1. Survive the Nights
  2. News

Survive the Nights News

Alpha Devblog #10 - Experimental Patch Notes - Alpha 1.3.13


Hello all,

The team is hard at working on player found issues and developing the 1.4 patch. We've released the alpha 1.3.13 patch (alpha 1.4 release candidate) on our experimental branch via steam. This build will be moved to the stable branch if no major issues are found by players. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.


How to get into experimental branch:
  1. Open Steam and go to your games library.
  2. Right click on STN and select "Properties"
  3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
  4. Close the properties window.


[h3]Experimental Patch Notes - Alpha 1.3.13 (Alpha 1.4 Release Candidate)[/h3]

General

  • Added 8 new achievements.


Weapons
  • Added shovel that can be used as a weapon and turning soil for farming.


Farming
  • Explosion damage fall off improvements to make them fairer.
  • Ability to plant seeds in the terrain added so that grow pots are only needed when growing indoors. Or under a light (available in the future)
  • Wild plants in the environment added. They spawn around farms and other special locations and are the primary means of getting the first seeds needed for farming.
  • Base growing mechanic added which allows for growing in in plant pots. Plants require water to grow and become dry over time and only grow during the light hours of the day. Plants outside also become wet when it rains.


Group Cooking
  • Added group cooking system which allows players to add any consumable to a large stewing pot. Combining nutritious ingredients like farmed vegetables, raw meat and wild mushrooms provides improved calorie and stat effects.


Quality Of Life
  • Flashlights and headlamps can now be used in vehicles. As long as you're not the driver.
  • Campfire and stoves now have more ambient light so that the cooking is easier.
  • [place] button now works while looking at a camp fire.
  • Camp fire grill can no longer be picked up while there's items on it.
  • Wooden club can now be caught on fire by hitting any fire.
  • Lowered starting calorie needs for new players from 2000 to 1000
  • Increased the calorie step per overall health step and increased the buffs provided to the player.
  • Consuming from the inventory no longer closes the inventory window.


Vehicles
  • Pickup trucks now have variants that include: Pickup with full flat bed (Use of flat bead coming soon), Police pickup that has storage crate, 2 seats in back and small flat bed area and pickup that has storage crate and 4 seats in flat bed area.
  • Vastly reduced damage to vehicles when hitting zombies. Now you can smash zombies without worrying too much!
  • Reduced vehicle damage overall.
  • Added small off road buggy.
  • Added new Pickup Truck.
  • Added new Police Variant Pickup truck + Siren and Police lights functionality.
  • Added new classic 4x4 vehicle.
  • Added spot light functionality for pickup truck.
  • Improved the light effects around the vehicle headlights.


SFX
  • Added new engine sounds for all new vehicles.
  • Added sound effect when hitting zombies in the head with a shovel.
  • Added sound effect when digging the ground with a shovel.
  • Added sound effects for wooden club attack, idle and igniting when on fire.


VFX
  • Reduced damage from impacts by 50%.
  • Fortifications that were missing damage particles now added.
  • Added blood splatter FX
  • Added all new blood FX
  • Optimised blood FX
  • Added watering can VFX and animations.


Environment
  • Added small dirt race track near Addersfield.
  • Blocked staircase access to Airport POI in order to make route more difficult.
  • Fixed area at back of gun range which allowed the player to become stuck.
  • Replaced exterior door in plaster house variant interior.
  • Replaced the warehouse interior doors with interior variants.
  • Closed gap in door in the warehouse office.
  • New Police POI can now be seen in the distance.
  • Lowered floating bushes near airport.
  • Pickups
  • FRKS now correctly spawning in armories.
  • Added various new vegetable and fruit pickups in preparation for farming.
  • Added new large stew pot variant.


Props
  • Added Storage crate which is used in the back of all jeeps and some pickup variants.
  • Added Shovel.
  • Added various new props in relation to farming mechanic.
  • Added various new fruits/vegetables in preparation of farming.
  • Added Large Cooking pot.
  • Added watering can.


Animation
  • Added eating stew animations.
  • Added watering can animations.



Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord

Forum

Twitter

Facebook

YouTube

Website

Alpha Devblog #9 - 1.4 Exp Patch (Stewing | Farming | Calorie Adjustment++)

Hello all,

The team is hard at working on player found issues and developing the 1.4 patch. We've released the second build (1.3.12) of our 1.4 patch on our experimental branch via steam. Not all features of 1.4 are yet testable but some are. We've listed them below. If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.


[h3]Experimental Patch Notes - Alpha 1.3.12 (Currently Testable)[/h3]
  • Police vehicles spawning
  • Lower starting cals
  • Increased overall health steps.
  • Consuming doesn’t close inventory.
  • FRKS is spawning correctly.
  • Stewing
  • Growing
  • New vehicles now have correct explosion effects.


[h3]Stewing[/h3]
Players have requested larger meals and calorie adjustments so we've taken a lot of your suggestions on board and have begun to introduce stews in the 1.4. Players can now create larger group meals in cooking pots. It's as simple as placing a large cooking pot over a heat source and adding ingredients.

Stews will provide the player with a serving, anyone can interact with a stew pot for a calorie portion. The better you stock the pot the better the caloric result. In the future we'll add further detail, stews will go rancid, adding certain ingredients will cause the stew to produce negative effects.



Placing a cooking pot



Adding ingredients



Consuming a meal


[h3]Farming[/h3]
We've continued working on farming. With the patch being released today the initial base mechanic can be tested. For the time being at least in this experimental patch you will find packets of seeds around the world. This mechanic will change upon full release of the mechanics base. You will find the initial plant/crop growing in the wild. The player will require a shovel in hand to harvest, with every harvest you'll receive the crop along with a seed you also stand a 40% chance of receiving an additional seed. This is just the base of the farming mechanic, terrain planting along with grow lamps will come shortly. For now plants will grow, better if they're hydrated. You will see season effect growth times, there are four stages to growth with the crop being harvest-able in the 4th and last stage.


Planting seed


[h3]Calorie Adjustment[/h3]
Calorie intake has change quite a bit with 1.4. You'll notice the lowering starting requirements, new players will only require 1000 calories. We've increased the overall health step and calorie requirement. We've also increased the buffs like those that go to health, stamina and carrying capacity with each overall health step.



[h3]Craftable Torch[/h3]
Players have requested a source of light that can be crafted. We'll be introducing a craftable torch with the 1.4 update and it can be tested with this release. Simply craft a club and find a fire source, take a swing at the fire to ignite the club and you should have a torch to provide light.


Torch and fire source


Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord

Forum

Twitter

Facebook

YouTube

Website






Alpha Devblog #8 - 1.4 Preview (4x4 | Blood Effects | Farming ++)

Hello all,

The team is hard at working on player found issues and developing the 1.4 patch. We've released the first build of our 1.4 patch on our experimental branch via steam. If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.

How to Access the Experimental Patch:
1. Open Steam and go to your games library.
2. Right click on STN and select "Properties"
3. Navigate to the "Betas" tab and select "experimental" in the drop down menu.
4. Close the properties window.

This experimental patch is not the entirety of 1.4. We've decided to release experimental builds a bit early so you can test features alongside development. Below is a list of what you can currently test out on our 1.4 patch.

[h3]Experimental Patch Notes - Alpha 1.3.11[/h3]
Vehicles
  • Added new Pickup Truck
  • Added new Police Variant Pickup truck + Siren and Police light functionality.
  • Added new classic 4x4 vehicle.
  • Added spot light functionality for pickup truck.
  • Improved the light effects around the vehicle headlights.


VFX
  • Fortifications that were missing damage particles now added.
  • Added blood splatter FX
  • Added all new blood FX
  • Optimized blood FX
  • Added watering can VFX and animations.


Environment
  • Blocked staircase access to Airport POI in order to make route more difficult.
  • Fixed area at back of gun range which allowed the player to become stuck.
  • Replaced exterior door in plaster house variant interior.
  • Replaced the warehouse interior doors with interior variants.
  • Closed gap in door in the warehouse office.
  • New Police POI can now be seen in the distance.
  • Lowered floating bushes near airport.



Pickups
  • Added various new vegetable and fruit pickups in preparation for farming.
  • Added new large stew pot variant.


Props
  • Added various new props in relation to farming mechanic.
  • Added various new fruits/vegetables in preparation of farming.
  • Added Large Cooking pot.
  • Added watering can.


[h3]1.4 Patch Preview[/h3]
Farming Progress
Andre has been hard at work creating the assets and working on the mechanics behind our farming game feature. With the initial introduction, you'll be able to plant and farm in structures. This process will require using pots and grow lights. The plant will not grow at night without a lamp on them. They'll also become dry if you do not water them. This will hinder growth and could lead to the plant dying. In the future we'll add a season aspect along with the ability to grow plants on the terrain perhaps anywhere in the world. Below you can see a screen and gif of the current stage progress, growing from seedling to harvest-able crop.

Growing Stages

Growing Stages in Action

4x4 Off Road Beast
We've been working on adding new vehicles. You'll see them in 1.4 and they should actually be testable right now with the initial experimental patch release. Last week we showcased the pickup and police variant of the pickup, specifically. Today we have a few .gifs of the 4x4 in action. We've altered vehicle physics allowing for more off-road capabilities. You can see in the shots below the 4x4 tackles hills and inclines with ease, jumping is also great fun.

Jumps

[img ]https://i.imgur.com/zqqLiX3.gif
Decent speed off road

Blood Effects (WIP)
We've reworked the visuals behind blood splatter. Blood has a bit more splatter and is far more gory now as well. You'll also notice that blood is projected onto walls and objects in the world now. This is a work in progress and we'd appreciate any feedback. Feel free to do so by pressing F1 in the project and changing your bug report to the suggestion drop down. This feedback gets stored and goes directly to the team in a ticket.

Blood Projected on Ground

Blood Projected on Walls

Blood Projected on Windows

We here at a2z want to wish you all the best and just a quick reminder (not that you need it) to please stay safe and home, if possible.

Thanks for the continued support and continued issue and suggestion reporting :) Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net

Survive the Nights 35% Off Sale - Weeklong Deal

Survive the Nights is now 35% off for the entire week! If you have any questions before purchasing, please join our discord and speak with the developers or other players in our community.

You can also see what we're working on for the next update here.

https://store.steampowered.com/app/541300/Survive_the_Nights/

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Changelog: https://changelog.survivethenights.net

Alpha Devblog #7 - Patch 1.4 Preview

Hello all,

The team is hard at working on player found issues and developing the 1.4 patch. Below we'll go over a few of the features we're working on for 1.4. If you'd like to track the patch progress and follow more closely with development, check our Changelog and feel free to join our Discord.

[h3]New Vehicles[/h3]
We'll be introducing new vehicles throughout the alpha stage. The 1.4 update will contain two new vehicles. The 4x4 and the pickup truck will be the new introductions with the pickup truck having an additional variant. You'll find normal pickup trucks and a police variant of the pickup truck complete with lights and sirens. In addition to adding these vehicles, many of you have requested we had two headlight strengths so in 1.4 we'll be introducing high-beams.

Police Pickup Variant


[i ]The 4x4

4x4 with Normal Headlights

4x4 with High Beams

[h3]Farming[/h3]
Something we've been looking forward to introducing is farming. We'll be rolling the initial base for farming with the 1.4 update and you'll be able to grow plants in pots and eventually on land and dedicated outdoor plots. Farming will introduce the ability to create a sustained food source along with creating fresh vegetables and fruits for larger meals (we'll be speaking about larger meals in the next devblog). Vegetables will grow over time and they'll require watering and will eventually go bad should you not tend to them.

Onions growing in a pot

Growing Vegetables

Vegetable stages ending with rotten

[h3]New Residential Structures[/h3]
We've begun blocking out new structures. Most of our current residential houses lack some detail and depth, containing a large open floor plan for the kitchen/living area to share a bedroom and bath. The new structures will be larger. Most will have at least two floors, more divide between rooms and some will also have basements. The pictures below by no means represent the final product. Jos has begun to block out design so we can test for pathing and gameplay. We'll update you on the structure progress in the next update.

Interior Room Design


Exterior Design with Some Extensions Visible

New Structures on the Left

[h3]Craftable Torch[/h3]
Many of you have requested a craftable light source (torch) so we'll be introducing one in the 1.4 update. It provides light and works well as a weapon. We'd love to hear some feedback and suggestions for other craftable goods.

Crafted Torch

[h3]Covid19 and the Team[/h3]
We here at a2z want to wish you all the best and just a quick reminder (not that you need it) to please stay safe and home if possible. We hope to be back in the office shortly as the UK has recommended businesses start gearing back up so hopefully we'll be back at it full speed in the coming weeks.

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net