New feature ahead - Import all the decks
With the KARDS release on June 3rd, we will introduce the often-requested and anticipated feature to import decks into the KARDS client with a single action.

It was already possible to export decks, and the community used it to share decks (e.g. on PlayKARDS). With this new “import deck” feature, you can also easily import decks now!
[h2]Overview[/h2]
Import decks is a new feature that allows players to share their decks with just two clicks. Copy an existing deck into a text code and share it with your fellow players who then can import code and create a copy of this deck for themselves.
[h2]How deck import works[/h2]
The “COPY DECK” buttons that are already in the game and copied a human-readable text with the contents of the deck now also contain a new import code.
You will now be able to either copy all of the text that is copied to the clipboard or only the last line of text that is the import code and share that text with other players. This allows your fellow KARDS players to try out your deck without the hassle of having to go over each card and to manually create the deck piece by piece.
To import the deck, it is enough to have the code copied to your clipboard and then click the “NEW DECK” button. After clicking the button, you will get a pop-up window asking if you would like to import the deck you have copied. If you agree to import the deck, a new deck is created for you which contains exactly the cards of the imported deck.
[h3]Example[/h3]

When this button is clicked, this text will be copied to the clipboard (only the last line is necessary for importing):
[noparse]
Imported Soviet Deck
Major power: Soviet
Ally: Japan
HQ: STALINGRAD
Soviet:
1x (1K) FINAL PUSH
1x (1K) RESERVES
4x (1K) 321st RIFLE REGIMENT
2x (1K) 37 mm ANTI-AIRCRAFT GUN
4x (1K) 89th INFANTRY REGIMENT
1x (2K) KATYUSHA
1x (2K) 13th RIFLE REGIMENT
2x (2K) T-70
1x (3K) SU-76M
1x (3K) THE HAMMER
1x (3K) 42nd RIFLES
1x (3K) FROM THE PEOPLE
1x (3K) 84th INFANTRY REGIMENT
1x (4K) LA-5
1x (4K) BARRAGE
1x (4K) RED OCTOBER
2x (4K) ARCTIC CONVOY
2x (7K) 756th REGIMENT
1x (7K) ISU-152
Japan:
2x (1K) HIMEJI REGIMENT
1x (3K) AMPHIBIOUS ASSAULT
2x (3K) BURNING SUN
2x (3K) TYPE 97 Chi-Ha
1x (4K) Ki-44 TOJO
2x (4K) Ki-43 HAYABUSA
IMPORT CODE:
%%43|7O84998E9m888L7P8V5u9d7G6W8395;6R9e9t5y7o7E6Q8R;;8H8X
[/noparse]
In case you do not own all cards from the imported deck, the missing cards are grayed out, and the rarity icon underneath the card shows how many of these cards you are missing. You can click on that card to create the missing card(s); you can also remove the card from the deck and replace it with something else.
[h3]Example [/h3]
This deck included 2x 756th REGIMENT, but the player importing owns only one.

This feature can help everyone in many ways. Share your deck with your friends after a heated battle, use it as part of ongoing discussions or during some of the fantastic video content, or create great tools as 3d party developers (big shout-out to PlayKARDS for their excellent website).
Please let us know what you think about this feature! We are looking forward to your feedback in the comments below,
on Discord, or on social media. Which decks do you have to share?
[h2]Extra: Technical details for 3rd party developers[/h2]
This section is more of a technical nature and you can safely skip it if you just want to use this feature in KARDS.
The deck code now always starts with “%%” and is followed by two decimal numbers, the first one representing the main faction and second the allied faction (numbers for nations are listed below). After the faction numbers comes a vertical bar character and from there only the cards from the deck separated by a semicolon.
All cards use an ID of 2 characters and the semicolons separate cards with different counts in the code. You can find the card IDs in the card export. Note that card IDs are case sensitive.
After the “|” character and before the first semicolon, you will see a sequence of all card IDs that have the count of one, then after the second semicolon and before the third, all card IDs with count 2 and so on. No semicolon is added after the sequence of cards with count 4, so there will be a total of 3 semicolons in the code.
Numbers for each nation:
1 = Germany, 2 = Britain, 3 = Japan, 4 = Soviet, 5 = USA, 6 = France, 7 = Italy
Example of deck code:
[noparse]%%53|5ucCbn;5W6LctbjdicAbO;6Q7qcEd7ddd4;cy[/noparse]
In the example above we can see the that “53” is between the “%%” and the “|” and from that we can tell that we have a deck that has the USA as the main nation (from the 5) and Japan is the ally nation (from the 3).
Then from the right of | and before the first semicolon we have “5ucCbn”. That means we have 1 of each card with IDs “5u”, “cC” and “bn”. Then we have 2 of each card with IDs “5W”, “6L”, “ct” and so on, 3 of each card with IDs “6Q”, “7q” and so on and then lastly we have 4 cards with ID “cy”.

It was already possible to export decks, and the community used it to share decks (e.g. on PlayKARDS). With this new “import deck” feature, you can also easily import decks now!
[h2]Overview[/h2]
Import decks is a new feature that allows players to share their decks with just two clicks. Copy an existing deck into a text code and share it with your fellow players who then can import code and create a copy of this deck for themselves.
[h2]How deck import works[/h2]
The “COPY DECK” buttons that are already in the game and copied a human-readable text with the contents of the deck now also contain a new import code.
You will now be able to either copy all of the text that is copied to the clipboard or only the last line of text that is the import code and share that text with other players. This allows your fellow KARDS players to try out your deck without the hassle of having to go over each card and to manually create the deck piece by piece.
To import the deck, it is enough to have the code copied to your clipboard and then click the “NEW DECK” button. After clicking the button, you will get a pop-up window asking if you would like to import the deck you have copied. If you agree to import the deck, a new deck is created for you which contains exactly the cards of the imported deck.
[h3]Example[/h3]

When this button is clicked, this text will be copied to the clipboard (only the last line is necessary for importing):
[noparse]
Imported Soviet Deck
Major power: Soviet
Ally: Japan
HQ: STALINGRAD
Soviet:
1x (1K) FINAL PUSH
1x (1K) RESERVES
4x (1K) 321st RIFLE REGIMENT
2x (1K) 37 mm ANTI-AIRCRAFT GUN
4x (1K) 89th INFANTRY REGIMENT
1x (2K) KATYUSHA
1x (2K) 13th RIFLE REGIMENT
2x (2K) T-70
1x (3K) SU-76M
1x (3K) THE HAMMER
1x (3K) 42nd RIFLES
1x (3K) FROM THE PEOPLE
1x (3K) 84th INFANTRY REGIMENT
1x (4K) LA-5
1x (4K) BARRAGE
1x (4K) RED OCTOBER
2x (4K) ARCTIC CONVOY
2x (7K) 756th REGIMENT
1x (7K) ISU-152
Japan:
2x (1K) HIMEJI REGIMENT
1x (3K) AMPHIBIOUS ASSAULT
2x (3K) BURNING SUN
2x (3K) TYPE 97 Chi-Ha
1x (4K) Ki-44 TOJO
2x (4K) Ki-43 HAYABUSA
IMPORT CODE:
%%43|7O84998E9m888L7P8V5u9d7G6W8395;6R9e9t5y7o7E6Q8R;;8H8X
[/noparse]
In case you do not own all cards from the imported deck, the missing cards are grayed out, and the rarity icon underneath the card shows how many of these cards you are missing. You can click on that card to create the missing card(s); you can also remove the card from the deck and replace it with something else.
[h3]Example [/h3]
This deck included 2x 756th REGIMENT, but the player importing owns only one.

This feature can help everyone in many ways. Share your deck with your friends after a heated battle, use it as part of ongoing discussions or during some of the fantastic video content, or create great tools as 3d party developers (big shout-out to PlayKARDS for their excellent website).
Please let us know what you think about this feature! We are looking forward to your feedback in the comments below,
on Discord, or on social media. Which decks do you have to share?
[h2]Extra: Technical details for 3rd party developers[/h2]
This section is more of a technical nature and you can safely skip it if you just want to use this feature in KARDS.
The deck code now always starts with “%%” and is followed by two decimal numbers, the first one representing the main faction and second the allied faction (numbers for nations are listed below). After the faction numbers comes a vertical bar character and from there only the cards from the deck separated by a semicolon.
All cards use an ID of 2 characters and the semicolons separate cards with different counts in the code. You can find the card IDs in the card export. Note that card IDs are case sensitive.
After the “|” character and before the first semicolon, you will see a sequence of all card IDs that have the count of one, then after the second semicolon and before the third, all card IDs with count 2 and so on. No semicolon is added after the sequence of cards with count 4, so there will be a total of 3 semicolons in the code.
Numbers for each nation:
1 = Germany, 2 = Britain, 3 = Japan, 4 = Soviet, 5 = USA, 6 = France, 7 = Italy
Example of deck code:
[noparse]%%53|5ucCbn;5W6LctbjdicAbO;6Q7qcEd7ddd4;cy[/noparse]
In the example above we can see the that “53” is between the “%%” and the “|” and from that we can tell that we have a deck that has the USA as the main nation (from the 5) and Japan is the ally nation (from the 3).
Then from the right of | and before the first semicolon we have “5ucCbn”. That means we have 1 of each card with IDs “5u”, “cC” and “bn”. Then we have 2 of each card with IDs “5W”, “6L”, “ct” and so on, 3 of each card with IDs “6Q”, “7q” and so on and then lastly we have 4 cards with ID “cy”.