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KARDS - The WWII Card Game News

National Officer packs and new board decorations

Following the high popularity of our previous National offers (one bundle for each nation containing several national card packs + a selected national card back), and on popular demand, we have created another round of National bundles for you!

As always, these bundles contain something special. This time, you can claim National Officer packs for the first time!



National Officer packs contain 7 cards (compared to 5 cards from a regular pack), and all of those cards are from a single nation! Each pack contains guaranteed 2 limited cards and at least 1 Special or Elite card. The perfect tool to build up specifically one nation.

But there is more to it!

Each of these new bundles also contain a brand new, nation-specific board decoration. We keep the exact details as a surprise for you to discover over the next few weeks, keep your eyes on the news!

For the next five weeks, from January 26th to March 1st, a new National bundle will become available in the KARDS Store every week with a significant discount.

Don’t hesitate too long though, each bundle will be available for one week only!

First bunker chat of 2021



Hello KARDS Community!

It’s a new year, but some things stay the same! Sorta…

Last year, we introduced a monthly AMA and we loved having this fixed window to hear from the community. We are happy to announce that we will be doubling down on this space and continuing with a monthly communication broadcast, now affectionately known as the monthly Bunker Chat!

The difference from last year, is that we will be changing the format between broadcasts depending on what is going on with Kards at any given time.

The first monthly Bunker Chat will take place on the 29th of January at 16:00 UTC, live on www.twitch.tv/kardsccg!

In this broadcast, we will give a presentation on some of the upcoming changes to Kards followed by a live Q&A in Twitch chat!

So make sure you tune in and ask your questions about the upcoming changes in chat! We look forward to seeing you for the first bunker chat of 2021!

Good luck on the battlefield!

Revamping the Progression Systems in KARDS



We are very excited to share with you guys that we are currently working on a major overhaul of the Kards progression systems.

As some of you may have heard us mention before, we have been so focused on the “playing cards'' part of the game that other aspects may have suffered to some extent. We feel now is the time to give those parts some serious love as well to improve the overall gaming experience of Kards for new players and veterans alike.

To inform you in the best possible way, we are publishing a series of blogs on these changes over the next days:
  • High-level overview blog (this blog)
  • Wildcards and Resources
  • National Progression and Achievements
  • Non-nation specific seasonal ladder
  • Transition to the new systems or "What happens with my stuff?"


This blog gives you a high-level overview and especially explains the motivation behind our plans.

Before we go into details, we want to start by explaining what we want to accomplish with these changes.

[h3]GIVE PLAYERS MORE KONTROL[/h3]

  • Allow you guys to better control where you go with your card collection, thereby making it easier to build the decks you want to play.

    "Use Zee Germans to improve Zee Germans"


[h3]SIMPLER AND FAIRER CARD ECONOMY[/h3]

  • Simpler and more elegant card creation and a more economically fair way to get the specific cards you want.
  • Separating bling and value, so you don’t have to make an uncomfortable choice between the two if you really want both.

    “No more 1 - 320 exchange rate of doom when recycling to craft your Elites”


[h3]CLEAR & LOGICAL PROGRESSION GOALS[/h3]

  • Give you clearer short-term and long-term goals and more logical ways to reach those goals and reap the rewards.
  • Separate national progression and competitive ladder progression.

    “A + B = Elite Golden C”


With these objectives in mind, what exact systems do we want to introduce, revamp and in some cases phase out altogether?

[h2]NEW NATIONAL PROGRESSION IN - ACHIEVEMENTS OUT[/h2]

For each of the main nations, you will have a new national progression path that allows you to earn experience and rewards for that nation: National Wildcards, Gold cards from that nation, National Packs, National Cardbacks, National Emotes, plus some Gold, Draft tickets etc. You will progress in this system simply by playing and, while winning will make you progress slightly faster, putting in the time and effort is the main driver of progression.

We have never been 100% satisfied with the Achievements system, and it has always been a bit hidden and difficult for players to base their goals on. So, since there is a big overlap with the new national progression system, we have decided to phase out Achievements completely (at least for the time being in its current form). In the new system you will be earning rewards more consistently before and the rewards are more focused around the nation you are playing. This means how you decide to spend your time in game will dictate your progression. With this we want players to have a clearer view of their progression, and more control over it.

How the transition will take place and what happens to the work you have already put into achievements, will be explained in subsequent blogs and announcements.

National progress. Work in progress. (Edit on Feb 8: Above image has been updated with the latest in-game example screenshot)

[h2]WILDCARDS IN - RESOURCES OUT[/h2]

Wildcards are cards you can get from packs and by other means that can be used to create any specific card of the same rarity level as the wildcard used.

We are confident that Wildcards are a much more elegant, fun and fair way for players to acquire the specific cards they want, instead of grinding for resources and surplus cards to craft something meaningful. In some ways, the current gold cards did serve as a sort of wildcard but this was not clearly visible or user friendly and also forced players to make a choice between owning a nice gold version of a card or converting it into resources, creating an unnecessary conflict in some cases.

As with before, the exact details of what happens to your current resources and gold cards, will follow soon in blogs and announcements.



Wildcards

[h2]NON-NATION SPECIFIC SEASONAL LADDER[/h2]

Because the current seasonal ladder offers a lot of rewards depending on the Nation being played, we felt it overlapped too much with the new national specific progression system.

So we opted to simplify the current ladder, making it more competitive to reach the top and more about status and bragging rights than rewards.

It didn’t really make sense that the most advanced and experienced players with big collections were getting the most cards from this system while players outside of the top few hundred players were struggling to get cards they needed to complete their decks.

In the new Kards ecosystem, the national progression system is the main driver of your collection, while ranked play drives your status through prestige and cosmetics. Overall the amount of rewards in the game will be higher and more consistent, hopefully allowing for a great player experience.



Rank icons

[h2]HOW, WHEN, WHAT?[/h2]

The exact details of when and how these systems will be rolled out and the transitions, what happens to your current gold cards, resources, achievements etc. will be explained in separate, subsequent blogs and announcements following this quick introduction.

[h2]WE WANT YOUR INSIGHTS AND THOUGHTS![/h2]

We are pretty confident we are on the right track with these changes to allow you to use your time and money more deliberately and clearly when playing Kards in order to make the whole experience more logical and, most importantly, more fun.

We would love to get feedback from you guys, our awesome community, at this point and during the next phases, so please share your insights with us and make sure to stay tuned for further information.

Provide feedback!

🏆 Officer Club Championship 🏆



Hey Kards community!

It is time to get to know the participants of the first Officer Club Championship of 2021. They will be playing for their share of the $1000 prize pool. The top 12 players on the ladder at the end of the previous season qualify for the Officer Club Championship, so let’s congratulate the following players for their qualification:

  1. Jking7
  2. Blue_Blast
  3. AriBigBehn
  4. Innocent Bubbles
  5. Darkness
  6. 辉辉呀
  7. ComTruise
  8. CCMS - 031
  9. Drogear
  10. Berto Burrito
  11. Liszt
  12. 塞雷娅


In this format, the top 4 players on the ladder are guaranteed a quarter final spot in the tournament while the remaining 8 players will face each other for the final 4 slots in the tournament.

The $1000 prize pool will be split in the following way:

  • 1st place - $500
  • 2nd place - $300
  • 3rd place - $200


In the OCC, players have to bring three decks from three different major nations and once a player wins a match using a certain deck in a series. They can not bring that same deck again until the following round. This means that in order to win the tournament, the winning player will have to win with each of their decks, making each player only as strong as their weakest deck, surely making for some exciting and entertaining matches!

The Officers Club Championship (OCC) will take place on the 23rd of January at 15:00 - 22:00 UTC.

Join us for all the action and experience a unique insight into the highest level of play in KARDS on www.twitch.tv/kardsccg , www.facebook.com/kardsccg, our Youtube channel, or the Steam store page.


Card balance changes and bug fixes for you

Did ya'll had some great Holidays and enjoyed playing KARDS during the season?

Today, 12th of January, we are updating KARDS with card balance changes and bug fixes.



Additionally, to celebrate the first KARDS update of the year, we have new special offers in the KARDS shop - make sure to check them out!

We thank all of our engaged players and the KARDS community in general for reporting bugs and discussing the game balance.

If you want to get involved as well, please join us on Discord!

Before we go into the details, we invite you to watch our latest patch preview with developer Olikrummi and expert Innocent Bubbles.

[previewyoutube][/previewyoutube]

Now, onto the patch notes details!

[h2]Card Balance Changes[/h2]

📜 Read our latest dev blog on the card balance changes to discover the details and to explore the background info!

FLAMMPANZER

Deployment: Destroy target enemy ground unit with cost 1 or less.
(Was: Deployment: Destroy target enemy unit with cost 1 or less.)

17th RIFLE REGIMENT

Operation cost increased by 1 to now 2 Kredits.

RUSH PRODUCTION

Cost increased by 1 to now 1 Kredit.

NIGHT WITCHES

Add a POLIKARPOV PO-2 OR FROM THE PEOPLE to hand. Shuffle NIGHT WITCHES into your deck.
(Was: Add a POLIKARPOV PO-2 and FROM THE PEOPLE to hand. Shuffle NIGHT WITCHES into your deck.)

ENCIRCLEMENT

Cost increased by 1 to now 3 Kredits.

BOLSTER THE RANKS

Cost increased by 1 to now 4 Kredits.

SEABORNE INVASION

Cost increased by 1 to now 9 Kredits.

COUNTER OFFENSIVE

Target infantry or tank gets +2+2 for each damaged unit on the battlefield.
(Was: Target infantry or tank gets +1+1 for each damaged unit on the battlefield.)

BARRAGE

Choose one - enemy units have -3 attack this turn OR deal 5 damage to a ground unit.
(Was: Choose one - enemy units have -2 attack this turn OR deal 4 damage to a ground unit.)

EXPLOIT THE GAP

Cost reduced by 1 to now 6 Kredits.

HEINKEL HE 219

When your HQ is damaged by a ground unit, deal 1 damage to the enemy HQ.
(Was: When your HQ is damaged by a non-HEINKEL HE 219 source, deal 1 damage to the enemy HQ.)

P-51 MUSTANG

Deployment: Deal 5 damage to a random enemy air unit.
(Was: Deployment: Give enemy air units +1 operation cost.)

DIVE BOMBING

Give an enemy unit -3 attack and -1 defense until the start of your next turn.
(Was: Give an enemy unit -2 attack and -1 defense until the start of your next turn.)

SURPRISE ATTACK

Cost decreased by 1 to now 1 Kredit.

CALL TO THE COLONIES

Cost reduced by 1 to now 4 Kredits.

[h2]Bug Fixes[/h2]

  • EMPIRE OF THE SUN draws fewer cards than the target enemy unit attack value if the attack value was buffed from a M8 Greyhound. Fixed.
  • Enemy air unit receives another debuff from the 37mm ANTI-AIRCRAFT GUN when returning after being controlled by CONFUSION. Fixed.
  • AICHI D3A-2 doesn't lose buff from another AICHI D3A-2 after using the CONFUSION order on one of them and destroying it. Fixed
  • Pz. BEFEHLSWAGEN 35t makes you draw M4A1 from your deck when its effect triggers. Fixed.
  • 120mm M1 GUN wasn't resetting correctly after leaving the board and played again. Fixed.
  • C-47 SKYTRAIN was giving back the kredits spent by Ki-61 TONY from its trigger effect. Fixed.
  • FW 200 CONDOR's deployment effect wasn't correctly canceled by EVASIVE ACTION. Fixed.
  • Destruction effect removals are not resetting when after-affected cards left the board and played again. Fixed.
  • Cards that kept immunity after losing OUTMANUEVER's effect would still lose the visual icon. Fixed.
  • Card backs are overlapped by cards in the "Collection" tab after double-clicking on "Card back". Fixed.
  • The KARDS Store banner doesn't change after clicking on the "Change banner" button. Fixed.
  • The Chinese font has been updated to fix issues with its readability.
  • Several incorrect translations have been fixed.
  • Keywords in the Chinese translation are now in bold font (similar to other languages).


Give us a thumbs up if you like this update.

👉 We also welcome more feedback in the comments below and on KARDS Discord!

Have fun and enjoy!