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Xenonauts 2 News

Milestone 5.12.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Please note this update breaks save game compatibility. If you want to keep playing on the previous version, it's available on the Experimental Legacy branch. We apologise for this and understand it's frustrating to have to restart a playthrough, but some of the bugs in previous versions could permanently corrupt campaigns and we're getting a lot of "false" bug reports that result from people continuing to play corrupted campaigns. This is wasting player time while also making it harder for us to identify and fix the "real" bugs.

Thanks for bearing with us while we get stability under control.

[h3]Gameplay Changes:[/h3]
  • UFOs should now regenerate 1 Armour per hour on the Geoscape if damaged but not destroyed (they already regenerated HP).

[h3]Bugfixes:[/h3]
  • Fixed an end-of-turn crash in the VIP Elimination / VIP Escort mission.
  • Fixed a crash that could occur when launching aircraft or assigning a new target to aircraft.
  • Fixed the post-UOO mission issues with soldiers getting stuck in the "Airborne" state again, as the issue was still affecting some users.
  • Fixed the Raise Funds strategic operation sometimes getting stuck in cooldown mode.
  • Fixed an issue with save games not always recording the game state correctly with regards to funding / Operations Points.
  • Fixed Iron Man mode not correctly saving on exit.
  • Fixed shooting through round corners allowing too wide a shooting angle in some circumstances.
  • Fixed the Servitor pausing for too long before attacking.

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Command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/538030/Xenonauts_2/

Milestone 5.11.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

The build fixes a couple of quite serious bugs from 5.10.0 around troops getting stuck in the Airborne state after the UOO mission, and the game repeatedly crashing on save once the strategic operations get into a particular state. However, in both cases, you'll need to roll back to a previous save before the bugs appeared in your game - these fixes stop campaigns getting broken, but they can't fix saves that have already got into a broken state!

[h3]Gameplay Changes - Strategy:[/h3]
  • Added a pop-up notification when the aliens recruit an Infiltrator.
  • Added a pop-up notification that triggers when you recruit all supporters in a region and receive a region bonus.
  • Added a Symbiote Autopsy research project with artwork and all other related things (e.g. the Corpse Analysis project etc).
  • Added research text for the Singularity Core research project. This should mean that all research projects in the game now have text.
  • Reduced the "interception radius" of units on the Geoscape, meaning they need to get closer to one another to initiate combat. Coupled with another fix, this should help address the problem where UFOs attacking bases on the coast never trigger "Trail Until Over Land" combat.
  • Visually updated the Geoscape buttons that launch the UOO missions and Operation Endgame, and the Rush Replace aircraft button.
  • The Operation Endgame button should now spawn immediately after the Operation Endgame research is finished (rather than 10 minutes later in-game).
  • Added tooltips to the Recruit Supporter, Eliminate Supporter, Region Bonus and Operations Point elements.
  • Updated various autopsies to better display the weapons of units with integrated weapons (e.g. Mentarch).

[h3]Gameplay Changes - Tactical:[/h3]
  • The doors in the underground military base maps (Xenonaut Base Defence, ATLAS Base, Cleaner Base) no longer autoclose and can now be operated like normal doors.
  • You can now click outside the Tactical Inventory screen to accept the changes and close the panel.
  • Fixed the missing shadow on the crashed Battleship UFO hull in the tactical combat.
  • MARS Smoke Launcher now has sound / visual effects that are more appropriate for a smoke launcher.

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur on save in certain circumstances on the Geoscape.
  • Fixed units being stuck in the Airborne state when returning from the UOO missions (you'll need to load a save from during or before the UOO mission to fix this issue in existing campaigns, as this fix can't fix saves that are already broken).
  • Fixed a bug where loading a tactical save could make UFOs briefly appear with black boxes and shroud errors.

Milestone 5.10.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • We've now added a special "dropship" for the two UOO missions that represents the fact you're using a teleporter rather than actually flying a dropship up into space (although I've not set up the art for it yet so it just looks like an empty hangar). Currently it allows the player to bring 12 soldiers along.
  • Enemy reinforcements now get to spend 50% of their TU moving after they spawn, rather than staying clumped together on their spawn point.
  • The "return camera to previous position after AI turn" is now a settings option, and is disabled by default.
  • Added some artwork for the strategic operations information UI panel.
  • Added research text for the Battleship UFO project.

[h3]Bugfixes:[/h3]
  • Fixed strategic operations being broken.
  • Fixed a crash that would occur when trying to load part 2 of Operation Endgame.
  • Fixed a crash that would occur in certain tactical missions containing Mind Control-capable enemies.
  • Fixed Landed UFO missions incorrectly showing a Terror Site intro conversation at the start of the battle.

Milestone 5.9.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • Added a progress bar for the Doomsday counter.
  • Removed the enforced camera tracking for moving soldiers.
  • Wraith and Eternal cloaking field ability now triggers when a unit takes damage, but deactivates when they next take damage (and then reactivates if they take damage again, etc).
  • Reduced the Daily Increase for the strategic operations.
  • Increased the cost of the Reduce Tension and Reduce Panic strategic operations.
  • The Intelligence Supporters now give +2 OP per day, with the Elite one giving +4.
  • Vehicle Cannons now cost slightly more Alloys and Alenium to upgrade.
  • Updated the descriptions of the alien interrogation / corpse analysis projects to reflect they now grant +10% damage.
  • The alien crews on the ENDGAME mission now change depending on difficulty setting. The previous crews were used for Veteran difficulty, and there will be fewer enemies on easier difficulties and more if you're playing on Commander.
  • Fixed some typos on the Supporter Information UI element, and the ATLAS Base mission intro conversation.

[h3]Bugfixes:[/h3]
  • Fixed the Eternal Interrogation not unlocking after you capture an Eternal. This should fix existing saves - just load the save and accelerate time on the Geoscape, and it should unlock after an hour or two.
  • Fixed a crash that would occur if you gibbed a Biter with an explosive.
  • Fixed a crash that could (very rarely) occur when moving from the Geoscape to a tactical mission.
  • Fixed another instance of the 90% loading hang (affecting certain Terror maps).
  • Fixed soldiers not showing their Wounded / Injured durations on the mission debrief screen.
  • Fixed an issue in alien base / underground base missions where sometimes areas that shouldn't be visible would get revealed.
  • Fixed the first Destroyer UFO not spawning near the player's base.
  • Fixed the Data Raid mission rewards not accurately reflecting the rewards you could earn from the mission.
  • Fixed the Geoscape timers not correctly disappearing when they reached zero (only affected campaigns started in 5.8.0).
  • Fixed the abduction tubes incorrectly displaying beneath the shroud / fog of war.
  • Fixed the tooltip for the Doomsday Counter.
  • Fixed the Laser / Gauss / Fusion turrets not having a tooltip.
  • Fixed the mission briefing screen appearing for a split-second when loading the Main Menu after booting the game.
  • Fixed a fog-of-war issue with the water on the Polar / Dockyard maps.
  • Fixed enemy unit healthbars being revealed in Cleaner Base mission if you move a unit during the deployment phase (fixed for real this time).
  • Fixed the Chinook roof being set one level too low.
  • Fixed the Chinook dropshadow being missing.
  • Fixed several tiles in the Boreal maps that were protruding into neighbouring tiles, which could cause visual issues.