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KARDS - The WWII Card Game News

Card Updates: Efficiency

Hello everyone!

As winter approaches, we sail into the last balance patch before the end of this year.

This patch includes a couple of nerfs. Spitfire decks are getting more crews. Quite a few underwhelming cards are getting buffs. Two Intel-related cards will be shifted towards Exile, with the aim of supporting the creation of some decent Exile decks.

All card changes are ordered by nations. Let’s take a look at them right now.

[h2]FINEST HOUR[/h2]



Old: Give an air unit +2+2 and Blitz.
New: Give an air unit +1+1 and Blitz.

Blitz is one of the most practical abilities in KARDS, especially for air units, as they can attack directly from your own support line without worrying about control of the frontline. Playing air units along with this card can inflict surprising damage, which may just lead to victory. This change does reduce the damage amount and we still expect it to be a very good card.

[h2]EMERGENCY MEASURES[/h2]



Old: Choose and discard a Spitfire to deal 4 damage to target unit and pin it.
New: Choose and discard a Spitfire to add a RAF GROUND CREW to the support line.

Spitfires will never be forgotten for their contribution during WWII, and they will not be forgotten in KARDS either. We have been pondering how to make spitfire decks better. RAF GROUND CREW makes these decks viable, but there are so few of them. These crew units are either destroyed or coming too late. As such, we have decided to provide an option to get more crew members. With one spitfire sacrificed, more of them are ready to take flight into the sky and fight the enemies.

[h2]BLACK WATCH[/h2]



Old: Deployment: Orders in enemy hand cost 2 more.
New: Orders in enemy hand cost 2 more.

This infantry is a staple card for many control decks, being capable of slowing down the enemy and protecting your own HQ. The ability of increasing costs may strangle some expensive orders or may just hit nothing. The new version is more reliable for increasing costs. The enemy will be forced to remove BLACK WATCH. Once removed, the cost increase will also be nullified. We also increase the attack to two.

[h2]FOR GLORY[/h2]



Encountering multiple and powerful Elite units can be very difficult and annoying for new players. This card was designed as an efficient removal against Elite units. The cost is now even lower. However, it is still a very situational card, which we don’t really expect to be part of the meta decks.

[h2]A5M4 CLAUDE[/h2]



Old: Deployment: A friendly unit has -1 operation cost this turn.
New: Deployment: Give another friendly unit -1 operation cost.

Most temporary buffs are not efficient enough unless the buff amounts are substantial. Instead of increasing the buff amounts, we would like to change some cards from temporary to permanent.

[h2]144TH INFANTRY REGIMENT[/h2]



Old: Deployment: A friendly unit gets +1 attack and operates for 1 less this turn.
New: Deployment: Give another friendly unit +1 attack and -1 operation cost.

This card is changed for the same reason as A5M4 CLAUDE.

[h2]JAGDPANTHER[/h2]



This tank destroyer is changed for the same reason as SU-85 in our previous balance patch. We hope tank destroyers in KARDS can pose a serious threat against the enemy. Dealing 5 damage with an operation cost of only 1 is not something that can be ignored.

[h2]25. PANZERGRENADIER[/h2]



Old: Has Guard while in the frontline.
New: Gets Guard when moves into the frontline.

Conditional Guard is difficult enough. The Guard will not be removed even if it is retreated back to the support line. We are also giving this unit +1 defense.

[h2]PANZER III-G[/h2]



Old: Cannot be pinned while in the frontline.
New: Pincer: Cannot be pinned.

“Cannot be Pinned” is actually a very cool ability and it can be pretty useful. However, it is still difficult for a single tank to make a difference while the remaining friendly units are all pinned. With the Pincer ability, two units on the board can get this ability. The enemy must remove one of them to break the pincer link.

[h2]P-47D-25-RE[/h2]



Old: Deployment: Destroy target enemy unit in the frontline.
New: Deployment: Destroy a random enemy unit in the frontline.

This fighter is a very powerful unit that has the ability to destroy the biggest threat in the frontline. The new version fits the random theme of the USA. If there are multiple enemy units in the frontline, then it takes some skills or luck to hit what you want.

[h2]CAMPAIGN TRAIL[/h2]



Old: All your units are fully repaired and operate for free this turn.
New: Your units operate for 2 less this turn and are fully repaired at the end of the turn.

Repairing in most cases is very useful. It somehow becomes troublesome when cost reduction, which in most cases leads to combat actions, comes after repairing. With this new version, your units can attack first and get repaired at the end of the turn. Keeping your units alive is essential in getting a good value from this card.

[h2]FIAT C.R.42[/h2]



It seems this single-seat sesquiplane fighter is flying a bit too high and fast with 0 operation cost. We need to slow it down a bit.

[h2]186TH FOLGORE[/h2]



Old: When you deploy an Alpine unit, it gains Ambush.
New: When you deploy an Alpine unit, it gains Blitz.

The Alpine deck fell down from the hill since the OBICE DA 75/13 change. With the help of this new FOLGORE, we hope it can climb back on the Alpine mountains a bit.

[h2]DARING STRIKE[/h2]



Old: Costs 1 less for each Intel card you've played this battle. Deal 2 damage to any target.
New: Costs 2 less for each Exile unit you control. Deal 2 damage to any target.

Along with Poland as the new ally nation, Intel and Exile were introduced. Intel is doing pretty well, while Exile is still a bit far away from forming a deck. We plan to change a few underused Intel and Exile cards in the next few balance patches, in the hopes that players can figure out some decks with Exile.

[h2]M4 SHERMAN PL[/h2]



Old: Has +2 attack and operates for free if you have played an Intel card this turn.
New: Has Blitz and operates for free if you have played an Exile card this turn.

For the same reason, this tank’s ability is now related to Exile, instead of Intel.

That is all, these changes will be live in early November. Please continue giving us your feedback, which is very valuable to us. We are checking your feedback, as always.

Thanks and see you on the battlefield, commanders!

A new Skirmish event is live



A new Skirmish event is live now until October 23rd!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is an entirely new game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

[h3]Rules for Skirmish #8[/h3]

In this Skirmish, you choose your own deck to battle with. However, that deck can only contain Standard and Limited rarity cards.

[h3]Prize for Skirmish #8[/h3]

We have a very special prize for your first win in this Skirmish - a brand new ELITE card! This new Order card, AUDACITY, costs 3 Kredits to play. When you play this card, an AICHI D3A-2 is added to your support line, and damage is dealt to a random enemy unit equal to its attack.



[h3]Special Store Offer for Skirmish #8[/h3]

This weekend, there is a special Japanese offer in the store. Expand your collection of Japanese cards with 4 Japan National Officer packs, containing only cards for Japan - and stand out in battle with the limited exclusive Japan card back!

Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from October 21st at 12:00 GMT until Sunday, October 23rd at 18:00 GMT.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!

KARDS World Championship: Knockout Stage Incoming!



Good day, commanders!

After intense competition taking place over the course of 12 days for the past 6 weekends, the open qualifiers for the KARDS 2022 World Championship have concluded. The top 58 players from each of the two open qualifiers now join the 12 pre-qualified players to make up the top 128 players who will face off against one another in the Knockout Stage.

The next stages of the competition present a new challenge for our competitors. The Knockout Stage starts with a group stage which leads into a double elimination bracket where players compete to become one of the last four left standing. These four players will then battle it out during the Grand Finals in December for their share of the $10.000 prize pool and the title of World Champion!

[h2]What Now?[/h2]

For those of you that made it - congratulations! You have proven yourself to be a highly skilled and dedicated player of KARDS. We will contact you via email with practical information for the next stage of your mission.

The next stage of the tournament is the Knockout Stage, where we go from 128 players to the top 4 over the course of two weekends of intense KARDS play. The first part of this stage is played in a round robin group stage, with 16 groups of 8 players, where the top 2 players in each group advance into a 32 person double elimination bracket that will bring us to the final 4 players.

The round robin will take place during the weekend of the 29th and 30th of October, with 3 rounds being played on the first day and 4 rounds played on the second. This means that even if a player ends up 0-3 after the first day, they still have a chance to make it through if they play well on the second day.

The double elimination bracket will be played during the weekend of the 5th and 6th of November. On Sunday, November 6th, we will broadcast all matches which determine who will make it to the top 4 Grand Finals Stage.

Important: If you qualified, please make sure your account has an up-to-date email associated with it so that we are able to contact you with details on the next stage. This will require action from you as the remainder of the World Championship will be played outside the game client.

[h2]Live Drawing Stream[/h2]

On Friday, October 28th at 16:00 GMT we will be live from the bunker to do a live drawing show for all the groups. This will be broadcast on the KARDS Twitch, Youtube, and Facebook channels. Make sure you tune in to see what the groups will look like!

Following the live drawing, we will also publish the groups in a Steam article, which will be shared on the KARDS Discord and social media channels.

[h2]Open Qualifier Rewards[/h2]

As promised, the top 300 players in each of the two open qualifiers will receive the exclusive 2022 World Championship card back.

The card back will be automatically added to eligible accounts before November 1st, 2022. No further action is required on your side.

We are extremely excited for the remainder of the World Championship - follow us on Twitch, Facebook, Twitter and join us on Discord to make sure you don’t miss out on any of the action!

Announcing KARDS Open XIV!



Get ready for some more KARDS Open action as it returns this October with KARDS Open XIV!

SIGN UP NOW

The last KARDS Open had a diverse and competitive pool of players. After a series of intense games, reigning World Champion Jking7 claimed victory after defeating his opponent Dian 3-1 in the grand finals.

Catch up with all the action on the VOD: https://youtu.be/qWAaiaGfxzI

In the upcoming Open tournament, players will have two chances to make it into the top 16 through one of two Swiss Qualifiers held on October 23rd and November 13th.

The KARDS Open is all about gathering together, meeting new people, having fun, and playing KARDS. To that end, we will be doing a random giveaway between all those that sign up and play in the KARDS Open XIV qualifiers, where three lucky players will receive 4 officer packs once the qualifiers are complete.

Read on for a detailed breakdown of the different tournament stages.

[h3]STAGE ONE[/h3]

Starting Sunday, October 23rd, with the Swiss Qualifiers, you will compete in a best of 3 free-for-all deck format. This means that you can bring any deck you want and play it as many times as you’d like. No deck submissions and no deck restrictions! If you make the Top 8 in this stage, you will advance to stage two.

The second chance Qualifier will be held on Sunday, November 13th. This Swiss bracket is open to any player who has not already made the Top 8 cuts. You can maximize your chances of making the top 16 by playing in both qualifiers.

[h3]STAGE TWO[/h3]

If you finish in the Top 8 from either of the stage one weekends, you will be qualified for the next stage. On Saturday, November 26th, you will compete in the single elimination best of 5 conquest. In this stage, you will submit four of your best decks from four different main nations. You will ban one deck from your opponent and play a best of 5.

[h3]STAGE THREE[/h3]

If you’ve made it to the Top 4 on November 26th, you’ve made it to stage three! These final games are played and broadcast LIVE on November 27th.

For all questions about participating in the Open and all things related to KARDS tournaments, please join our KARDS competitive Discord: https://discord.gg/288DQexmng

[h3]FORMAT & SCHEDULE[/h3]

Swiss Qualifiers
  • Compete in one or both qualifier Swiss bracket weekends.
  • Top 8 from each weekend bracket moves on to Top - Cuts weekend
  • Closed deck lists with no deck restrictions! Play whatever you want, whenever you want!


Best of Three Matchups
  • Swiss Bracket with 128 player maximum (7 Swiss rounds)
  • Swiss Qualifier Bracket A October 23rd @ 1300 GMT
  • Swiss Qualifier Bracket B November 13th @ 1600 GMT


Top Cuts
  • Bring three decks from three different main nations
  • A fourth deck must be submitted, which will only be used if you make it to top 4
  • Top 16 Conquest format best of 3 with open deck lists and one ban
  • Top 4 conquest format best of 5 with open deck lists and one ban
  • Top 16 Bracket November 26th @ 1300 GMT
  • DECK LIST SUBMISSION DEADLINE: November 26th @ 1200 GMT
  • Top 4 Bracket & Live Stream November 27th @ 1400 GMT


Prizes
  • The KARDS Open has a prize pool of $1500 that is split the following way:
  • 1st: $600 USD
  • 2nd: $450 USD
  • 3rd: $250 USD
  • 4th: $200 USD
  • 5th-16th: 1000 Gold


Sign ups are open now! https://www.start.gg/kardsopen14

KARDS Emote Contest Winners



Hello KARDS community!

Remember that emote contest we launched last September? It’s been a little while! You can refresh your memory on the event here.

Following votes by both the community and 1939 Games, we are very happy to announce that the winning emotes of the KARDS emote competition have been selected!

The winning emotes are:
  • Start emote: You again? (USA)
  • End emote: A battle to be remembered (Japan)
  • Good emote: Jolly good work Sir! (Britain)
  • Bad emote: Where are our reinforcements? (German)
  • Cheer emote: God save the King! (Britain)
  • Taunt emote: Resistance is futile! (Japan)
  • Poke emote: Are you tired, soldier? (USA)
  • Proclaim emote: Victory belongs to the people (Soviet)


Those who contributed winning emotes have received a bundle of all eight new emotes for free. This bundle is available in the in-game store for purchase.

We would like to extend our sincerest thanks to everyone who participated in the event. We would also like to especially thank our wonderful community contributors Arizonakid and Joseph T. Krixten, who were pivotal in coming up with and executing this event.

We hope you like the new emotes!