Patch notes for KARDS Early Access 0.9.887
This patch introduces card balance updates, UI improvements, and bug fixes. It was published on January 9.

[h2]Improvements[/h2]
[h2]Card balance updates[/h2]
For further details, please consult the recent card balance dev blog
[h2]Bug Fixes[/h2]

[h2]Improvements[/h2]
- In the deck builder you can now drag in more than 40 cards total or 12 ally cards. The deck is invalid to use until you cull to the correct numbers.
- In your collection, you can now see a notification of new cards since you last opened. Only brand new cards (first copy) are thus marked.
- The background image has been updated.
- Various updates and corrections to the history text.
[h2]Card balance updates[/h2]
For further details, please consult the recent card balance dev blog
- TIGER I-E has been changed in rarity from Special to Elite. Surplus cards are auto-recycled.
- IMPERIAL DECREE cost has been decreased from 1 to 0 Kredits and its effect only valid for your next damage order in your turn.
- JUGGERNAUT effect has been decreased from a +2+2 bonus to a +2+1.
- 12 INFANTRY REGIMENT defense value has been decreased from 3 to 2.
- SAVOIA-MARCHETTI SM.79 attack value has been increased from 4 to 5.
- MUD costs have been decreased from 3 to 2.
- P-47D THUNDERBOLT defense value has been increased from 5 to 6.
[h2]Bug Fixes[/h2]
- Targeting with orders failed in some cases. Fixed.
- Damage visuals were delayed after attacking with a bomber. Fixed.
- SEXTON pinned units that have left the board and returned. Fixed.
- M4A1 was sometimes drawn when enemy played SENDAI REGIMENT or ISOLATION. Fixed.
- 85th PIONEER COMPANY sometimes did not adjust enemy spawned cards correctly. Fixed.
- SECRET OPERATIVES did not only trigger on a unit target. Fixed.
- MEDITERRANEAN RAID could target HQs. Fixed.