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Deck of the Week

Hello KARDS Community!

Welcome to the first edition of the Deck of the Week, a weekly article where we look at a player submitted deck and break it down into details. The point of the series is to bring to the surface all kinds of fun, effective and in-meta decks so players looking for direction can know what to strive for.



As always, this wouldn’t be possible without the amazing support and passion from you guys in the community, and if you want to submit your own deck for the chance to be featured in the coming weeks, please fill out the following Deck of the Week suggestion form.

Now, without further ado, let’s check out the Deck of the Week, this time submitted by Opiate_Dream_Tyrant we have a Japanese and German burn deck, one of the all-time Kards classics that is fairly cheap to build but extremely fun and effective!

Originally posted by Opiate_Dream_Tyrant

Deck of the Week
Major power: Japan
Ally: Germany
HQ: HSINKING

Japan:
4x (1K) 34th INFANTRY REGIMENT
3x (1K) 15th CAVALRY REGIMENT
3x (1K) TYPE 93
4x (1K) RISING SUN
4x (2K) AKITA REGIMENT
1x (3K) 2nd RAIDING BRIGADE
2x (3K) AMPHIBIOUS ASSAULT
4x (3K) MITO REGIMENT
2x (4K) Ki-43 HAYABUSA

Germany:
3x (2K) PANZER 35(t)
2x (2K) ENCIRCLEMENT
2x (2K) 22. INFANTRY REGIMENT
2x (3K) BLITZKRIEG
3x (4K) AIR BLITZ

IMPORT CODE:
%%31|6B;2Y3Q5u2S6Q;6x7l4p2O;6D5Z6L72


According to Opiate_Dream_Tyrant, here are the most important things to know about the deck.

[h3]How would you classify this deck?[/h3]
Full on aggressive - It takes the frontline and hits face and then finishes with direct damage.


[h3]What are the key strengths of this deck?[/h3]
It brings a fast start to the game and then has direct damage that allows it to ignore the enemy board after the initial rush if you end up losing board control.


[h3]What are the main weaknesses of this deck?[/h3]
It is really dependent on getting the frontline early. If you don’t, you are in big trouble. It can also run into problems against decks with a lot of heal that can outheal the burn.


[h3]What are the key points to playing this deck?[/h3]
The best part about playing this deck is that it is fairly cheap, so anyone should be able to build it and play it within a few days of getting the game! To lower the cost even further, you can substitute Encirclement (a special order) with smaller units with blitz to help you maintain control of the frontline and put on the pressure, and you can replace the 2nd Raiding Brigade with another infantry unit or a third Amphibious Assault for the additional removal.

Additionally, since your games are generally over pretty fast so you can get a lot of games in a short amount of time. When playing, you always want to think about how you can secure the frontline and deal damage to the enemy HQ at the start of the game and then look for your direct damage cards to finish the enemy off.


[h3]How and when do you utilize the key kards?[/h3]
The key cards are 34th Infantry Regiment, Mito Regiment, Panzer 35(t), and Air Blitz.

You’ll want to utilize your 34th Infantry Regiment right at the first turn, so look for it in the mulligan. And then the Mito Regmient and Panzer 35(t) should be played as soon as possible and in a way they deal the maximum amount of damage to the enemy HQ.


[h3]How do you mulligan? [/h3]
Again, this deck is all about that 34th Infantry Regiment. With the 1 kredit cost to deploy and 0 operating cost, this is the card that will get you control over the frontline early and ultimately make it possible for you to win the game!

So when you mulligan, get rid of anything that isn’t the 34th Infantry Regiment or the 15th Cavalry Regiment. If you have either or both of these cards, let everything else go and look for Panzer 35(t), Rising Sun, and Encirclement as complimentary starting cards with the 34th or 15th Regiments.


[h3]Additional comments[/h3]
Overall this is a fairly strong deck that doesn’t cost a lot. There are obvious opportunities to improve on the deck with Special and Elite cards as your collection, grows but this should be a good target deck for players wanting to get a flying start.

The deck does sacrifice a little early speed for late-game reach only including the 34th Infantry Regiment and the 15th Cavalry Regiment infantry units that can trigger a 0 operating cost Panzer 35(t) on the second turn, something that can really snowball a game. Instead it relies on orders and units like Air Blitz, Mito Regiment, and Hayabusa to deal the final HQ damage without having to reach the HQ directly with your units.

Alternatively, you can play units like 33rd Recon and 41st Bicycle Regiment for a deck that plays faster early but doesn’t have as good a backup plan if the initial burn doesn’t work out.

And there we have it, a super effective, cheap, and fast deck directly from Opiate_Dream_Tyrant.


What do you think about this deck? Let us know in the comments along with what you would change or what deck you are currently running! You can also take part in conversations around deck building and ask for assistance in our Community Discord.