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  3. KARDS Legions Early Access - Available now!

KARDS Legions Early Access - Available now!



Exciting news from the KARDS team: After a most thrilling spoiler season, KARDS Legions Early Access is available now!

Simply log in to your KARDS account on Steam and enjoy the fantastic new strategic and tactical opportunities, which are now available with Legions Early Access.

As a reminder, if you have purchased the Legions Early Access bundle, you have received Early Access packs on May 25th (10:00 UTC time):

  • 1 Legions Officer Pack for the Standard Legions Pre-Order bundle
  • 3 Legions Officer Packs for the Legions Pre-Order "Captain Edition" bundle
  • 6 Legions Officer Packs for the Legions Pre-Order "General Edition" bundle


The remaining Legions Officer packs, together with the unique Legions card back and the special emote "First to Fight", will be delivered with the expansion itself on May 31st.

If you are wondering, you can still purchase pre-order bundles and receive the new Legions packs as outlined above.

[h3]KARDS Legions[/h3]
KARDS Legions introduces the Polish fighting forces along with 84 new playable cards and advanced gameplay mechanics in this summer offensive.

Completely new on the battlefield is the unique Exile ability, which allows units to be played as part of their exiled nation. Intel is another new ability that enables you to get intelligence on your opponent's hand and see part of your opponent's card(s), providing an edge to the coming conflict.

KARDS: Legions also continues to deliver fresh frontline reinforcements for players to devise new strategies continually.

See you on the battlefields of KARDS.


[h2]Patch notes for KARDS Legions Early Access [/h2]
Additional to the introduction of KARDS Legions Early Access, we have also a couple card changes and a sizable number of bug fixes. Check the patch notes below for details!

[h3]Card changes[/h3]
  • Effects put on cards no longer stack (Mare Nostrum, Greater Purpose and Yamato).
  • The cost for Mare Nostrum has been increased to 2 Kredits.


[h3]Bug fixes[/h3]
  • The countermeasure "Evasive Action" was sometimes triggered after "Panther A" was played. Fixed.
  • The "TYPE 89 Chi Ro" still had "Smokescreen" info text. Fixed.
  • The HQ still has "Smokescreen" after a stolen "F4F-4 Wildcat" is returned to the hand. Fixed.
  • An enemy unit is sometimes returned to the frontline after "Confusion" order effect, even if the frontline is already captured by another player. Fixed.
  • The passive effect of "Panzer III-F" is sometimes affecting ally units after "Panzer III-F" is destroyed. Fixed.
  • The trigger effect of "Type 89 Chi-Ro" is triggered even when HQ doesn't get defense due to "Kagoshima Regiment". Fixed.
  • "73e Regiment D'infanterie" gets a buff after HQ receives damage from "Type 89 Chi-Ro". Fixed.
  • In some cases the cost to deploy "34th Guards" is increasing by 1 each time a friendly card damages HQ after enemy "Raid" order is played. Fixed.
  • "Aichi D3A-2" gets additional buff when taken control of. Fixed.
  • The deployment effect of "H75-C1" sometimes triggered when "Petlyakov Pe-2FT" is on the game board. Fixed.
  • “RAF Ground Crew” sometimes buffs enemy Spitfires. Fixed.
  • The countermeasure "Dowding System" sometimes doesn't counter enemy order with increased cost. Fixed.
  • The damage from "Bombing Raid" to adjacent targets doesn't increase with the "Imperial Decree" order. Fixed.
  • A unit affected by the "Juggernaut" order sometimes isn’t destroyed at the end of a turn in which it doesn't attack. Fixed.
  • In some cases, HQ is still immune to damage after "15th Motor Rifles" is returned to the hand. Fixed.
  • In some cases "Ki-61-II Tony" was discarded from hand at the start of turn when it shouldn’t have been. Fixed.
  • In some cases, units affected by the "Long Range Desert Group" order don’t destroy enemy units that receive damage from it. Fixed.
  • "Seaforth Highlanders" attack buff is doubled after playing "Minority Recruits". Fixed.
  • Confirm/Cancel buttons sometimes had wrong text. Fixed
  • Effects added to cards were displayed incorrectly in some cases for languages other than English. Fixed.
  • Rewards were sometimes stuck on screen. Fixed.
  • The card count in decks was sometimes incorrect when choosing not to have gold cards on top. Fixed.


[h3]Visuals and UI improvements[/h3]
  • Gold cards have received an overhaul. Their look is now much improved. Shiny!
  • A button has been added to switch between gold cards and regular cards when constructing a deck.