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Xenonauts 2 News

Milestone 5.13.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • Added unique art for the first two strategic operations (Raise Funds, Reduce Tensions).
  • We've made a number of fixes / updates to the shooting mechanics, which should hopefully reduce instances where shot paths seem to pass through solid walls or at unrealistic angles through doors or around corners etc. 
  • Open doors now act as physical objects that block movement, vision and shooting. Units pathing through an open door (not an open doorway) will automatically close it so they have a clear move path.
  • Weapons now have a minimum fire range in the air combat, which compensates for the fact that weapons actually fire from the center point of all aircraft / UFOs. This shouldn't have much of an effect on Xenonaut interceptors (basically their weapons can no longer attack if the target is past the nose of the interceptor), but it should make a big difference against large UFOs with powerful frontal weapon - previously these would fire as soon as an interceptor flew across the centerpoint of the UFO (usually because the interceptor overshot when approaching from behind), dealing massive instant damage that was impossible to evade.
  • Completing the Corpse Analysis engineering projects will now mark the appropriate corpses as "junk" on the Base Stores screen.
  • The Panic bar is not shown on the Geoscape region info pop-up in Phase 1 any more. It appears in Phase 2 when the Panic mechanic is introduced.
  • The Capture Resources / Eliminate VIP mission briefings now correctly refer to bonus Operations Points, rather than Doomsday decreases. The Cleaner Leader on the Eliminate VIP mission now grants 30 Operations Points if stunned and captured alive.
  • Cyberdrones should actually now be unable to perform reaction fire.
  • Alien Magnetic LMG now has a 3d model that matches the 2D art.

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur after killing an alien unit that mind controlled your soldier.
  • Fixed a crash that could occur after the UOO-1 Sabotage mission.
  • Fixed a rare crash that could occur if an offscreen bullet hit a target while the camera was still trying to pan to track it.
  • Fixed a bug where strategic operations could get stuck in the cooldown state.
  • Fixed a bug where AI units would go into "combat mode" on sighting a dead enemy unit. We think fixing this may help address the alien units in terror missions being incredibly aggressive, as those maps contain lots of civilians and even a dead civilian would trigger the alien to think it was in active combat.
  • Fixed a bug where certain aliens (e.g. Psyons, Reapers) had issues climbing ladders, sometimes ending up hovering in the air or stuck inside walls. 
  • Fixed the wage expense for scientists / engineers being incorrect on the Hire Scientists / Engineers screen after having unlocked the appropriate region bonuses.
  • Fixed the Phase 4 timer ("UOO-1 Completion") being set to finish at the wrong point.
  • Fixed some non-functional teleporters in one of the Cruiser UFO map variants.
  • Fixed one of the Battleship UFO map variants having missing internal walls in one section of the Battleship.
  • Another attempt at fixing the issue where enemy units are revealed when you move a unit in the deployment phase before the Cleaner Base mission.
  • Fixed the "release captured civilians [x/10]" objective always being ticked in an Abduction mission, rather than only becoming ticked when you'd opened all the tubes.
  • Fixed Cleaner reinforcements getting stuck in one of the boreal VIP extraction map.
  • Fixed a number of visual issues with the white walls in the UOO-1 Bridge assault mission.
  • Fixed the alien grenades and MARS Smoke Launcher having projectiles that did not match their art.

Milestone 5.12.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Please note this update breaks save game compatibility. If you want to keep playing on the previous version, it's available on the Experimental Legacy branch. We apologise for this and understand it's frustrating to have to restart a playthrough, but some of the bugs in previous versions could permanently corrupt campaigns and we're getting a lot of "false" bug reports that result from people continuing to play corrupted campaigns. This is wasting player time while also making it harder for us to identify and fix the "real" bugs.

Thanks for bearing with us while we get stability under control.

[h3]Gameplay Changes:[/h3]
  • UFOs should now regenerate 1 Armour per hour on the Geoscape if damaged but not destroyed (they already regenerated HP).

[h3]Bugfixes:[/h3]
  • Fixed an end-of-turn crash in the VIP Elimination / VIP Escort mission.
  • Fixed a crash that could occur when launching aircraft or assigning a new target to aircraft.
  • Fixed the post-UOO mission issues with soldiers getting stuck in the "Airborne" state again, as the issue was still affecting some users.
  • Fixed the Raise Funds strategic operation sometimes getting stuck in cooldown mode.
  • Fixed an issue with save games not always recording the game state correctly with regards to funding / Operations Points.
  • Fixed Iron Man mode not correctly saving on exit.
  • Fixed shooting through round corners allowing too wide a shooting angle in some circumstances.
  • Fixed the Servitor pausing for too long before attacking.

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Command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base, manage resources, and engage in turn-based combat to protect humanity.

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Milestone 5.11.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

The build fixes a couple of quite serious bugs from 5.10.0 around troops getting stuck in the Airborne state after the UOO mission, and the game repeatedly crashing on save once the strategic operations get into a particular state. However, in both cases, you'll need to roll back to a previous save before the bugs appeared in your game - these fixes stop campaigns getting broken, but they can't fix saves that have already got into a broken state!

[h3]Gameplay Changes - Strategy:[/h3]
  • Added a pop-up notification when the aliens recruit an Infiltrator.
  • Added a pop-up notification that triggers when you recruit all supporters in a region and receive a region bonus.
  • Added a Symbiote Autopsy research project with artwork and all other related things (e.g. the Corpse Analysis project etc).
  • Added research text for the Singularity Core research project. This should mean that all research projects in the game now have text.
  • Reduced the "interception radius" of units on the Geoscape, meaning they need to get closer to one another to initiate combat. Coupled with another fix, this should help address the problem where UFOs attacking bases on the coast never trigger "Trail Until Over Land" combat.
  • Visually updated the Geoscape buttons that launch the UOO missions and Operation Endgame, and the Rush Replace aircraft button.
  • The Operation Endgame button should now spawn immediately after the Operation Endgame research is finished (rather than 10 minutes later in-game).
  • Added tooltips to the Recruit Supporter, Eliminate Supporter, Region Bonus and Operations Point elements.
  • Updated various autopsies to better display the weapons of units with integrated weapons (e.g. Mentarch).

[h3]Gameplay Changes - Tactical:[/h3]
  • The doors in the underground military base maps (Xenonaut Base Defence, ATLAS Base, Cleaner Base) no longer autoclose and can now be operated like normal doors.
  • You can now click outside the Tactical Inventory screen to accept the changes and close the panel.
  • Fixed the missing shadow on the crashed Battleship UFO hull in the tactical combat.
  • MARS Smoke Launcher now has sound / visual effects that are more appropriate for a smoke launcher.

[h3]Bugfixes:[/h3]
  • Fixed a crash that would occur on save in certain circumstances on the Geoscape.
  • Fixed units being stuck in the Airborne state when returning from the UOO missions (you'll need to load a save from during or before the UOO mission to fix this issue in existing campaigns, as this fix can't fix saves that are already broken).
  • Fixed a bug where loading a tactical save could make UFOs briefly appear with black boxes and shroud errors.

Milestone 5.10.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • We've now added a special "dropship" for the two UOO missions that represents the fact you're using a teleporter rather than actually flying a dropship up into space (although I've not set up the art for it yet so it just looks like an empty hangar). Currently it allows the player to bring 12 soldiers along.
  • Enemy reinforcements now get to spend 50% of their TU moving after they spawn, rather than staying clumped together on their spawn point.
  • The "return camera to previous position after AI turn" is now a settings option, and is disabled by default.
  • Added some artwork for the strategic operations information UI panel.
  • Added research text for the Battleship UFO project.

[h3]Bugfixes:[/h3]
  • Fixed strategic operations being broken.
  • Fixed a crash that would occur when trying to load part 2 of Operation Endgame.
  • Fixed a crash that would occur in certain tactical missions containing Mind Control-capable enemies.
  • Fixed Landed UFO missions incorrectly showing a Terror Site intro conversation at the start of the battle.