Improvements, Experiments and Discard Decks

Lot's of exciting stuff is coming to KARDS with the next patch later this week (Week 21)! Let's go over the top changes and then dig into the details.
Please share and use the comments below.
Top-5 improvements
- New: Non-scoring games for Officer Club members
- Improved: Daily Missions
- Improved: Rewards for entry-level achievements
- Improved: Max Kredit slots
- Nerfed: Discard decks
Thanks to feedback from the community (and our own stats and insight), we have identified several issues that requires improvement.
Non-scoring games for Officer Club members
IssueMembers of the Officer Club (OC) are scored on the OC leaderboard according to their match results. This imposes a hard stop for everyone in the OC on experimenting with new decks. Any experiment and fun stuff would lead immediately to a drop in the OC score.
Solution
Introduce non-scoring games for the OC.
Details
As member of the OC, you can chose if you want to play a scoring or non-scoring match. Non-scoring matches will have no impact on your OC score. Keep in mind though, you still can lose stars in the nation you are playing if you lose the match etc. Matchmaking tries to match non-scoring games.
Better Daily Missions
IssueDaily Missions take too long to complete.
Solution
Make Daily Missions easier to complete.
Details
As Daily Missions are supposed to give some rewards even if you don't have that much time for completing achievements. Currently, the Daily Missions can take too long to complete so we make them a bit easier and faster to accomplish. Mission rewards stay the same, but most missions will become 20-30% easier with the same payout!
Rewards for entry-level achievements
IssueEarly in the game you do not know which cards are good and which not. Earning resources as achievement rewards early in the game doesn't add much value and is often useless.
Solution
Change the rewards for Early Achievements from resources to specific, useful cards that can be used in many decks.
Details
Completing the early nation achievements will now yield useful cards from that nation. These cards are being considered cornerstones of many decks and will guide new players towards successful deck building.
Max Kredit slots XXL
IssueIf you had already the maximum 12 Kredit slots, cards that were supposed to increase your Kredit slots didn't have any effect.
Solution
Change the Max Kredit slot handling so that you can go beyond the maxium 12 Kredit slots if you play the according cards.
Details
Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.
Weakening Discard decks
IssueDiscard decks are still too strong.
Solution
Reduce the number of discard cards and their power.
Details
We want to have Discard as a viable game-play element in KARDS, especially because it feels so thematic to the economic/strategic warfare part of WW2. However, Discard should not be a top-tier strategy as it currently is.
We are completely changing the German Elite 158. Nachschub. Additionally, we are changing various other Discard cards.
Everyone who has spent resources to create the 158. Nachschub can rejoice! We are turning that card into a Gold card so that you can decide either to keep it or to get your full resources back you used for creating that Elite card (simply recycle that Gold card). This is only fair as we are fundamentally changing an Elite card here.
Check Discord for the full details of the card changes.
Bonus: Achievements at End-of-Match
The end-of-match screen is improved so that you can immediately see your progress towards your three next closest Achievements and claim completed Achievements right away.
Of course we will also have bug fixes arriving with this patch.
What do you think? Do you like any of these changes in particular?
Please share and comment below!