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KARDS - The WWII Card Game News

New game mode: Skirmish



Hello friends,

We have some exciting news to share with you today. A new special game mode is coming to KARDS: Skirmishes!

Skirmishes are matches played against other players with a special set of rules. For example, a skirmish may entail every unit on the battlefield taking damage every turn, kredits may accrue at an altered rate, or you may be locked in to playing with specific decks.

Initially, a new skirmish will launch every other week, with the first skirmish starting on Friday July 15th at 12:00 GMT and ending the following Sunday July 17th at 18:00 GMT. Skirmishes are free to access for any player, so get ready to join up!

Winning a skirmish rewards you with a full set of a new unique promo card. But don’t worry if you cannot get these cards during the skirmish, they will be craftable with wildcards even after the skirmish event in question has ended.

Each skirmish will pose different challenges and reward you with unique prizes.

Make sure you don’t miss out - win your skirmish to claim victory and the spoils!

That just about wraps it up for now - please let us know what you think.

See you in the skirmishes!

July Update - Patch notes



This July patch includes preparation for the new game mode Skirmishes and several bug fixes.

[h2]New features and updates[/h2]

  • Introducing a new game mode: Skirmishes. Please read more about Skirmishes, what they are and how they work in our latest blog New game mode Skirmish.

  • Improvements to the new player tutorials and nation unlocking campaigns.


[h2]Bug Fixes[/h2]

[h3]Visual bugs[/h3]

  • The visual indicator that the attacking unit will be killed by the attack was shown when it actually survived as uff effects before the attack were not taken into consideration. This impacted the F6F HELLCAT and 33RD LIVORNO REGIMENT. Fixed.


[h3]Localization[/h3]

  • Several translation bugs have been fixed. Thank you for reporting them!


[h3]User Interface[/h3]

  • Several bugs with the user interface in the unlocking campaigns have been fixed.


As usual, we welcome all feedback in the comments below and on KARDS Discord.

PSA - Bugfix for degraded graphic performance - June 23



Following the recent game update on June 22 and updating KARDS to Unreal Engine 5, we have received reports of issues with the graphic performance.

Our investigation revealed that the graphic settings in KARDS were automatically set to the highest value for everyone. This was a fault in the update and resulted in degraded graphics performance in some cases (GPUs running too hot, visual defects in the game, animation stuttering etc.). We also identified an issue with the fullscreen mode not actually covering the entire screen.


On June 23 at 18:00 UTC, we updated the KARDS game client with a bug fix for the above mentioned issues.


Please let us know if you still experience graphic issues even after this latest update.

June Update - Patch notes



This June patch improves some fundamental systems in KARDS to ensure that we are ready for the future including mobile.

While this patch doesn’t change any cards, the general look & feel, or the behavior of the client in general, it is important that we keep updating core systems so that we can KARDS keep running and improving for years to come.

[h2]Updates and improvements[/h2]


[h3]Update on June 24, 2022[/h3]
Following the recent reports of issues with the graphic performance, our investigation revealed that the graphic settings in KARDS were automatically set to the highest value for everyone. This was a fault in the update and resulted in degraded graphics performance in some cases (GPUs running too hot, visual defects in the game, animation stuttering etc.). We also identified an issue with the fullscreen mode not actually covering the entire screen.

On June 23 at 18:00 UTC, we updated the KARDS game client with a bug fix for the above mentioned issues.


[h3]Update on June 22, 2022[/h3]
We have received several reports of issues:
  • Inability to use use fullscreen and/or window mode
  • Irregularly high GPU usage

We are looking into these issues with high priority and will provide an update as soon as we have further information on this.

As usual, we welcome all feedback in the comments below and on KARDS Discord.

Patch notes - Balance Update June



Following the announcement of this month’s card balance changes a few days ago (details of the balance update), we have deployed these changes on June 9th.

We also thank all of our engaged players and the KARDS community in general for reporting bugs and discussing the game balance.

If you want to get involved, please join us on Discord!

Card balance changes


A total of 10 cards have been updated, one was toned down in power, two got adjusted for strategic reasons, and seven received an upgrade to their power.

Please read the following dev blog for all the details and background info: Consistency

[h2]Strategic Changes[/h2]

[h3]WELLINGTON[/h3]


Old: Costs 1 less to deploy for each order you’ve given this battle.

New: If in your hand, this unit costs 2 less each time you give an order.

[h3]34th GUARDS[/h3]


Old: Reduce cost by 1 each time a friendly card damages your HQ.
New: If in your hand, this unit costs 2 less each time your HQ takes friendly damage.

[h3]MIG 3[/h3]


Old: Costs 2 kredits to deploy if an enemy countermeasure triggered this battle.
New: If in your hand, this unit costs 2 less each time an enemy countermeasure triggers.

[h3]39th BOLOGNA REGIMENT[/h3]


Old: Costs 1 more to deploy if you have lost a unit this battle.
New: If in your hand, this unit costs 1 more each time you lose a unit.

[h2]Adjusted down in power[/h2]

[h3]2nd PARA C[/h3]




[h3]HENSCHEL HS 126[/h3]


Old: Deployment: Give a friendly tank +1+1 for each unit type in the same line.
New: Deployment: Give a friendly tank +1+1 for each other unit type in the same line.

[h3]UNITED WE STAND[/h3]


Old: Deal 2 damage to a unit. If this destroys it, gain 1 extra kredit slot.
New: Deal 2 damage to a unit. If this destroys it, all players gain 1 extra kredit slot.

[h2]Adjusted up in power[/h2]

[h3]SORTIE[/h3]


Old: Target unit with Mobilize gets Fury this turn. At end of turn, fully repair the unit.
New: Choose one - Give a friendly unit Mobilize OR add a FRAPPE to your hand.

[h3]D4Y SUISEI[/h3]


Old: Destruction: Pin all enemy ground units.
New: Deployment: Pin target enemy unit and its adjacent units.

[h3]ZHUKOV[/h3]


Old: Draw a random Soviet infantry from your deck. It costs 3 less this turn.
New: Draw a random Soviet infantry. It gets +1+1 and Blitz when deployed.

As always, if you have recently created one of these cards with wildcards, you get the option to recycle them back into a wildcard if you don't like the above changes.

We also welcome more feedback in the comments below and on KARDS Discord.