1. KARDS - The WWII Card Game
  2. News
  3. KARDS Release 1.0.1991

KARDS Release 1.0.1991

This release delivers several valuable quality-of-life improvements to KARDS and especially the new deck-import feature, as well as, balance changes, bug fixes and localization improvements. The release was published on June 3rd.



[h3]Improvements [/h3]
  • The long-awaited Deck import is available now! You can import decks with just one click. Read more about this exciting addition in the blog New feature ahead - Import all the decks.
  • Improved collection view. You now have some statistics about how much of the total cards you own.
  • Players that are already qualified for the next stage of the KARDS World Championship are marked with a cup on the officer club leaderboard. The top ten players that are not already qualified will be marked with a yellow text.
  • It is now possible to hide the “choose one”-cards from SPOILS OF WAR and PANZER III-H to see the board so that you can make the right choice.
  • When targeting units with orders that deal damage, the damage incoming will show similarly to when targeting units before attacking them.
  • SENDAI will now show which card it has removed when hovered over it.


[h3]Card balance changes[/h3]
This release contains a sizable amount of balance changes based on our statistics and player feedback. The full details are in the blog In the line of fire.
  • BLOCKADE: All cards in the enemy’s hand cost one more now instead of only one random hand card being twice as expensive.
  • 141. GEBIRGSJÄGER: Defense changed from 3 to 2.
  • KATYUSHA: Defense changed from 1 to 2. Operation cost changed from 0 to 1.
  • MEN OF STEEL: The effect that adds +1 Heavy Armor to your units will now persist, previously it lasted only one turn.
  • ZHUKOV: The cost reduction of the random Soviet Infantry you draw lasts only one turn and is no longer permanent.
  • OVERWHELMING FORCE: This order now also removes the destruction effect from the selected unit.
  • B-25 MITCHELL: The random damage will go only to an enemy unit and no longer includes the enemy HQ.
  • 34th INFANTRY REGIMENT: Reduced defense from 3 to 2.
  • EMPIRE OF THE SUN: Increased cost from 9 to 10.
  • KAMIKAZE: Increased cost from 0 to 1.
  • CHAR B1 bis: Reduced deployment cost from 7 to 6.
  • EASTERN FRONT BOUND: Reduced deployment cost from 4 to 3. Also changed: You will draw a unit with Alpine from your deck instead of adding a copy of a targeted friendly Alpine unit to your hand. The +1+1 bonus applies to all friendly Alpine units now, not only to a selected one.
  • KAGOSHIMA REGIMENT: Increased defense from 2 to 3.


[h3]Bug fixes[/h3]
  • The historical picture for the 13th RIFLE REGIMENT is missing. Fixed.
  • Sometimes ARMORED TRAIN spawns a LIGHT INFANTRY on its left side instead of the right, causing the guarded effect to be visually incorrect. Fixed.
  • When the RAAF LIGHTNING deployment effect is used on 37mm ANTI-AIRCRAFT GUN, the operation cost of the RAAF is permanently increased by 2. Fixed.
  • The GREYHOUND is not buffing units spawning in its support line if spawned on enemies turn. Fixed.
  • The passive icon on the FRENCH 75 is missing. Fixed.
  • When a guarded unit gained guard, the guarded icon wasn’t removed. Fixed.
  • The translation of various cards are either incorrect or not precise enough. Fixed. If you notice further incorrect translation, please let us know!
  • Scrolling in the library sometimes got blocked after opening the settings window. Fixed.
  • When attacking with tanks and artillery sometimes distorted smoke from the attack visuals occurred. Fixed.
  • There is visual stuttering in movements of attacking units when its front was changed at the same time it was attacking. Fixed.



As always, your feedback is most welcome! Please use our KARDS Discord or the comments below.