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Xenonauts 2 News

Milestone 5.25.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes:[/h3]
  • Added new art for the Alien Antigravity Unit research project.

[h3]Bugfixes:[/h3]
  • Fixed the day / night status of a mission on the Geoscape being set when it spawns, rather than when you actually start the mission (a bug we accidentally introduced in the last hotfix).
  • (Hopefully) fixed combat shields sometimes not disappearing when destroyed by enemy fire.
  • Fixed the UOO Bridge Assault mission not allowing you to attempt it a second time if you abort the mission.
  • Fixed soldiers getting stuck in the "airborne" state if you abort the Bridge Assault mission,

Milestone 5.24.0 Released!

This is another hotfix for Milestone 5 that fixes a few crashes and other gameplay issues. We've got another hotfix planned for this week, so please do report any issues you encounter and we'll do our best to fix them!

[h3]Changes:[/h3]
  • Mind Control success chance now reduces by -2% for each tile between the caster and target (rather than -1%).
  • Abduction tubes now stop their humming sound when opened.

[h3]Bugfixes:[/h3]
  • Fixed a tactical crash that could occur at end of turn, or when alt+tabbing. 
  • Fixed a crash that could occur when selling items on the strategy level.
  • Fixed an issue that was preventing aliens from using Mind Control (introduced in the last build).
  • Fixed aircraft armour plating sometimes not removing their +armour bonus when unequipped, causing the interceptor to incorrectly gain a permanent buff.
  • Fixed the tactical UI soldier minitabs (at the top of the screen) displaying the name of a dead zombified soldier as "reaper Reaper Zombie".
  • Fixed the crosshair / shot hit chance calculation not updating immediately if you're hovering over an enemy and then press "C" to crouch.
  • Fixed some instances where some stacked shipping containers were not correctly destruction linked, occasionally causing floating containers and some other issues.

Milestone 5.24.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Changes:[/h3]
  • Mind Control success chance now reduces by -2% for each tile between the caster and target (rather than -1%).
  • Abduction tubes now stop their humming sound when opened.

[h3]Bugfixes:[/h3]
  • Fixed a tactical crash that could occur at end of turn, or when alt+tabbing. 
  • Fixed a crash that could occur when selling items on the strategy level.
  • Fixed an issue that was preventing aliens from using Mind Control (introduced in the last build).
  • Fixed aircraft armour plating sometimes not removing their +armour bonus when unequipped, causing the interceptor to incorrectly gain a permanent buff.
  • Fixed the tactical UI soldier minitabs (at the top of the screen) displaying the name of a dead zombified soldier as "reaper Reaper Zombie".
  • Fixed the crosshair / shot hit chance calculation not updating immediately if you're hovering over an enemy and then press "C" to crouch.
  • Fixed some instances where some stacked shipping containers were not correctly destruction linked, occasionally causing floating containers and some other issues.

Milestone 5.23.0 Released!

This hotfix contains the first batch of fixes for Milestone 5. It fixes two serious bugs - the first being that alien Mind Control effectively never fails, and the second being a crash linked to mind-controlled civilians.

Please let us know if you're experiencing bugs or major gameplay issues as we'll do our best to hotfix any problems as they arise! (We'll be releasing another hotfix with additional fixes onto the Experimental branch on Monday.)

[h3]Changes:[/h3]
  • The ARES now moves as though it is equipped with a jetpack, and it no longer suffers fall damage.
  • Alien Mind Control should now not attack the same soldier more than once per turn.

[h3]Bugfixes:[/h3]
  • Fixed a crash after ordering a mind-controlled civilian to evacuate.
  • Fixed a bug where a failed alien Mind Control attempt would cause a successful Mind Control attack on the same target immediately afterwards.
  • Fixed vehicles suffering instant death from fall damage if the roof they were standing on was destroyed.
  • Fixed hovering vehicles (ARES, Servitor, Cyberdrone) incorrectly suffering fall damage.
  • Fixed the MARS / ARES not properly playing their destruction animation if destroyed by fall damage.
  • The shot information panel (in the bottom right of the tactical UI) no longer incorrectly displays some lines in light grey rather than the normal dark grey, and the +10% Crouching hit chance bonus is now displayed in a consistent manner with the other multipliers.

Milestone 5.23.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

This hotfix contains the first batch of fixes for Milestone 5, and we're hoping to release it onto the standard branches before the weekend. It fixes two serious bugs - the first being that alien Mind Control effectively never fails, and the second being a crash linked to mind-controlled civilians.

[h3]Changes:[/h3]
  • The ARES now moves as though it is equipped with a jetpack, and it no longer suffers fall damage.
  • Alien Mind Control should now not attack the same soldier more than once per turn.

[h3]Bugfixes:[/h3]
  • Fixed a crash after ordering a mind-controlled civilian to evacuate.
  • Fixed a bug where a failed alien Mind Control attempt would cause a successful Mind Control attack on the same target immediately afterwards.
  • Fixed vehicles suffering instant death from fall damage if the roof they were standing on was destroyed.
  • Fixed hovering vehicles (ARES, Servitor, Cyberdrone) incorrectly suffering fall damage.
  • Fixed the MARS / ARES not properly playing their destruction animation if destroyed by fall damage.
  • The shot information panel (in the bottom right of the tactical UI) no longer incorrectly displays some lines in light grey rather than the normal dark grey, and the +10% Crouching hit chance bonus is now displayed in a consistent manner with the other multipliers.