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KARDS Legions - Second keyword reveal and new game mechanics



Hot news about the upcoming summer expansion KARDS Legions. It is time to reveal the second new keyword of KARDS Legions and unveil new game mechanics arriving on May 31st (Early Access starts on May 25th already).

In the previous weeks, you have seen new cards of all nations for the upcoming expansion and the new keyword Exile. Now is the time to go even bigger and reveal the second new keyword and new core game mechanics.

The expansion pre-orders are still available in-game to give you early access one week before the release. Don't miss out and pre-order now!

Now, let's dive right into the reveal! First, we explain the mechanics, then illustrate it with several card reveals.

[h2]Intel - Uncover your opponent's cards[/h2]

Intel is the new keyword in KARDS that allows you to get a peek into your opponent's hand and see which card(s) exactly your opponent has ready in hand.

Intel comes in three different variations, Intel 1 to 3, which reveals one random card in the opponent's hand per Intel level. Intel 1 reveals 1 card, Intel 2 reveals 2 cards, and so on. Intel always selects from cards that are not yet known to you.

[h3]I know that you know - Intel mechanics[/h3]

Once you have revealed enemy cards via Intel, a new eye icon below the enemy hand becomes accessible during your turn. Hovering over that icon will show the known cards in the enemy's hand. On the other side, if your cards have been revealed to the opponent, you will also see a symbol indicating the reveal. This way, you know that your secrets have been revealed.

[h3]Intelligent intel - Known cards revealed[/h3]

Seeing known cards in enemy hands now goes beyond just Intel reveals: Any card added to the enemy hand that you know will be shown. For instance, Resistance cards, units sent back to hand, chosen research path cards, etc.

[h3]History revealed[/h3]

This use of Intel as a new keyword has, of course, deep roots in the history of WW2. Before and during WW2, Polish intel gathering and crypto-analysis experts of the Polish Cipher Bureau significantly contributed to cracking the famous Enigma code. Cracking the Enigma code provided the Allies with a significant advantage in WW2; some even go so far and call it the deciding factor. We pay tribute to that important aspect with the introduction of Intel.

To illustrate the new Intel mechanic, let's have an exclusive look at two new cards arriving with Legions!

[h3]SECTION II[/h3]



[h3]AGENCY AFRICA[/h3]



Intel opens up entirely new areas of gameplay and interaction with your opponent during the battle itself. But that is not all; there is more to it! Have a look at the brand new LEGIONS units.

[h2]LEGIONS units - New spawnable-only units[/h2]

In addition to the new Intel keyword and ability, we also introduce a new, spawnable-only Polish unit and thrilling new related gameplay: Welcome the new LEGIONS units.



A solid 2/2 Guard Infantry with 2 Kredits deployment cost and 1 Kredit operation costs. These units are tightly interwoven with Intel: When you play a card with Intel, your LEGIONS units will get +1+1.

LEGIONS units can be spawned only, similar to the Soviet LIGHT INFANTRY, but are considerably stronger and have much more potential.

Several new cards further strengthen this interaction between LEGIONS and Intel. Let's look at some of these cards now and discover potential synergies between Intel and LEGIONS.

[h3]PLAN WEST[/h3]



[h3]PZL.23 KARAS[/h3]



[h3]16th Tarnow Regiment[/h3]


That's it for now! We hope you enjoy these new game mechanics and abilities. If you have any questions, please use the comments below and check out our KARDS Discord.

Stay tuned for more card reveals in the coming days and the start of KARDS Legions Early Access on May 25th.

If you like these reveals and want to see more, please give us a thumbs up!