Patch notes for KARDS Early Access 0.9.1319
This patch introduces a good amount of bug fixes and several small improvements. The patch was published on March 6th.

[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]

[h2]Improvements[/h2]
- Timing between when "your turn" message shows up until you draw a card has been shortened.
- The gold and resources icons in the upper left corner have been slightly changed.
- When opening packs you now see if a card is a gold card before you turn it over.
- Several smaller UI and text tweaks.
[h2]Bug Fixes[/h2]
- C6N SAIUN and TYPE 88 AA GUN now have the passive effect icon.
- STRANGLEHOLD now triggers after deployment effect.
- Timing of coloring of kredits (showing if you can play a card or not) has been fixed.
- The number of owned packs in the open-pack-scene could sometime show the wrong number. Fixed.
- The projectile from BISMARCK had a wrong origin in some cases. Fixed
- The projectile was coming from own headquarter when taking damage from enemy countermeasure. Fixed.
- The coloring of active countermeasures was sometimes a bit off. Fixed.
A6M3 ZEKE was making enemy countermeasures get permanent +2 cost when killed with countermeasures on deployment. Fixed. - When multiple countermeasures were active, they did not trigger at the correct moment in some cases. Fixed.
- Players could see their enemy's kredit changes when using Countermeasures in rare cases. Fixed.
- When NATIONAL FIRE SERVICE triggered, damage on both HQs was reduced to 1. Fixed.
- HENSCHEL HS 123 attack value was sometimes not changing visually even though it should have. Fixed.