1. Xenonauts 2
  2. News

Xenonauts 2 News

25% Off Sale for Xenonauts 2

From now until September 4, you can save 25% on Xenonauts 2 at the Steam Strategy Fest. Come check the game out!

https://www.youtube.com/watch?v=putzWEnR7J0

https://store.steampowered.com/app/538030/Xenonauts_2/

Milestone 1.31d STABLE Released!

This is a very minor update which simply adds a little more guidance to the Cleaner Cell missions, as player feedback suggests people would appreciate more information before (and during) the mission.

[h3]Changelog:[/h3]
  • The description of the Cleaner Cell mission now makes it more obvious that this mission requires a well-equipped team of soldiers.
  • The mission briefing and introductory conversation for the Cleaner Cell now highlights that the VIP is inside the "largest building".

Milestone 1.31 Stable Released!

This is a stability update for the default Steam branches that contains all the changes from the 1.31 versions which have been tested on the Experimental branch.

We've fast-tracked it off the Experimental branch because it contains fixes for several bugs people are encountering, the biggest of which are the "stuck" alien base resupply UFOs that are usually accompanied by a crash whenever you try to begin a tactical mission. It hopefully also properly fixes the bug where terrain objects do not always disappear when destroyed, allowing units to move / shoot through what appear to be solid objects.

If this update causes you issues for any reason, the previous version (1.30) is available on our Legacy branch.

[h3]Changelog:[/h3]
  • Fixed the crash that could occur after an alien base resupply UFO gets "stuck" on the Geoscape and you try to start a new tactical mission.
  • Fixed a crash that could occur when starting air combat if the leader aircraft of a three-plane squadron had been split off and the remaining two planes attempted to start another combat.
  • Hopefully fixed the "terrain not disappearing when destroyed" issue properly now. If you continue to encounter it then please let us know (it's a bit of a weird one!)
  • Dropship auto-fill button now obeys the Vehicle Capacity rules for the dropship.
  • Engineering Screen - the quantity arrows for the projects now update correctly if you add a new project and can no longer afford to add more quantity to existing projects.
  • You no longer get a building complete notification for buildings that were being built in destroyed bases.
  • If playing Iron Man, the game no longer always quits to Main Menu rather than giving you the option to quit to Desktop instead.
  • The "Captured VIP" item in the base stores is now hidden, as it's a research trigger item (and you still also get the Captured Psyon item).
  • Fixed the region highlight outline for the Soviet Russia region being misaligned in some cases.
  • Fixed the newlines in the "Base Destroyed" loss condition text.
  • Fixed the game showing incorrect values in the Xenopedia for the MARS and Sentry Gun stats.
  • Fixed the Cleaner SMG and Accelerated Rifles being equippable by vehicles.
  • It's now possible to shoot through the glass doors in the desert trailer park houses.
  • Pillars are now crushable (which means the MARS can move diagonally through fences).

Milestone 1.31b Experimental Released!

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

This is a small patch for 1.31 that fixes a couple of other bugs that were introduced a couple of weeks back in version 1.29.

[h3]Changelog:[/h3]
  • Hopefully fixed the "terrain not disappearing when destroyed" issue properly now. If you continue to encounter it then please let us know!
  • Fixed a crash that could occur when starting air combat if the leader aircraft of a three-plane squadron had been split off and the remaining two planes attempted to start another combat.

Milestone 1.30 Stable Released!

This is an update for the default Steam version that contains all the fixes from the 1.30 versions which have been tested on the Experimental banch. It adds support for increasing or decreasing the duration of mission timers, and fixes the annoying bug where grenades sometimes miss even on a 100% hit chance throw.

If you are experiencing the "stuck UFO" crash (which is an alien base Resupply mission) then this patch does not fix that issue - but if you switch to our Experimental branch, our newest patch (1.31) does include that fix and should allow you to continue playing.

[h3]Gameplay / Balance Changes:[/h3]
  • Added a campaign difficulty option that allows you to modify the mission duration / reinforcement timers (this doesn't yet update the numbers in the mission briefing text).
  • Added new artwork for Cleaner Origins, Wraith Interrogation and Tissue Regeneration research projects.
  • Terror missions now grant -10 Panic reduction if you win.
  • The cost text for a project on the Engineering screen now displays in red if you lack the funds to afford it.
  • Flares no longer become far louder if you have more than one on-screen at the same time.
  • Added proper silhouette images for all the weapons for use in the soldier minitabs at the top of the tactical UI.
  • You can no longer throw grenades into UFOs through their roof.

[h3]Bugfixes:[/h3]
  • Fixed the issue where grenades could miss even when showing 100% hit chance.
  • Fixed air combat autoresolve failing to fire torpedoes at UFOs with escorts and therefore giving a much worse result than the manual air combat does in those instances.
  • Fixed a bug where all Accelerated Rifles would turn into Cleaner Accelerated Rifles if you recovered one and were playing in a non-English language.
  • Fixed soldiers sometimes rotating to face the wrong direction when throwing a grenade.