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Survive the Nights News

1.40 (Community Requested Fixes, Features & Balance ++)

[p]We had a great week for the player base! Steam gave us the Daily Deal and we’ve introduced a bunch of new players to the community. As many of you may know, we’re a tiny team so you all are our EA testers. We will be rolling out more of these community driven updates and improvements so please be sure to join us on the official Discord. We’re here and we’re listening![/p][p][/p][p]The community has been busy and you all have found some issues and suggested some great ideas. This quick update focuses solely on these changes. Thanks so much for the support, feedback and suggestions! Check the full changelog below to see exactly what we’ve been up to. This blog will showcase just a few of the community improvements.[/p][p][/p][h3]Free Placed Gates[/h3][p]This has been a big request since we introduced free placed fortification walls. Gates will be introduced in 1.40 and allow players to create a more complete barricade system around structures or wherever you would like to use them.[/p][p][/p][p]Gates[/p][p][/p][p][/p][p]Wooden gate in action[/p][p][/p][h3]Pause Screen[/h3][p]1.39 introduced a proper single player, with pausing! However, it was lacking a proper pause screen as some of you mentioned so we’ve added it in this build. Enjoy the solo play and take it at your own pace.[/p][p][/p][p]Single player pause screen[/p][p][/p][p][/p][p]Pause in action[/p][p][/p][h3]Oldtown Cleanup[/h3][p]A lot of our world was designed before vehicles even functioned in the game. Roads in and around towns are cluttered up with trash, which does add to the general post-event vibe but creates a rather annoying driving experience. We’ve spent some time cleaning up Oldtown just a little, just enough to make roads feel easily navigable. If you all like this change we’ll apply it to the entire island.[/p][p][/p][p]Oldtown cleanup[/p][p][/p][h3]Harvest Adjustments[/h3][p]Many of you have requested a bit of harvest balance in the world. We’ve pulled back on interior harvest requirements so you can get to cleaning up structures and properties around them sooner.[/p][p]Many of you requested that we re-add the pool and junked out cars as harvest machines and we have. You’ll need a level 10 harvest to get those suckers out of your way but it’s once again possible![/p][p][/p][p]Pool harvest returns[/p][p][/p][p]Harvest junkers[/p][p][/p][h3]STN+ Free Trial![/h3][p]We introduced STN+ a while back as many in the community wanted to give a little more towards the development of Survive the Nights. This past update expanded the current community and some new players didn’t like that we have a sub/game store. We’ve now introduced a 7-day 100% free trial. If you don’t like the bonus content (ALWAYS COSMETIC) feel free to cancel at any time. For those that have already subscribed to STN+, we thank you for the continued support! All funds go directly to funding development.[/p][p][/p][p]STN Trial[/p][p][/p][h3]Patch Notes - 1.40[/h3][p][/p][p]Community Requested Features[/p]
  • [p]Added free placed barricade gates.[/p]
  • [p]Screen fades to black and white while paused[/p]
  • [p]“PAUSED” text is shown during single player pause[/p]
  • [p]Game UI now hides when paused in single player[/p]
  • [p]Disabled melee punching with right click[/p]
  • [p]Added STN+ free trial/discounts [/p]
  • [p]Added fortress wall gate skin (stn+)[/p]
[p]Community Requested Fixes[/p]
  • [p]Tutorial correctly resetting between play sessions[/p]
  • [p]Newsfeed correctly hidden when pressing the 'tutorial' button[/p]
  • [p]Fix for pink textures in world[/p]
  • [p]Fuel pump extraction at fuel stations fixed[/p]
  • [p]Large plow craftable name fix[/p]
  • [p]Fix for vehicle interactions not working when standing far back[/p]
  • [p]Fix for server running single player breaking when leaving while paused[/p]
  • [p]Global stat incrementation issues fixed. (zombies killed, nights survived)[/p]
  • [p]Fixed nights survived achievements[/p]
  • [p]Fixed zombies killed achievements[/p]
  • [p]Achievement wording fixes.[/p]
  • [p]Fixed roadkill achievement[/p]
  • [p]Removed 'inspect stats' achievement as it no longer useful.[/p]
[p]Community Requested Balance[/p]
  • [p]Balance to harvest/scavenging unlock levels[/p]
  • [p]Brough back harvest/scavenging for large burnt out pickup trucks[/p]
  • [p]Cleanup of road junk in Oldtown (to gauge community opinion)[/p]
[p][/p][h3]Links[/h3][p]Discord[/p][p]Changelog[/p][p]X[/p][p]Facebook[/p][p]YouTube[/p][p]Website[/p][p]Merch[/p][p][/p]

The Zombies vs Vampires Fest is On!

Grab a copy for yourself or a friend at a great price - now through June 2nd! If you have any questions before purchasing, please join our friendly community on discord.

Our latest update [v1.39] includes some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization. Hop on in and check it out.

https://store.steampowered.com/app/541300


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Changelog: https://changelog.survivethenights.net

X: https://x.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.39 (Party System | True Offline Mode | Sewers | Optimization | Fixes++)

Howdy! It’s been a while but we’ve got some great improvements for you all to check out! We’ve been hunkered down and focused on some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization! Below is just a little showcase of a few of our fixes and features in 1.39. Be sure to checkout the changelog at the end of the blog for more details.

Unfortunately, a database increment will be required for this update. However, with version 1.0 just around the corner, this should be one of the last wipes we’ll have to deal with! We’re going to focus heavily on polishing things up for the best possible release coming out of early access!

[h3]Party System[/h3]
Probably the 2nd most requested feature next to real single player. The party system allows players to chat, share XP, it has its own ranks, custom name tags along with friendly-fire blockers! Check out the commands below.

Party commands

Party Chat

[h3]True Offline Mode[/h3]
Single player’s been your #1 request—and it’s finally here.

Full offline mode. Hop into your world-save settings, flip the Single Player toggle to ON (sets single player=true behind the scenes), connect via localhost, and play with zero internet.
Auto-pause. Step away from the keyboard: in single player the whole world freezes—zeds included. Jump back in whenever. (Online worlds still behave exactly as before.)

Heads-up: Steam achievements & stats won’t track while you’re offline; they need a live Steam connection. Also you will need to make at least one connection with internet enabled to authenticate with Steam but after that no more internet needed!


We hope this helps out those that want to play on the go or just don’t have great internet access. If you’re having any issues feel free to shoot a message over to us via Discord.

[h3]Quick Adding[/h3]
A nice quality of life improvement added in 1.39 is quick adding. You can now hold add and remove (+ and -) buttons on all machines to quickly add and remove items! This small detail really helps smooth machine interactions over.

Quick add fire

Quick add fuel/vehicle

[h3]Optimizations and Performance[/h3]
We’ve focused on a lot of optimization here. Sector lag is practically gone, the entire project just seems far more fluid. There have been major performance boosts to the server, world-loading, zombie hordes, startup, vegetation, barricades, DB, power-station load, sound dampening all kinds of really nice polish to push us towards a solid release.

Everyone should see a major improvement to performance across the board. With higher frame rates overall and significantly reduced world loading lag.

We’ve added support for AMD’s FidelityFX Super Resolution 3 (FSR 3), and it’s now the default anti-aliasing mode in the game.

FSR 3 boosts performance by rendering at a lower resolution and upscaling the image to maintain sharpness and detail. At higher settings, it also tends to look cleaner than traditional anti-aliasing, with smoother edges and fewer artifacts—without the same performance cost.
It works on all modern GPU types, not just AMD cards, so everyone can benefit regardless of hardware.

You can still switch to other options in the graphics settings, but FSR 3 offers a solid balance of visuals and performance by default.

[h3]Smoother Driving[/h3]
Another massive improvement is to vehicles and driving mechanics. Players will instantly noticed how much smoother driving around the map feels due to our efforts with optimization. Check out the short video below and enjoy the smoothness! Keep in mind watching the video that JB is driving and his skills are pretty unmatched so don’t be too jealous ;)

[previewyoutube][/previewyoutube]

Along with the far smoother experience when it comes to driving, we have also added the player owner tag on vehicles, so that should make figuring out who’s car is who’s much easier!

Car owner now displayed on the vehicles hover UI

Vehicle fuel usage is also now dynamic, based on engine load. This will allow players to idle vehicles and not worry about running out of fuel so quickly. Obviously you will also use more fuel based on how fast you’re going so take it easy ova hea!

[h3]Fortification Snapping[/h3]
We’ve added fortification placement snapping to free placed fortifications. Making walls and zombie blockers has never been easier, or neater!


Fortification snapping

[h3]Patch Notes - 1.39[/h3]

Bug Fixes
  • Fixed various location-based achievements that weren’t working correctly
  • Fix for rare electrical system errors


Performance Optimisations
  • Major performance optimisations to server
  • Major improvements to the environment loading system to reduce lag spikes
  • Reduced lag when many zombies are active
  • Reduced startup lag spikes
  • Vegetation performance improvements
  • Fixed low FPS caused by barricades
  • Reduced relevancy time for pickups to decrease non-essential overhead
  • Fixes and optimisations to database processes to improve performance and concurrency
  • Potential fix for lag caused by the power station when many players are online
  • Fixed background lag caused by the attribute page when it’s not open
  • Improved sound dampening performance


New Features (Core Gameplay)
  • Added party grouping system with:
    - In-group chat
    - Rank hierarchy (Member, Moderator, Leader)
    - XP sharing among online group members
    - Group member map and name tag visibility
    - Friendly fire protection for grouped players
  • Added dynamic fuel consumption based on engine load
  • Added full offline play support
  • Added full game pausing in offline/single player mode
  • Added hold-down controls to quickly add/remove items from machines and adjust attribute points more efficiently
  • Reviewed and adjusted attribute skill requirements for all harvest points in the game


World Improvements
  • Police station exit door now includes an emergency-only exit (testable in Addersfield)
  • Prison armory exit converted to an electric door with emergency-only exit to prevent re-entry exploits (testable)
  • Harvest machines set to “destroy only” no longer display hover UI (testable on shipping containers)


Building & Crafting
  • Introduced flat-placement mode for barricades
  • Enabled snapping between barricades with automatic rotation
  • Allowed steeper and more flexible placement angles for barricades


UI Enhancements
  • Clarified the difference between player level and attribute skill in the UI
  • Vehicle owner is now displayed in the hover UI for vehicles


STN+
  • Added new log barricade
  • Adjusted blueprint recipes and added new recipe for log barricade


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Changelog: https://changelog.survivethenights.net

X: https://x.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Hotfix - 1.38.2

We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord.

[h3]Patch Notes - HOTFIX 1.38.2[/h3]
  • Fix for items falling through interior props.
  • Fix for AI going into vehicles when driving into them
  • Fix for vehicles exploding/glitching when ragdolls freeze
  • Player list (P menu) now populates immediately
  • Player list quick links now work correctly.
  • Player list dropdown for 'add name to chat' and 'tell player' now work again.
  • Official scenarios updated to have friend visibility on map always on.
  • Improvements to player movement to smooth and polish the overall movement feel.
  • Friends are now reliably visible on the map.
  • Added new server config option named 'playerFriendVisibility' which allows the host to determine how far friends are visible from.
  • Bitterhold/airport/carlot achievement should work again
  • Skill book reading time overhaul. Reading times are now between 10-15 minutes.


Links
Discord: https://discord.gg/survivethenights

Changelog: https://changelog.survivethenights.net

X: https://xcom/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Hotfix - 1.38.1

[p]We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord.[/p][p][/p][h3]Patch Notes - HOTFIX 1.38.1[/h3]
  • [p] Vehicles continue to spawn after initial startup when loot spawn is off but vehicle respawn is on[/p]
  • [p] Fixes some instances of disappearing vehicles (affected 'Balanced survival scenario)[/p]
  • [p] Fixed 'Horde mode' Setting so that it's not confusing with horde frequency.[/p]
  • [p] Translations for the guide added.[/p]
  • [p] Newsfeed/changelog can now be closed by clicking next to it or pressing esc[/p]
  • [p] Fixes the inability to enter a password when direct connecting.[/p]
  • [p] Entering the sewers via the crypt no longer teleports the player to the surface.[/p]
  • [p] Fixed overly dense vegetation west of sage creek.[/p]
  • [p] Fixed image resolutions in the newsfeed.[/p]
[p][/p][p]Links[/p][p]Discord: https://discord.gg/survivethenights[/p][p][/p][p]Changelog: https://changelog.survivethenights.net[/p][p][/p][p]X: https://x.com/STNgame[/p][p][/p][p]Facebook: https://www.facebook.com/STNgame[/p][p][/p][p]YouTube: https://www.youtube.com/a2zinteractive[/p][p][/p][p]Website: https://www.survivethenights.net[/p][p][/p][p]Merch: https://teespring.com/stores/a2zinteractive[/p]