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Survive the Nights News

Alpha Devblog #36 - Alpha 1.8 Preview

Hello all,

The design update is chugging along at a feverish pace now. We've added a great deal of new design, shaders and content. Alongside the design update, we've been working on quite a few community requests, fixes and additions. Many of you have requested an alternate means to help the team out, something you could do outside of buying another copy. A couple of weeks ago we had one of our weekly meetings and decided that a Steam supporter pack (more info on this coming shortly) along with a Patreon page would do the trick. We had been contacted by Patreon and they thought their platform would be perfect for our small team.

[h3]Patreon Page[/h3]
We have gathered some ideas from the community and created a basic mockup. We have three tiers setup: gold, diamond and platinum. These are throwback to our first project as a2z(Interactive); our Minecraft a2z website and server. This Patreon page has been set up mostly for our biggest fans and. of course. any additional support is most welcome.

Every penny made will go directly to the development of the project. We plan on setting up some nice goals too, ideally being able to take on more help if the additional financial support allows us to. If you're interested in the Patreon page and have some ideas for rewards and tiers please feel free to share them over on our Discord. We will likely be launching the page in the coming week or so. Thanks much for your continued support!

Patreon page mockup

[h3]Swamp Biome Ambient Lighting Update[/h3]
The swamplands have really taken on a life of their own. They have an amazing vibe to them. The new ambient lighting paired with some really nicely done fog brings the entire area to life. You will notice a good deal of change in the coming design update, swamps and marshland only being a small part of the entire overhaul. It should also be noted that this is by no means our last update when it comes to world design, we far more in store when it comes to Black Island.

Below are a few shots of the swamp biome and an example of some of the new ambient lighting in action. You'll also notice new and thicker vegetation. Trees no longer always stand straight up and lean with random pitch, there are a lot of small details like this that have gone into 1.8 and we're excited to get some more polish on this and get builds onto our experimental branches.

Ambient lighting sunrise

Ambient lighting midday

Swampland just after sunrise

In the muck

[h3]Improvements to UI[/h3]
We've begun to clean up our UI in general, improving backgrounds like the inventory booklet and we'll continue to do so moving through the next few alpha builds. Below are some before and after shots. Andre has cleaned up the font and backgrounds for all of the main menu tabs. This makes setting up solo/host servers along with joining servers much easier on the eyes. Thank you for the feedback on menu UI. We'll continue to take your suggestions and improve as we go.

Old UI is a bit washed out

New UI crisp and easier to read

[h3]Merch Shop[/h3]
We've opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive





Alpha Devblog #35 - Alpha 1.8 Preview

Hello all,

We're working on our 1.8 design update patch along with a few more goodies we'll be talking about in the coming devblogs. Our design update is really starting to come together and you all seem to be making out quite well with 1.7 and our solo/host update. Along with a multitude of changes to effects, textures, shaders, etc., 1.8 will feature two new biomes, swamps and marshlands.

[h3]SteamCMD and Linux Server Update[/h3]
As for an update on Linux server files and SteamCMD, we had originally made the mistake of not including the server in the store package for Survive the Nights. That's the reason you're getting a subscription error when trying to download via SteamCMD. We've sent another ticket in requesting information on anonymous login. Ideally we don't want players having to login to download. We'll let you know as soon as we hear back which shouldn't be long now as we've opened a line of communication.

[h3]Swamps (new biome)[/h3]
Swampland has a naturally creepy vibe to it. There are some classic horror movies and games that take place in them. The swamps on Black Island are wet, foggy and isolated. They're almost screaming out for some gators. You'll find the swamplands feel like large cluster of small islands amidst murky algae covered water. Isolated cabins, run down shacks and thick wood lines and vegetation all add to a nice swamp vibe.

Swamp Camp

Looks Like Gator Country

Swampland Walkway

[h3]Marshlands (new biome)[/h3]
Marshland is a bit more open so you'll be able to see zeds or players coming. They're still wet like swamps and they're comprised of many small islands surrounded by smelly water :p. You'll notice thick vegetation but fewer trees. Cabins populate some of the small marsh islands and you'll find new connecting walkways between them. These spots will likely be idea in future builds especially when it comes to fishing and crabbing.

Marsh Walkways

Marshland Hideaway

Foggy Open Wetlands​

[h3]Merch Shop[/h3]
We've opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - Alpha 1.7.37 (Hot Fix)

Hello all,

Last Monday we released our 1.7 patch which introduced solo and hosting gameplay. The team is working on 1.8 and the upcoming graphical update, alongside quite a bit more. Today's update will be a quick little hotfix. We're waiting on Steam's approval on the release of linux server builds. We'll be back to our regular weekly devblogs on Friday with another peek at what has been going into 1.8 and beyond.

[h3]Patch Notes - Alpha v1.7.37 (Hot Fix) [/h3]
  • MessageSystem.cs optimisation to save all the instances of finding object with tag
  • UI updates for settings stamina to disabled when option is turned off
  • Made vehicles slightly more common based on config option
  • Another fix for disabling hordes


[h3]Linux Servers & Steamcmd[/h3]
If you're interested in running linux servers, we likely don't have to explain the steps to you here. To be perfectly honest and while our official servers do run on Linux, we've not really had a chance to develop on it and don't have an in house Linux machine. Steamcmd should install the depot without issue giving you access to the Config folder. Running a server should be as easy as editing config files and running ./Linux_Server_x64.

If you don't have Steamcmd you'll need to install it along with some dependencies. Below are the steps we've taken to install via Steamcmd and the project.

 
Code:
sudo mkdir /home/[user]/steamcmd
cd /home/[user]/steamcmd
sudo wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
sudo tar -xvzf steamcmd_linux.tar.gz
sudo apt-get install lib32gcc1
sudo ./steamcmd.sh
login [user][pass][tfa]
Steam>force_install_dir ../stn (or whatever you want to name it)
app_upadate 1502300 validate


[h3]Windows Servers [/h3]
Currently we only have a Linux based depot on Steam but we'll be working on a Windows based option shortly. We have had quite a few requests for windows server files and while it technically is possible with the packaged files, it's not ideal and requires some messing about. We'll have a nicely put together Windows option as soon as possible.

[h3]Merch Shop[/h3]
We've opted into a 3rd party seller (Teespring) to provide those that have requested it the ability to pick up some cool merch and help out the team.

[img ]https://i.imgur.com/REE088A.png

[h3]If you're enjoying the game, please consider writing a review or updating your current one. Thank you! :)[/h3]

Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Patch Notes - Alpha 1.7.36 (Hot Fix)

Hello all,

We've released the Hotfix (Alpha 1.7.36) to our default branch on Steam. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.

[h3]Patch Notes - Alpha v1.7.36 (Hot Fix)[/h3]
  • Horde UI now states ‘Hordes disabled’ when hordes are set to config option 0.
  • Added wiki link to hosting guide.
  • KNOWN ISSUE - Some machines like vehicles and fires are not working. FIXED IN PATCH
  • Solo play difficulties now affect machine starting components amount.
  • Wirespool and other missing craftables now work again.
  • Fixed issue where starting solo play while on another server would break the UI.


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive

Survive the Nights 40% Off Sale - Weeklong Deal

Alpha v1.7 has been released. This is the start of what has to be our most requested features, solo play and server hosting.

Survive the Nights is now 40% off for the entire week! The sale ends on Monday, March 15th. If you have any questions before purchasing, please join our discord and speak with the developers or other players within our friendly community.

https://store.steampowered.com/app/541300/Survive_the_Nights/

[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Forum: https://community.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Changelog: https://changelog.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive