CATAN Universe 2.1.0
Dear Catanians,
Catan Universe 2.1.0 focusses on your feedback regarding the in-game UI we introduced with update 2.0. You will find a lot of customization options as well as improvements in trade as well as the multiplayer. See below what we have been working on:
[h2]New Tradeboard [/h2]
Trading is now handled in real-time → players can start a trade then continue to play, and accept the trade later on
Resource selection handling → click on the card on the opposite site to decrease your offer
[previewyoutube][/previewyoutube]
[h2]Multiplayer overhaul[/h2]
New methods to verify the correct sequence of played actions in multiplayer games; If the actions aren’t verified the game will reload automatically to a verified state
Auto-A.I. of other players kicks in if the active player is offline and turntimer runs out
Removed kick timer; players get kicked if their turn timer runs out 3 times; no more kicks in custom matches
Rebuilt complete rejoin/reconnect/reload process
Turn timer doesn’t wait for any UI changes in between actions anymore
Sync active players’ turn timer with trade offer
Sync turntimer on every players’ turn start
Trading is now a simultaneous active/passive timer situation
Robber stops the active players’ turn timer if/until all other players have selected their resources
Auto-A.I. handles C&K better
Stability in UI/client in general
Host is set by servers (before, the clients decided who will be host)
Stabilized synchronization of offline/reconnect state
[h2]UI / Layout:[/h2]
more tooltips
player frame: incoming trade indicator -> click to open Tradeboard
new UI option: simple player frames: can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “A.I. sends emojis” can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “Resource Highlight on Hexagons” can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “Place build effect” can be enabled in in-game options → new tab “Visuals”
[User Feedback] show text when development/progress card is being clicked/dragged → "drag to board to play card"
(Mobile) when 3d board tooltips toggle is enabled → "click on game piece to get more info"
[User Feedback] disable "Players Turn" ticker can be enabled in in-game options → new tab
New “Visuals” during multiplayer-related network communication, a ‘loader animation’ is shown in the right-bottom corner of the screen (next to the Player Turn Button)
[User Feedback] resource animations + highlight spawn multiple resource cards from tile; new option “fast resource distribution” → in-game options tab “Visuals”:
when enabled, resource highlight + animation start at the same time
when enabled, resource highlight + animation do not wait for cameras
when enabled, all resources are distributed at once
when enabled, resource animations more fluid / less “alarming”
do not pop up that much anymore → when disabled, the resource card pops up and then starts moving
[previewyoutube][/previewyoutube]
[h2]Changes: [/h2]
[User Feedback] smoother game piece animation from opponents’ build menu to board
[User Feedback] no more highlight on dev/prog cards that cannot be played
[User Feedback] bigger arrow on player frame → active player indicator
[User Feedback] bigger resource icons and labels
Lower quality settings on some lower spec iOS devices: prevents crashes due to memory limits on newer iOS versions reduced texture size (especially UI elements)
Custom match player selection shows all friends / guild members
[h2]Fixed Issues: [/h2]
- Game elements become invisible, especially ships
- (Mobile) statistic screens are cut off
- AI hangs at Deserter card if no knight of the player is on the start island in the Enchanted Land scenario
- (Mobile) Camera cannot be moved after the end of a game
- Basegame only playable with 2 KIs if activated with Suns
- Calculation of Longest Road can be wrong
- Empty Gamelog entries in Seafarer expansion
- AI hangs in Rise of the Inkas after resource allocation
- Various localization errors
- (Mobile) UI overlaps on iPhone 11 Pro max
- (Mobile) dice animation under iOS
- Incorrectly finished multiplayer games can cause the game board (even in singleplayer) to not load correctly
- Game end screen is not displayed on all clients
- AI trade does not continue if a client reconnects before replying to AI
- UI element for participation in Season missing / caught in Season Screen
- Crash to home screen after a player did not click the "you took too long" pop-up
- Treasure with road building leads to subsequent errors when player is disconnected and replacement AI sets the roads
- Replacement AI cannot give away resources if it rolled a 7 itself; game cannot be continued
- Trade monopoly can lead to blockers if no commodities are available
- CATAN Suns cannot start a scenario in the BaseGame
- Inventor card leads to graphic errors/additional selection markers
- (Desktop) Custom Match Lobby not scrollable when mouse pointer is at certain positions
- In Cities and Knights, the resource count on mobile, if it is two digits, is not fully displayed
- Too many victory point cards in the deck
- Victory point display only update after the turn was finished
- After playing the bishop card, stolen resources are displayed in the gamelog
- (Mobile) Phones iOS: dice statistics cut off
- (mobile) Report window mobile (Phone only) too large, no reports possible; App must
- closed manually
- Control error in CaK if no cities on the board and no knights active
- Quitting the game via menu in startup phase can lead to blocker
- KNF error in the ticker when you have to give FSK
And many more...
Catan Universe 2.1.0 focusses on your feedback regarding the in-game UI we introduced with update 2.0. You will find a lot of customization options as well as improvements in trade as well as the multiplayer. See below what we have been working on:
New Features:
[h2]New Tradeboard [/h2]
Trading is now handled in real-time → players can start a trade then continue to play, and accept the trade later on
Resource selection handling → click on the card on the opposite site to decrease your offer
[previewyoutube][/previewyoutube]
[h2]Multiplayer overhaul[/h2]
New methods to verify the correct sequence of played actions in multiplayer games; If the actions aren’t verified the game will reload automatically to a verified state
Auto-A.I. of other players kicks in if the active player is offline and turntimer runs out
Removed kick timer; players get kicked if their turn timer runs out 3 times; no more kicks in custom matches
Rebuilt complete rejoin/reconnect/reload process
Turn timer doesn’t wait for any UI changes in between actions anymore
Sync active players’ turn timer with trade offer
Sync turntimer on every players’ turn start
Trading is now a simultaneous active/passive timer situation
Robber stops the active players’ turn timer if/until all other players have selected their resources
Auto-A.I. handles C&K better
Stability in UI/client in general
Host is set by servers (before, the clients decided who will be host)
Stabilized synchronization of offline/reconnect state
[h2]UI / Layout:[/h2]
more tooltips
player frame: incoming trade indicator -> click to open Tradeboard
new UI option: simple player frames: can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “A.I. sends emojis” can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “Resource Highlight on Hexagons” can be enabled in in-game options → new tab “Visuals”
[User Feedback] enable/disable “Place build effect” can be enabled in in-game options → new tab “Visuals”
[User Feedback] show text when development/progress card is being clicked/dragged → "drag to board to play card"
(Mobile) when 3d board tooltips toggle is enabled → "click on game piece to get more info"
[User Feedback] disable "Players Turn" ticker can be enabled in in-game options → new tab
New “Visuals” during multiplayer-related network communication, a ‘loader animation’ is shown in the right-bottom corner of the screen (next to the Player Turn Button)
[User Feedback] resource animations + highlight spawn multiple resource cards from tile; new option “fast resource distribution” → in-game options tab “Visuals”:
when enabled, resource highlight + animation start at the same time
when enabled, resource highlight + animation do not wait for cameras
when enabled, all resources are distributed at once
when enabled, resource animations more fluid / less “alarming”
do not pop up that much anymore → when disabled, the resource card pops up and then starts moving
[previewyoutube][/previewyoutube]
[h2]Changes: [/h2]
[User Feedback] smoother game piece animation from opponents’ build menu to board
[User Feedback] no more highlight on dev/prog cards that cannot be played
[User Feedback] bigger arrow on player frame → active player indicator
[User Feedback] bigger resource icons and labels
Lower quality settings on some lower spec iOS devices: prevents crashes due to memory limits on newer iOS versions reduced texture size (especially UI elements)
Custom match player selection shows all friends / guild members
[h2]Fixed Issues: [/h2]
- Game elements become invisible, especially ships
- (Mobile) statistic screens are cut off
- AI hangs at Deserter card if no knight of the player is on the start island in the Enchanted Land scenario
- (Mobile) Camera cannot be moved after the end of a game
- Basegame only playable with 2 KIs if activated with Suns
- Calculation of Longest Road can be wrong
- Empty Gamelog entries in Seafarer expansion
- AI hangs in Rise of the Inkas after resource allocation
- Various localization errors
- (Mobile) UI overlaps on iPhone 11 Pro max
- (Mobile) dice animation under iOS
- Incorrectly finished multiplayer games can cause the game board (even in singleplayer) to not load correctly
- Game end screen is not displayed on all clients
- AI trade does not continue if a client reconnects before replying to AI
- UI element for participation in Season missing / caught in Season Screen
- Crash to home screen after a player did not click the "you took too long" pop-up
- Treasure with road building leads to subsequent errors when player is disconnected and replacement AI sets the roads
- Replacement AI cannot give away resources if it rolled a 7 itself; game cannot be continued
- Trade monopoly can lead to blockers if no commodities are available
- CATAN Suns cannot start a scenario in the BaseGame
- Inventor card leads to graphic errors/additional selection markers
- (Desktop) Custom Match Lobby not scrollable when mouse pointer is at certain positions
- In Cities and Knights, the resource count on mobile, if it is two digits, is not fully displayed
- Too many victory point cards in the deck
- Victory point display only update after the turn was finished
- After playing the bishop card, stolen resources are displayed in the gamelog
- (Mobile) Phones iOS: dice statistics cut off
- (mobile) Report window mobile (Phone only) too large, no reports possible; App must
- closed manually
- Control error in CaK if no cities on the board and no knights active
- Quitting the game via menu in startup phase can lead to blocker
- KNF error in the ticker when you have to give FSK
And many more...