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December Holiday Update



Merry KARDS community,

With great delight, we released the second update in December (the first one brought 10 deck slots) on December 20th to bring permanent economy improvements, daily holiday gifts, and bug fixes.

The economic changes include 100 new National Progression levels, 10% more Special cards in card packs, and more ( 👉Check out the dev blog for details)

We have daily gifts ready for you with the upcoming Christmas celebrations and winter holidays. Those daily Holiday gifts include unique seasonal decorations, card packs, double XP, and more. Of course, our traditional festive visuals are ready to make the Holiday season even more pleasing. Stay tuned for more info on this shortly.

We also have several bug fixes ready with this update.

All feedback is appreciated and most welcome. Please use the comments below or join us on the KARDS Discord.


[h2]IMPROVEMENTS & CHANGES[/h2]
  • 100 new levels for each major nation have been added to the National Progression System. The level cap has been raised from previously 250 to now 350.
  • The drop-rate of Special cards in standard card packs has been increased by 10%. The drop rate has been improved from the previous 4.0% to now 4.4%.
  • The random card rewards have been changed into wildcard rewards in the National Progression system. For a random special card, you now get a generic special wildcard instead. For a random limited card, the reward has been exchanged to a generic limited wildcard in about 70% of cases and two standard wildcards in about 30% of cases.
  • Added generic wildcards as an additional Draft reward. This wildcard reward scales with the number of wins you got in the draft, so the more wins you get, the higher the chance is to get a high rarity wildcard. In exchange, the chance to get a random card as a reward has been lowered.
  • Holiday event items have been added to become available during Christmas and the Holiday season.

[h2]BUG FIXES[/h2]
[h3]General bug fixes[/h3]
  • Naval Bombardment was sometimes not updating the cost correctly when spawned in hand. Fixed.
  • There was an error in the mulligan of campaigns. Fixed. Fixed campaign mulligan bug
  • Scrolling in the deck builder andthe deck selection arrow were not always working as expected. Fixed.
  • Several minor errors in card translations have been fixed.

[h3]Audio-visual bug fixes (gameplay function was worked correctly)[/h3]
  • The tooltip of the 120mm M1 GUN incorrectly showed the deployment section. Fixed.
  • The attack sound for the Heinkel He 111 was incorrect. Fixed.
  • The attack sound for the T-34 1942 was incorrect. Fixed.

[h2]SPECIAL OFFERS[/h2]
Several time-limited special offers have been added to the client. Check out the KARDS in-game store.

We welcome your feedback! Please use the comments below or join us on the KARDS Discord.


Santa Kards is Coming to Town



Hello friends!

We are about to enter the holiday season and we at 1939 want you to enter it in style by giving you a small, but important update. We have been monitoring the progression system we introduced earlier this year and while we are generally happy with it, there is always room for improvement.

We have several adjustments slated, which we intend to go out with over the coming months.

The first of these updates is coming just in time for some Christmas crunch. In this dev blog we will go over these changes.

[h2]A Very Special Christmas[/h2]

One of the most common complaints about the new system is that special rarity cards are more of a bottleneck than elites to collect. To address this, we are adjusting the drop rate of specials in normal packs, increasing it by 10%.

After the change, there is a 4.40% chance for each card in a pack being special, instead of 4%. The 0.40% are coming from standard mainly (0.30%) and limited (0.10%) picks, so chance of an elite remains the same.

[h2]Holidays Gone Wild[/h2]



Another common complaint is how hard it is to get generic wildcards in the game. This makes the collection grind harder, especially when it comes to the minor nations. To solve this we put our collective heads together and, after recovering from the resulting concussion, decided to adjust the reward schema of the national levels.

Currently, you regularly get a random card of a given rarity when reaching a new level. This reward always felt a bit underwhelming because the random card rarely was something of interest. We are replacing these rewards with generic wildcards instead. For a random special card, you now get a generic special wildcard instead, a considerable improvement. For a random limited card, the reward has been exchanged for a generic limited wildcard in about 70% cases and two standard wildcards in about 30% of cases. This is to give you a better spread of wildcards at different rarity levels.

This has the additional benefit of making it easier for newer players to start grinding up a new nation. With the current system, the rewards from leveling up a specific nation track are a bit too nation focused, but with the new generic wildcards, switching to a new nation is less of a hassle.

[h2]A Gift That Keeps on Giving[/h2]



As we were tinkering with the national levels anyway, we decided to throw an extra 100 levels into the mix, so once the update hits, you will be able to grind up to 350 levels for each nation. The reward structure for these new levels is largely the same, including new emotes (4 per nation) and a brand new card back at level 350.

Raise your hand if you aim to make grinding to 350 a New Year’s resolution!

[h2]Give Me M0ar![/h2]



But wait, there is more! We are also adding generic wildcards as a possible reward in draft.

The % chance for this comes mostly from the random card reward category, so after this change goes live, you should get a random card less often. As with other draft rewards, the wildcard rewards scale with the number of wins you got in the draft, so the more wins you got, the higher the chance is to get a high rarity wildcard.

That is all, the update is slated to hit on Monday, December 20th.

See you on the battlefield, commander!

The World Championship is over - Relive all the action!



[h3]The 2021 KARDS World Championship is in the books and our new KARDS World Champion is Jking7![/h3]



We send our sincerest congratulations to Jking7 on his hard-fought win to cap off a fantastic year of KARDS, but anyone that keeps their eyes out for the top of the ladder will be well familiar with the fact that he has won all but one season this year as well as multiple tournament titles across both Officer Club Championships and KARDS Open tournaments.

The 2021 KARDS World Championship runner-up is Darkness, who narrowly lost out in a five-game nailbiter of a series in the finals against his teammate and friend Jking7. He is followed by Viebator in third place after his amazing run in the world championship came to a halt against Jking7 when he was unable to pull off his game-ending combo before succumbing to the relentless pressure of Jking7’s British Air deck. In fourth place, we have Bison, the dark horse of the competition, putting up an impressive showing against both Viebator and Jking7 in the lower bracket before becoming the first player to exit the Grand Finals in Iceland.

This means the final bracket stands like this.



We are extremely grateful to the players for undertaking the journey of traveling during a pandemic to create a truly unforgettable KARDS World Championship filled with amazing matches, excitement and great plays!

[h3]Relive the action![/h3]

You can already relive all of the action of the KARDS 2021 World Championship Grand Finals on our YouTube channel.

KARDS 2021 World Championship Grand Finals Day 1

https://youtu.be/phVu43sI52Y

KARDS 2021 World Championship Grand Finals Day 2

https://youtu.be/794U_Qw5udA

Check out the live recordings to feel all the highs and the lows of an unforgettable World Championship weekend!

[h3]The fun is not over yet![/h3]

Just before the Holidays, more specifically the 19th of December, we will be finishing the competitive year with a bang! The finals of the final Officer Club Championship of the year will take place that day, starting from 13:00 GMT. Keep your eyes peeled for more information!

[h3]Kicking 2022 off with a bang![/h3]

January will already be an action filled month for competitive KARDS with the first OCC of 2022, a special Invitational tournament for our top Chinese players and the first qualifier for the KARDS Open XI!

Make sure you follow us on social media and check regularly back here to not miss out on anything related to KARDS!

KARDS Facebook - https://www.facebook.com/KARDSccg

KARDS Twitter - https://twitter.com/KARDSccg

KARDS Discord - https://discord.gg/kards

KARDS Kaihei (CN) - https://kaihei.co/8GlMiN

2021 KARDS World Championship $10.000 Grand Finals - How to watch?





Achtung! Calling all KARDS Players!

This is not a drill!

The 2021 KARDS World Championship Grand Finals are happening this weekend! Below you will find all the details needed to catch all the action over the weekend and get in with your own chance to win some goodies!

[h2]The Broadcast & Giveaways[/h2]

All the action from the 2021 KARDS World Championship Grand Finals will be broadcast live, for your viewing pleasure on all of our channels (Twitch, Youtube, Facebook and Steam)! Most of the action will be happening on Twitch, because during the broadcast each day viewers will be able to enter a giveaway for packs, draft tickets and equipment simply by typing “KARDSWORLDS2021” in chat!

The 2021 KARDS World Championship Grand Finals broadcasts will happen on the 4th and 5th of December, starting at 13:00 GMT each day.

Tune in at 13:00 GMT on the 4th and 5th of December right here: www.twitch.tv/kardsccg

[h2]The Broadcast Team[/h2]



As always we have an ace team of commentators and analysts to bring you all the insights, knowledge and hype needed for a great time!

This time around, for the first time in the history of KARDS, the entire broadcast team will be physically present in the World Championship studio in ReykjavĂ­k Iceland!

[h2]The finalists[/h2]

For the Grand Finals we have four veterans of the game facing off for the ultimate title in KARDS, the title of World Champion!

[h3]Viabator[/h3]

Viabator is a veteran of the game, having placed 2nd in the first two seasons of KARDS ever held. Viabator stormed his way to a decisive season win during the third season of KARDS in June 2019. Having reached the pinnacle of the game at the time, Viabator took an extended break only returning recently, “just in time to win worlds”, as he says in his own words.

[h3]Jking7[/h3]

Jking7 is a familiar name for anyone that has followed KARDS for the past couple of years. Having won 15 seasons of KARDS or around 48% of all KARDS seasons that have been played, no player wants to stare across the battlefield and see Jking7 as his opponent. He has also proven himself in a tournament setting and is currently tied for the most Officer Club Championship wins in KARDS history, having secured the title four times.

[h3]Darkness[/h3]

Darkness is another long standing veteran of the KARDS scene, having placed near the top of the ladder more often than not and has secured himself three season wins. Darkness is a decorated tournament player as well, having won back to back KARDS Opens when they first began and secured himself in the top 8 of the Officers Club Championship on multiple occasions. Darkness is a prolific streamer (twitch.tv/darkness4gaming) and one of the more popular content creators in KARDS, allowing those interested to peek inside the brain of a top KARDS player.

[h3]Bison[/h3]

Bison is the “youngest” player of the four in terms of time spent in KARDS, having played since February 2020 but he has been a regular near the top of the ladder in recent months. Bison might not have a season or tournament win under his belt, but this fired up Frenchman is coming for the win in the World Championship Grand finals.

[h2]Special Offers[/h2]

Inspired by any of the decks in the World Championships? To celebrate the World Championship Grand Finals, we will be introducing special offers for each of the main nations. Each bundle contains wildcards and an officer pack for that nation. Don't miss out on the chance to steal a t and craft your deck. The offers are available in the in game shop during the Grand Finals weekend.



Make sure you don’t miss out on anything - Follow us on social media!

KARDS Facebook - https://www.facebook.com/KARDSccg

KARDS Twitter - https://twitter.com/KARDSccg

KARDS Discord - https://discord.gg/kards

KARDS Kaihei (CN) - https://kaihei.co/8GlMiN

December Update - More deck slots and bug fixes



Best KARDS community,

With great delight, we released a new patch on December 2nd to bring more deck slots and fix several bugs.

We are also preparing for the Grand Finals of the World Championship this weekend (more on this in a separate article) and the upcoming Winter Holidays.

All feedback is appreciated and most welcome. Please use the comments below or join us on the KARDS Discord.


[h2]IMPROVEMENTS & CHANGES[/h2]
  • The number of available deck slots has been increased from the previous 20 to now 30.
  • Cards that trigger on Deployment effect (i.e., the card has "Deployment:" in the text ) now always trigger, even if the Deployment effect doesn't do anything.
  • The wording on [Royal Ulster Rifles] has been updated (functionality stayed the same) to clarify how this card is working. (Old "Damage dealt to your HQ is dealt to ROYAL ULSTER RIFLES instead" to new "When your HQ is damaged, deal that amount of damage to this unit instead.")


[h2]BUG FIXES[/h2]

[h3]General bug fixes[/h3]

  • Using [Exploit the Gap] with only one unit left was not working correctly. Fixed.
  • In some cases, [Root Out The Enemy] in conjunction with the retreat mechanic was not working correctly. Fixed.
  • In some cases, [Observer Corps] didn't lower the cost of cards. Fixed.
  • In some cases, applying and removing buffs on units affected by [Confusion] didn't work correctly. Fixed.
  • [Confusion] sometimes confused also the Daily Mission counters. Fixed.


[h3]Visual bug fixes (gameplay function worked correctly):[/h3]

  • The bomber animation sometimes confused the sides and flew over the wrong side of the board. Fixed.
  • When attacking multiple times in a row, an incorrect defense value could be displayed on a card. Fixed.


We welcome your feedback! Please use the comments below or join us on the KARDS Discord.