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Survive the Nights News

Hotfix - 1.31.7 (Item Stability | Gravity System Improvements | Performance++)

We’re releasing a quick hotfix today to our default branch. There are a lot of decent quality of life fixes to smoothing things out before the next big update. Check against the changelog below and report any issues directly to the team in game or via our official Discord.

[h3]Patch Notes - HOTFIX 1.31.7[/h3]

  • Fixes to items disappearing/becoming detached from vehicles (please report in game if this is still happening in 1.31.8)
  • Fixed issue which caused items to be lost when entering placement mode.
  • Improvements to gravity system to prevent items falling through shelves and a tables.
  • Performance improvements at the military base and facility.
  • Improved performance in the military base and underground facility
  • Fix for items not falling instantly when dropping/stewing
  • Vehicles now keep gravity while they have velocity to prevent them floating
  • Increase brake torque when getting out of vehicle to stop vehicle from rolling too far
  • Fix for getting water from swamps not working
  • Fixed large font size in machine GUI quantity display
  • Fixed campfire/grill exploit.
  • Damaged reduced when stepping out of a moving vehicle.
  • Fixed issue which trapped you in placement mode.
  • Fix for being able to consume cooking pot when using hotkey.
  • Upgraded unity engine


Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive








1.31 Update (New Vehicle | Flamethrower!! | Fixes++)

Today we’ll be releasing the new 1.31 build to our default branch. This update address some issues, adds some really cool items and does some background priming for our upcoming builds that will feature some big game changing mechanics.

[h3]1.30 and 1.31 Devlog and Catchup Video[/h3]

[previewyoutube][/previewyoutube]

[h3]The Flamethrower! [/h3]
We’ve really wanted to add some new weapons for a bit now. We’ve really, really wanted to add a flamethrower. Andre has in 1.31 and it’s a whole mess of fun. It accepts propane (propane filling stations coming soon). It sets stuff on fire, it stops zombies dead in their tracks and you can totally use it to light fireworks, stoves, campfires etc.

[previewyoutube][/previewyoutube]

[h3]Military Truck[/h3]
You’ll now find a big ol' flatbed at the military base. This vehicle handles off-road well and has a large bed for storage.

Military Truck

Cargo Area

[h3]Community Spotlight[/h3]
We’re always happy to see some great content come in from all kinds of folks, some on our discord, YouTube and our Steam workshop. With every update we’ll try to feature some community content for everyone to check out.

[previewyoutube][/previewyoutube]
YouTube credit: Fossum

After Dark Scenario credit: IndieMaze

Screenshot credit: alway (Steam)

Screenshot credit: M1CH0 (Steam)

[h3]Patch Notes - 1.31[/h3]

Weapons
  • Added flamethrower!


Traps
  • Propane tank now has 200 resources
  • Propane fire trap uses resources 10x faster
  • 10 resources are added/removed at once when adding/removing resources from the fire trap.


Melee
  • Reworked melee to improve hit detection and overall 'feel' of the system.


Vehicles
  • Added new military flatbed truck.
  • Added 4x4 military jeep variants.
  • Prison bus no longer flies away.
  • Improved interaction with vehicle wheels.


Inventory
  • Fixed duplication issue with containers


Zombies
  • 30 zombies can now chase the player instead of 25.
  • Tweaks to zombie behavior when there are more than 20 chasing the player.
  • Hordes no longer come while at POI's


Crafting
  • Removed airhorn from airhorn trip wire trap.


Environment
  • Fixed several floating rocks in the environment
  • Aligned chimney on house variant 4.
  • Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
  • Fixed visible spawners in the drive in movie theaters.


SFX
  • Improved commercial generator sound


Props
  • Tools and weapon drops no longer cast shadows when on the pegboards.
  • rear of the pegboard is no longer invisible.
  • Textures for the 9mm ammo crate now shows correct ammo type.


UI
  • Updated splash screen.


Admin
  • Added god mode and invincible indicator lights.


If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Experimental Update 1.31 (New Vehicle | Flamethrower!! | Fixes++)

Today we’ll be releasing the new 1.31 build to our experimental branch. This update address some issues, adds some really cool items and does some background priming for our upcoming builds that will feature some big game changing mechanics.

This is just a quick update for anyone interested in helping the team test out the experimental build before it hits default later this week. If you’re interested follow the steps below to join the branch (you can always go back to default). Please check against changelog below and report any issues found directly to the team via the official Discord.

We will be doing a full length blog and vlog later in the week with the default release of build 1.31!

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]The Flamethrower! [/h3]
We’ve really wanted to add some new weapons for a bit now. We’ve really, really wanted to add a flamethrower. Andre has in 1.31 and it’s a whole mess of fun. It accepts propane (propane filling stations coming soon). It sets stuff on fire, it stops zombies dead in their tracks and you can totally use it to light fireworks, stoves, campfires etc.

[previewyoutube][/previewyoutube]

[h3]Military Truck[/h3]
You’ll now find a big ol' flatbed at the military base. This vehicle handles off-road well and has a large bed for storage.

Military Truck

Cargo Area

[h3]Patch Notes - Experimental Update[/h3]

Weapons
  • Added flamethrower!


Traps
  • Propane tank now has 200 resources
  • Propane fire trap uses resources 10x faster
  • 10 resources are added/removed at once when adding/removing resources from the fire trap.


Melee
  • Reworked melee to improve hit detection and overall 'feel' of the system.


Vehicles
  • Added new military flatbed truck.
  • Added 4x4 military jeep variants.
  • Prison bus no longer flies away.
  • Improved interaction with vehicle wheels.


Inventory
  • Fixed duplication issue with containers


Zombies
  • 30 zombies can now chase the player instead of 25.
  • Tweaks to zombie behavior when there are more than 20 chasing the player.
  • Hordes no longer come while at POI's


Crafting
  • Removed airhorn from airhorn trip wire trap.


Environment
  • Fixed several floating rocks in the environment
  • Aligned chimney on house variant 4.
  • Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
  • Fixed visible spawners in the drive in movie theaters.


SFX
  • Improved commercial generator sound


Props
  • Tools and weapon drops no longer cast shadows when on the pegboards.
  • rear of the pegboard is no longer invisible.
  • Textures for the 9mm ammo crate now shows correct ammo type.


UI
  • Updated splash screen.


Admin
  • Added god mode and invincible indicator lights.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.30 Update (New Zombies | Military Base POI | Terrain Barrier Breakthrough++)

Today we’ll be releasing the new 1.30 build on our default branch. Come check out some exciting new additions along with a few needed fixes! We have been busy, quite busy actually. I’m sure some of you have noticed the large land mass off the northeast corner of Black Island. When we released the last update we teased an army base and we’ve been cracking along developing our brand new POI.

[h3]New Zombies, Zombie Types and Area Specific Zombies [/h3]
Something we have wanted to add for some time is new models, it’s not easy with a team our size. Along with new models, the idea of zombie types has always intrigued the team. With the addition of our new military base POI, we’ll be introducing zombie types and area-specific zombies.

Players will find multiple military-based zombie types with varying difficulties. Along with ‘regular’ military zeds (stronger than civilian zeds) you will now also encounter more heavily armored, tank-style zombies. This expands on several possibilities when it comes to points of interest and player/team-created scenarios.

Along with military based zombies we’ve added police and inmate zombie variants. These can be found in the islands police stations and prison. They add a really nice vibe to both of these places and they’ve needed for some time.

Military Zombie

Gas Mask Zombie

Zombie Tanks

Gas Mask Tank

Armored Zombie

Police Zombie

Inmate zombies

BISD Zombies

BISD Swat

[h3] Black Island Military Base (Above Ground) [/h3]
The addition of this landmass and military base isn’t a small one. The island itself is massive, and the upper level of the base is massive. There’s a huge warehouse, and a newly designed military building (previously the schoolhouse - the schoolhouse is being updated.) There are barracks and tarp-style tents, shooting ranges, solar arrays (alternative power in the works), an additional runway, and much more.

New map base in Northeast

Civilian Barracks

Shooting Range

Military Base Long Shot

Substation

Military Office

Office Interior

[h3]The Tunnels (Breaking the Terrain Barrier)[/h3]
When we originally concepted STN and right through our original stress test the terrain was not a barrier for us. However, we quickly found (at the time at least) that AI and quite a few other logics didn’t play nicely below the terrain. We’ve wanted to get back below ground for some time and we’re happy to say with 1.30 we’ve done just that.

The military base is essentially two points of interest. There’s a massive above-ground base some of which you’ve seen above but there’s also a massive underground tunnel system. This system leads directly to our new POI’s reward a massive ammo cache.

Breaking below the terrain allows us to greatly expand on our map and opens up a new playing field. The power station rework is in the prep stage and you better believe that POI will have a large underground labyrinth to explore and we plan on incorporating it into an overall power mechanic (more on that when the time comes).

The terrain barrier no longer being an issue allows us to also explore other possibilities like massive tunnels linking POIs, sewers systems, structure basements, and anything else the community can think of, so feel free to share some ideas on Discord.

Zombie Lighting

Facility Map

Tunnel Infirmary

Tunnel Vault

Vault Long Shot

Interior Tunnels

[h3]Performance Improvements[/h3]
In 1.30 we've implemented changes to how assets are loaded. These changes should produce RAM savings up to 40% with potentially faster load times and smoother gameplay. We've achieved this by moving away from outdated asset bundle loading. This means that internal builds take slightly longer. However the improvements results in the removal of double references to the same assets within the project. We're trying out these changes in 1.30 to gauge the pro's and con's of the new system. Let us know how performance has changed for you over on the Discord.

[h3]1.31 Roadmap Preview[/h3]
There are a few really big updates planned. The ability to get below the terrain opens up a world of possibilities for us. The plans for the future will most certainly include getting back underground. In the mean time we’ll be improving our new POI the military base. We’ll get this quick update out as soon as possible while we continue to develop the larger 1.32 update (more on that in the coming weeks).

Additions
  • A military base is not really complete without a unique reward and while our new ammo crates provide a substantial amount of ammunitions' it’s just not enough. We plan on introducing a large military vehicle along with some fun new features and items ;)


Improvements
  • Item gravity has needed some attention and we’ll get to fixing those pesky issues in this next quick version.
  • Melee improvements


[h3]Patch Notes - 1.30 [/h3]

1.30.2
  • Improved design in stair wells leading to the underground facility.
  • Stopped weapon unequipping as you walk down into military facility.
  • Improved loot spread at military base and facility.
  • Improved spread of keycards around the military base.
  • Less zombies in the facility entry building
  • Fix for scenario that caused drowning damage while in the military tunnels.
  • Added new emergency speaker sounds at military base.
  • Fixed ai wandering through various military props.
  • Zombies in military facility now wonder.
  • Improved zombie wander navigation calculations.
  • Fixed missing sounds at facility.
  • Added emergency sound effects to the military headquarters armoury
  • Balanced loot in the headquarters and military facility
  • Added military base maps to the walls in the headquarters to help guide the player.


Zombies
  • Added new zombie variants
    • Soldiers
    • Soldier tank
    • Police officers
    • Swat
    • Inmates
  • Added functionality for zombies to have clothing items like helmets, gas masks and bullet proof vests.
  • Zombies now drop location/type specific loot.
  • Fixed headshot reactions


Player
  • Fixed the /stuck command
  • Added system for detecting when the player is stuck. So they can be informed of the /stuck command.


Assets
  • Added over 80 new military and tunnel network assets.
  • Added new zombie variant.
  • Added zombie clothing items.


UI
  • New map design
  • New images in the loading sequence


Performance
  • Reduced Ram usage by 2-3gb’s
  • Fixed issue which caused steam to think files need to be reacquired.


Admin
  • Added toggle options to the admin window for spawning zombies by type.
  • Fixed server errors when killing command spawned AI.



If you're enjoying the game and our recent updates, please consider leaving a review. Thanks for your support! :)

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

Experimental Update (New Zombies | Military Base | Terrain Barrier Breakthrough)

Today we’ll be releasing the new 1.30 build on our Experimental branch. Come check out some exciting new additions along with a few needed fixes! There’s loads to talk about and we’ll save the majority of that for the upcoming default blog. Check the changelog below for a list of exactly what has gone into 1.30.

We have been busy, quite busy actually. I’m sure some of you have noticed the large land mass off the northeast corner of Black Island. When we released the last update we teased an army base and we’ve been cracking along developing our brand new POI.

How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.
  5. You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing.


[h3]Military Base[/h3]

You’ll notice a massive new chunk of land to the northeast, along with an updated map. The military base is massive, containing both an above and below ground facility.

[h3]New Zombies[/h3]
Players will find multiple military-based zombie types with varying difficulties. Along with ‘regular’ military zeds (stronger than civilian zeds) you will now also encounter more heavily armored, tank-style zombies. This expands on several possibilities when it comes to points of interest and player/team-created scenarios.

Gas mask zombie


Zombie tank

[h3]Patch Notes - Experimental Update[/h3]

Zombies
  • Added new zombie variants
    • Soldiers
    • Soldier tank
    • Police officers
    • Swat
    • Inmates
  • Added functionality for zombies to have clothing items like helmets, gasmasks and bullet proof vests.
  • Zombies now drop location/type specific loot.
  • Fixed headshot reactions


Player
  • Fixed the /stuck command
  • Added system for detecting when the player is stuck. So they can be informed of the /stuck command.


Assets
  • Added over 80 new military and tunnel network assets.
  • Added new zombie variant.
  • Added zombie clothing items.


UI
  • New map design
  • New images in the loading sequence


Performance
  • Reduced Ram usage by 2-3gb’s
  • Fixed issue which caused steam to think files need to be reacquired.


Admin
  • Added toggle options to the admin window for spawning zombies by type.
  • Fixed server errors when killing command spawned AI.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive