once you had switched to a non-English language.
  • Fixed a crash that could sometimes occur when the player opens an abduction tube.
  • Fixed a crash that could occur if a berserking unit kills another unit that was about to go berserk.