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Survive the Nights News

Survive the Nights 20% Off Sale - Weeklong Deal

Survive the Nights is now 20% off for the entire week! The sale ends on Monday, August 3rd. If you have any questions before purchasing, please join our discord and speak with the developers or other players within our friendly community.

You can also see what we're working on for the next update here.

https://store.steampowered.com/app/541300/Survive_the_Nights/

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Changelog: https://changelog.survivethenights.net

Alpha Devblog #12 - 1.5 Update Preview

Hello all,

The team is hard at working on player found issues and developing the 1.5 patch. Below we'll be going over some of what you can expect to see in the 1.5 build. If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord. We hope to have a 1.5 experimental build out within two weeks and we'll keep you updated on that in the next devblog.

[h3]Free Placed Fortifications[/h3]
Something players have requested and a feature of our original concept is free placed fortifications. With the 1.5 update and introduction of our horde mechanic, we'll be expanding fortifications. We'll be introducing this mechanic alongside hordes for 1.5. Players will be able to craft and place barriers around the world. Ideally you'll be able to create an entire wall of defense around your structure. We've begun work on these mechanics. Zombies will become aware of placed objects in the world and begin attacking them. Once the object blocking the AI path is removed they will continue their hunt for their original target. Below is a gif of zombies attacking a placed fortification. This is a work in progress and you'll see that progress as we work through 1.5. You'll notice it's just our original concept barricade and there are no visual effects for destruction etc.

Zombies Attacking Fortifications

[h3]Unity 2019 Update[/h3]
We're in the process of updating from Unity 2017 to Unity 2019. Unity 2019 will allow us to stay current and keep up to date with engine tech and improvements. It will allow us to improve stability with a new backend lobby system. The update will also allow us to prepare and move forward with our planned design pass, improving environmental design along with updated structures and visual effects. This update has come at a price, as they all have in the past. We started survive the nights with Unity3d 3.x we've worked through and updated the project through 3 more engine updates Unity 4,5 and 2017. With every update comes issues and we've come to expect these. Our 2019 update has set us back slightly but we should come out of it with the ability to improve and move forward more efficiently and productively than before. We've thoroughly enjoyed the engine and the community behind it and we would suggest anyone looking to get started with development to check Unity out.

[h3]New Animations[/h3]
You'll likely be seeing far more zombies in the coming updates. We've improved and will continue to improve zombie characters and animations. In the 1.5 builds you'll see the start to some zombie animation tweaks. Creepier leg dragging and more fluid movement helps to add to the horde vibe. We've also spent some and started tweaking weapon animations.

Zombie Walk


Zombie Walk 2


Zombie Leg Drag

[h3]Weapon Fire Animation Tweaks[/h3]
[previewyoutube][/previewyoutube]

[h3]Horde UI Concept and Preview[/h3]
Horde mode will feature quite a few new mechanics. One of which will be a UI to keep track of a few things including how many 'horde nights' you've survived, how many zombies you've killed, when the horde starts and stops along with the direction the horde is approaching from. These features and this UI is all in its infancy. We'll have far more information in future devblogs along with experimental patches so you can start testing these new features.

Horde UI

[h3]Server Prices and Server Files[/h3]
Within the next few days, Clinton over at Allgamer will be introducing a 15 slot $15 server rental. We've spent some time optimizing and this is now possible. We're working towards releasing a neatly packed server backend so you can host from home for free. This should happen in the next few months as we work through the coming builds.



Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Patch Notes - Alpha 1.4.21 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.4.21) to our default branch on Steam. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

[h3]Patch Notes - Alpha v1.4.21 (Hot Fix)[/h3]
  • Temporarily disabled shift moving items due to stability issues.
  • Fix for SERVER CRASH caused by containers.
  • Fix for player not being able to damage locks in some scenarios.
  • Fix for player not being able to damage AI while crouched.
  • Network performance improvements for zombies.
  • Fix for zombie animator not being enabled in the distance. Should prevent T pose from happening when zombie is far away.
  • Fix for female zombie LOD3, mesh was missing.
  • Fix for player not being able to type in password after first join.
  • Fix for invalid password when trying to rejoin a server with a password after dying.
  • Fix for clicking water when looking at soil not working for watering can.
  • Fix for energy bottles/canteens not applying stamina properly.
  • Fix for not being able to scroll when mouse is over server name in lobby.
  • Fixed issue where sometimes growing wouldn't register.
  • Improved item moving fluidity by making it more responsive.
  • Headshots working on zombies that are further than 6 meters.
  • Zombies can now hit the player when the player walks directly away.
  • Jerry cans no longer get removed from the inventory when moving all parts to vehicles.
  • M-357 No longer breaks when running while inspecting.
  • No longer possible to drop or place items on water.
  • Now possible to move all and take all from machines.
  • Consuming from the ground no longer breaks melee weapons
  • Hitting fire with melee weapons that don't catch fire no longer breaks the melee weapon.
  • Can now pick up loot from beds.
  • Head impact sound improved.
  • Suppressed ARG’s no longer spam out an error each time the player shoots.
  • Fix for not being able to hit zombies when looking at window sill
  • Multiple objects can now be hit with the same melee hit. This means the player can hit a zombie even if there’s something like a workbench in the way of the swing.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Experimental Patch Notes - Alpha 1.4.21 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.4.21) to our experimental branch on Steam to fix some issues found. You can find the patch notes below. Please report bugs and issues in game using the F1 menu.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha v1.4.21 (Hot Fix) [/h3]
  • Temporarily disabled shift moving items due to stability issues.
  • Fix for SERVER CRASH caused by containers.
  • Fix for player not being able to damage locks in some scenarios.
  • Fix for player not being able to damage AI while crouched.
  • Network performance improvements for zombies.
  • Fix for zombie animator not being enabled in the distance. Should prevent T pose from happening when zombie is far away.
  • Fix for female zombie LOD3, mesh was missing.
  • Fix for player not being able to type in password after first join.
  • Fix for invalid password when trying to rejoin a server with a password after dying.
  • Fix for clicking water when looking at soil not working for watering can.
  • Fix for energy bottles/canteens not applying stamina properly.
  • Fix for not being able to scroll when mouse is over server name in lobby.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Experimental Patch Notes - Alpha 1.4.20 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.4.20) to our experimental branch on Steam to fix some issues found. You can find the patch notes below. Please report bugs and issues in game using the F1 menu.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha v1.4.20 (Hot Fix) [/h3]
  • Fixed issue where sometimes growing wouldn't register.
  • Improved item moving fluidity by making it more responsive.
  • Fixed potential issues causing server crashes in relation to container use.
  • Headshots working on zombies that are further than 6 meters.
  • Zombies can now hit the player when the player walks directly away.
  • Jerry cans no longer get removed from the inventory when moving all parts to vehicles.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net