Patch notes for KARDS Allegiance
Allegiance, the enormous first KARDS expansion, introduces 150 additional cards along with the two new ally nations of France and Italy. Numerous balance updates and bug fixes round up this completely free expansion.
Allegiance is an automatic update for all KARDS players.
Published on December 10.
We have three detailed dev blogs with great information about the changes in Allegiance, please have a look at them for all the details:
As always, please let us know what you think about this update and please report bugs either on Discord or directly via a bug report ticket.
Allegiance is an automatic update for all KARDS players.
Published on December 10.
Summary of changes
- Two new nations become playable as ally nations: France and Italy
- 150 new cards in total with 22 for each of the existing five nations
- Elite cards can no longer be used for ally nations
- 3 new core abilities: Resistance, Mobilize and Alpine
- 26 completely new achievements and tweaks to existing achievements
- Balance updates for eleven existing cards
- Draft matches include now France and Italy as ally nations, and yield expansion card pack as reward until the end of this month.
Further details
We have three detailed dev blogs with great information about the changes in Allegiance, please have a look at them for all the details:
- Two new ally nations with Allegiance: Welcome France and Italy
- New game mechanics explained: Mobilize, Resistance, Alpine
- Allegiance introduces Card balances, new Achievements and Draft adjustments
New
- France and Italy are now available as ally nations to support the existing five nations.
- Three major abilities have been introduced:
- Mobilize: A unit with Mobilize gets +1+1 at the start of their turn and loses Mobilize when damaged but not the accrued buff
- Resistance: Resistance cards always go to the enemy and clutter up their hand, potentially completely bogging down your enemy!
- Alpine: When an Alpine unit is deployed or added it gets +1+1 for each other Alpine unit you control.
- 26 new Achievements are now available, mainly in conjunction with the new nations.
- Draft matches include now France and Italy as ally nations and yield expansion card pack as reward until end of this month
- New daily missions for new players have been added.
- General Changes
- Elite card can now only be used for the main nation of a deck and no longer for the ally nation as well.
- Overhaul of the KARDS in-game Shop for easier navigation and the arrival of Allegiance expansion packs. You now can purchase expansion card packs from the shop!
- The deck viewer UI has been updated
- The game history sidebar has been improved. Cards that trigger at the start or the end of a turn are now shown as entries. You also see which cards were triggering damage (e.g. No. 10 Commando).
Card Changes
- CRUSADER Mk II: Removed Smokescreen
- SEXTON: Removed Smokescreen.
- PANZER III-L: Changed the buff conditions from “Has +1 attack if you control infantry or air unit. Has +3 attack if you control both” to “Has +1 attack for each non-tank unit type you control”.
- YAK 3: Increased deployment cost from 3K to 4K. Increased damage from 2 to 3. Added: Costs 1 less to deploy if you control a French unit.
- Ki-27 NATE: Increased operation cost from 1K to 2K. Increased damage from 2 to 3. Removed Ambush ability.
- J1N1 GEKKO: Reduced deployment cost from 6K to 5K.
- PRECISION BOMBING: Increased cost from 3K to 4K.
- RESCUE MISSION: Increased cost from 3K to 4K.
- COMBINED ARMS: Combined Arms take into consideration now tank types as well increasing the maximum buff you can get by +1+1.
- WE CAN DO IT: Upon play, you no longer receive an extra Kredit slot. The remaining benefits are unchanged.
- SEABORNE INVASION: The two random US cards you will receive in the frontline when playing Seaborne Invasion are now limited to those that cost 3 Kredits.
Bug fixes
- When cards were spawned into an empty deck, the visual of the empty deck were not updated and showed the deck to be still empty. Fixed.
- When AWOKEN GIANT destroyed a unit with more than 2 defense, you didn’t receive a card draw. Fixed.
- P-40 N-5 didn’t trigger before enemy units were deployed. Fixed.
- When 756th REGIMENT and SHTURMOVIKk attacked targets with active Ambush and got destroyed, they still dealt excess damage to the enemy HQ. Fixed.
- ENEMY SPOTTED didn’t get triggered when the enemy took over the frontline by spawning cards there (e.g. with SEABORNE INVASION). Fixed.
- NAVAL BOMBARDMENT didn’t work correctly against the AI. Fixed.
- In the pack opening scene, the Resources counter didn’t update even though you received the correct amount of Resources. Fixed.
- Some card backs and cards where missing shadows when opening packs. Fixed.
As always, please let us know what you think about this update and please report bugs either on Discord or directly via a bug report ticket.