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Deck of the Week

Hello KARDS Community!

Welcome to the second edition of the Deck of the Week, a weekly article where we look at a player submitted deck and break it down into details. The point of the series is to bring to the surface all kinds of fun, effective and in-meta decks so players looking for direction can know what to strive for.



As always, this wouldn’t be possible without the amazing support and passion from you guys in the community, and if you want to submit your own deck for the chance to be featured in the coming weeks, please fill out the Deck of the Week suggestion form.

Now, without further ado, let’s check out the Deck of the Week, this time submitted by Private Paul.

We have a USA and German mid range deck, this one requires a bigger card collection than our first deck but can be extremely effective and fun to play!

Originally posted by Opiate_Dream_Tyrant

FearSomeFew
Major power: USA
Ally: Germany
HQ: CHERBOURG

USA:
2x (1K) 10th ENGINEERS BATTALION
1x (1K) 593rd JASCO
2x (1K) 109th COMBAT ENGINEERS
1x (1K) PATTON
2x (2K) IN THE NAVY
2x (2K) 99th INFANTRY BATTALION
1x (3K) M24 CHAFFEE
3x (3K) M16 HALF-TRACK
3x (3K) 1st MARINES
4x (4K) M4 SHERMAN
2x (4K) M4A1
2x (5K) WE CAN DO IT!
1x (5K) 101st AIRBORNE
1x (6K) STRATEGIC BOMBING

Germany:
3x (2K) PANZER 35(t)
3x (3K) NEBELWERFER 42
3x (5K) HUMMEL
3x (6K) PANZER IV F2

IMPORT CODE:
%%51|dkbBcYcpbE;cscrbtcFd3bQ;4p4icVcx484x;d4


According to Private Paul, here are the most important things to know about the deck.

[h3]How would you classify this deck?[/h3]
Midrange - It has some crucial early units that get the game to turn 3 or 4 and then you can take over with the units that force the opponent to retreat.


[h3]What are the key cards of this deck?[/h3]
This deck is all about the retreat mechanism and the key cards are every single one of the 11(!) units that make an enemy retreat as well as the M4 Sherman and We Can Do It! For card draw and buffing your units.


[h3]What are the key strengths of this deck?[/h3]
First and foremost this deck is very unit heavy, meaning you are very unlikely to find yourself without a play to make on every turn.

The second strength is getting and keeping board control with all the units that force the enemy to retreat or can effectively trade on the board. This is particularly good against order heavy decks that rely on very few big units to stall out the game, as you are able to force it back into their hands over and over. So once you get control over the board it is really hard to take it away from you.

Private Paul notes that even though this deck is fairly expensive to build, the 11 units that make you retreat are the true core here and they only cost 400 resources to build and can be great fun in multiple types of decks.


[h3]What are the main weaknesses of this deck?[/h3]
The biggest weaknesses of the deck is against area of effect orders that pin or deal damage like Carpet Bombing or Naval Operation and decks that are faster than you at getting the frontline, as this will limit the effectiveness of the retreat mechanism.


[h3]What are the key points playing this deck?[/h3]
You want to find your cheap infantry and Panzer 35(t) units as early as possible and wrestle control of the frontline from the opponent, this will allow you to draw the cards and get the kredits needed to secure board control and start your offense.

After that you can start playing your retreat units like the 99th Infantry Battalion and the M16 Half-Track and build up your board and pressure.

Now you want to look for any opportunity to get the 2 for 1 trade (kill 2 enemy cards with a single card) and when you can’t effectively trade you force the unit to retreat and keep your unit and Kredit advantage going.

[h3]How and when do you utilize the key kards?[/h3]
There are no major key cards in the deck, they all play into the same strategy. So in general you just want to play your cheaper units first for board pressure and look for opportunities to get your bigger units out where they can’t be immediately traded and you can use them to continue your pressure on the board.

Pro tip from Private Paul: Don’t hoard cards in your hand, you don’t need more than 2 cards for the same job in your hand so it’s fine to use your retreat units, don’t be shy!


[h3]How do you mulligan? [/h3]
You want to find your cheap infantry units like Jasco and Combat Engineers and a Panzer 35(t) in the mulligan if at all possible. This is probably the fastest way to secure the frontline and will get you to turn 4 or 5 where you can start playing units that force the opponent to retreat.

In general in the mulligan you want to get rid of everything that costs more than 3 Kredits. Even though those Shermans might seem tempting, resist!


[h3]Additional comments[/h3]
First off, this is quite an expensive deck and this exact version of the deck will be hard to build for a large portion of the playerbase. But a lot the cards in the deck aren’t essential to the type of deck, as Private Paul himself mentions above the core 11 cards just cost 400 resources to craft.

Cards that can easily be replaced without impacting the forced retreat strategy include for example, M24 Chaffe, Patton, 101st Airborne, 10th Engineers, and In The Navy. So look for lower rarity cards with similar stats and deployment cost to build this deck for cheaper.

Then we get to the second comment, this deck can struggle taking and maintaining frontline control against decks that take the frontline faster. So adding in units like the 5th Infantry Regiment, other cheaper cards like Naval Bombardment can help with securing and keeping the frontline, especially for decks that need to replace some of the more expensive Special and Elite cards.

And there we have it, a fun and creative deck centered around the retreat mechanic for you to experiment around with! What do you think about this deck? Let us know in the comments along with what you would change or what deck you are currently running!



And there we have it, a fun and creative deck centered around the retreat mechanic for you to experiment around with! What do you think about this deck? Let us know in the comments along with what you would change or what deck you are currently running!

You can also take part in conversations around deck building and ask for assistance in our Community Discord.

D-Day event 2020 - Wave 2 completed

The KARDS D-Day commemoration event 2020 is in full swing with the second wave (which was Monday - Wednesday) completed!

The third wave of our D-Day event is live right now. Take part!




[h3]Success in Wave 2[/h3]
Continued success! The KARDS community has successfully completed all objectives of the second wave after already completing the first wave a few days ago. This event turns out to become a major success. Well done! As a result of this community effort, everyone who was logged in at some point during this second wave has received the reward of 1 card pack (Allegiance set) and 2 gold.

The rewards have been added to all eligible players on June 11th at 10:00 UTC. Eligible is everyone who was logged in to KARDS at any point between Monday and Wednesday (midnight to midnight UTC).

Now, another tough challenges awaits with Wave 3. Keep up the excellent work, and enjoy this community event! Please also use our feedback form and let us know what you think about this event.

[h3]Background info[/h3]
D-Day was the most massive seaborne invasion in history and started with the Normandy landings on Tuesday, June 6th, 1944. D-Day began the liberation of France (and later western Europe) and laid the foundation for the Allied victory on the Western Front.

We commemorate this historical event in KARDS with our first series of community-wide challenges.

[h3]Contribution and progression[/h3]
During this period, the community receives a new objective every day. The daily goal is the same for everyone, this is a community event after all, and ties into the actual events of D-Day.

The progression bar, which you can see in the community event window, shows the whole community's total progress towards the daily objective - it does not reveal your individual progression (there was some confusion about this).

[h3]How to participate[/h3]
You participate in the event by doing what the objective states each day. Just play KARDS and keep the daily objective in mind.

The D-Day challenges go over ten days which are grouped into three waves and a final day:
  • First wave: Friday - Sunday (June 5th - 7th) - COMPLETED 🎖️
  • Second wave: Monday - Wednesday (June 8th - 10th) - COMPLETED 🎖️
  • Third wave: Thursday - Saturday (June 11th - June 13th) - Ongoing
  • Final day: Sunday (June 14th) - Upcoming


Important! 👉 Each day starts at 00:01 UTC and ends at 23:59 UTC.
Important! 👉 To get the rewards from a wave, you have to be logged in at least once during that wave.

[h3]Reward payouts[/h3]
These community challenges span ten days and introduce exciting fun while connecting you to the historical events of D-Day.

While the focus of this event is on the historical connection and commemoration of D-Day, rewards are nonetheless good to have.

The community will receive rewards for completing the objectives of each wave. Since each wave lasts for three days, the community can complete up to three daily goals per wave. The rewards will be paid out only if all three challenges per wave have been completed.

Rewards for completing the first two waves have been delivered to your account already (if you have been logged on at some point during Wave 1 and/or Wave 2).

Rewards will be automatically delivered to your account for the next (work) day.
  • Reward payouts for the first wave: Monday, June 8th - DELIVERED 🎖️
  • Reward payouts for the second wave: Thursday, June 11th - DELIVERED 🎖️
  • Reward payouts for the third way and the final day: Monday, June 15th


Important! 👉 Only if you have been logged in to play KARDS during a wave will you receive the rewards from this wave.

Please also use our feedback form and let us know what you think about this event.

Have fun with this event, and good luck with the D-Day challenges!

KARDS "Coach a Dev" with Blue_Blast and Olikrummi

Hello Kards community!

It is time for our second collaboration with Kards community creators with the next installment of the Coach a Dev series.



[h3]Previous session[/h3]
We kicked things off last week when Spooz coached Olikrummi on how to build a deck and find success on a brand new account without buying a lot of packs, if you’d like to watch the VOD from that session you can find it here:

https://www.youtube.com/watch?v=XTuaYIED-mU

[h3]Next Coach a Dev: June 10th at 16:00 UTC with Blue_Blast[/h3]
The next Coach a Dev session will take place on Wednesday the 10th of June at 16:00 UTC featuring a very special guest and arguably one of the most experienced Kards players in the world, Blue_Blast! In this session we will be focusing on learning how to draft and really make that game mode help you build your collection in a fun way.

If you don’t know who Blue_Blast is we highly recommend you check out his stream and social media channels for high quality Kards content!

Twitter: @ThomasHerkenhof

Twitch: www.twitch.tv/Blue_Blast_


[h3]Become a Master of Draft[/h3]
During the stream, Blue_Blast will coach Ólafur “Olikrummi” Steinarsson on the ins and outs of the draft mode, from selecting main and ally nations, building your deck and how to get those 7 wins and maximum prizes! This broadcast should be full of information for players wanting to get the most out of their draft experience and build their collection fast and effectively.

[h3]Special giveaway[/h3]
To put your newly gained knowledge about mastering Draft to good use, Olikrummi will have a giveaway during the live stream. Join the live stream; you might get one of the free draft tickets to be handed out during the stream.

Tune in to the live broadcast on Wednesday the 10th of June, from 16:00-19:00 GMT on the official KARDS Twitch channel www.twitch.tv/kardsccg, www.facebook.com/kardsccg and on our Steam store page. You can also check out Blue_Blasts POV on his stream at www.twitch.tv/Blue_Blast_.



D-Day event 2020 - Wave 1 completed

The KARDS D-Day commemoration event 2020 is in full swing with the first wave (which was Friday - Sunday) already completed! The second wave of our D-Day event is live right now. Take part!




[h3]Success in Wave 1[/h3]
Great success! The KARDS community has successfully completed all objectives of the first wave. Well done! As a result of this community effort, everyone who was logged in at some point during this first wave has received the reward of 1 card pack (Base set) and 2 gold.

The rewards have been added to all eligible players on June 8th at 9:00 UTC. Eligible is everyone who was logged in to KARDS at any point between Friday and Sunday (midnight to midnight UTC).

Now, the next challenges already await with Wave 2. Keep up the excellent work, and enjoy this community event! Please also use our feedback form and let us know what you think about this event.

[h3]Background info[/h3]
D-Day was the most massive seaborne invasion in history and started with the Normandy landings on Tuesday, June 6th, 1944. D-Day began the liberation of France (and later western Europe) and laid the foundation for the Allied victory on the Western Front.

We commemorate this historical event in KARDS with our first series of community-wide challenges.

[h3]Contribution and progression[/h3]
During this period, the community receives a new objective every day. The daily goal is the same for everyone, this is a community event after all, and ties into the actual events of D-Day.

The progression bar, which you can see in the community event window, shows the whole community's total progress towards the daily objective - it does not reveal your individual progression (there was some confusion about this).

[h3]How to participate[/h3]
You participate in the event by doing what the objective states each day. Just play KARDS and keep the daily objective in mind.

The D-Day challenges go over ten days which are grouped into three waves and a final day:
  • First wave: Friday - Sunday (June 5th - 7th) - COMPLETED 🎖️
  • Second wave: Monday - Wednesday (June 8th - 10th) - Ongoing
  • Third wave: Thursday - Saturday (June 11th - June 13th) - Upcoming
  • Final day: Sunday (June 14th) - Upcoming


Important! 👉 Each day starts at 00:01 UTC and ends at 23:59 UTC.
Important! 👉 To get the rewards from a wave, you have to be logged in at least once during that wave.

[h3]Reward payouts[/h3]
These community challenges span ten days and introduce exciting fun while connecting you to the historical events of D-Day.

While the focus of this event is on the historical connection and commemoration of D-Day, rewards are nonetheless good to have.

The community will receive rewards for completing the objectives of each wave. Since each wave lasts for three days, the community can complete up to three daily goals per wave. The rewards will be paid out only if all three challenges per wave have been completed.

Rewards for completing the first wave have been delivered to your account already (if you have been logged on at some point during Wave 1).

Rewards will be automatically delivered to your account for the next (work) day.
  • Reward payouts for the first wave: Monday, June 8th - DELIVERED 🎖️
  • Reward payouts for the second wave: Thursday, June 11th
  • Reward payouts for the third way and the final day: Monday, June 15th


Important! 👉 Only if you have been logged in to play KARDS during a wave will you receive the rewards from this wave.

Please also use our feedback form and let us know what you think about this event.

Have fun with this event, and good luck with the D-Day challenges!

Deck of the Week

Hello KARDS Community!

Welcome to the first edition of the Deck of the Week, a weekly article where we look at a player submitted deck and break it down into details. The point of the series is to bring to the surface all kinds of fun, effective and in-meta decks so players looking for direction can know what to strive for.



As always, this wouldn’t be possible without the amazing support and passion from you guys in the community, and if you want to submit your own deck for the chance to be featured in the coming weeks, please fill out the following Deck of the Week suggestion form.

Now, without further ado, let’s check out the Deck of the Week, this time submitted by Opiate_Dream_Tyrant we have a Japanese and German burn deck, one of the all-time Kards classics that is fairly cheap to build but extremely fun and effective!

Originally posted by Opiate_Dream_Tyrant

Deck of the Week
Major power: Japan
Ally: Germany
HQ: HSINKING

Japan:
4x (1K) 34th INFANTRY REGIMENT
3x (1K) 15th CAVALRY REGIMENT
3x (1K) TYPE 93
4x (1K) RISING SUN
4x (2K) AKITA REGIMENT
1x (3K) 2nd RAIDING BRIGADE
2x (3K) AMPHIBIOUS ASSAULT
4x (3K) MITO REGIMENT
2x (4K) Ki-43 HAYABUSA

Germany:
3x (2K) PANZER 35(t)
2x (2K) ENCIRCLEMENT
2x (2K) 22. INFANTRY REGIMENT
2x (3K) BLITZKRIEG
3x (4K) AIR BLITZ

IMPORT CODE:
%%31|6B;2Y3Q5u2S6Q;6x7l4p2O;6D5Z6L72


According to Opiate_Dream_Tyrant, here are the most important things to know about the deck.

[h3]How would you classify this deck?[/h3]
Full on aggressive - It takes the frontline and hits face and then finishes with direct damage.


[h3]What are the key strengths of this deck?[/h3]
It brings a fast start to the game and then has direct damage that allows it to ignore the enemy board after the initial rush if you end up losing board control.


[h3]What are the main weaknesses of this deck?[/h3]
It is really dependent on getting the frontline early. If you don’t, you are in big trouble. It can also run into problems against decks with a lot of heal that can outheal the burn.


[h3]What are the key points to playing this deck?[/h3]
The best part about playing this deck is that it is fairly cheap, so anyone should be able to build it and play it within a few days of getting the game! To lower the cost even further, you can substitute Encirclement (a special order) with smaller units with blitz to help you maintain control of the frontline and put on the pressure, and you can replace the 2nd Raiding Brigade with another infantry unit or a third Amphibious Assault for the additional removal.

Additionally, since your games are generally over pretty fast so you can get a lot of games in a short amount of time. When playing, you always want to think about how you can secure the frontline and deal damage to the enemy HQ at the start of the game and then look for your direct damage cards to finish the enemy off.


[h3]How and when do you utilize the key kards?[/h3]
The key cards are 34th Infantry Regiment, Mito Regiment, Panzer 35(t), and Air Blitz.

You’ll want to utilize your 34th Infantry Regiment right at the first turn, so look for it in the mulligan. And then the Mito Regmient and Panzer 35(t) should be played as soon as possible and in a way they deal the maximum amount of damage to the enemy HQ.


[h3]How do you mulligan? [/h3]
Again, this deck is all about that 34th Infantry Regiment. With the 1 kredit cost to deploy and 0 operating cost, this is the card that will get you control over the frontline early and ultimately make it possible for you to win the game!

So when you mulligan, get rid of anything that isn’t the 34th Infantry Regiment or the 15th Cavalry Regiment. If you have either or both of these cards, let everything else go and look for Panzer 35(t), Rising Sun, and Encirclement as complimentary starting cards with the 34th or 15th Regiments.


[h3]Additional comments[/h3]
Overall this is a fairly strong deck that doesn’t cost a lot. There are obvious opportunities to improve on the deck with Special and Elite cards as your collection, grows but this should be a good target deck for players wanting to get a flying start.

The deck does sacrifice a little early speed for late-game reach only including the 34th Infantry Regiment and the 15th Cavalry Regiment infantry units that can trigger a 0 operating cost Panzer 35(t) on the second turn, something that can really snowball a game. Instead it relies on orders and units like Air Blitz, Mito Regiment, and Hayabusa to deal the final HQ damage without having to reach the HQ directly with your units.

Alternatively, you can play units like 33rd Recon and 41st Bicycle Regiment for a deck that plays faster early but doesn’t have as good a backup plan if the initial burn doesn’t work out.

And there we have it, a super effective, cheap, and fast deck directly from Opiate_Dream_Tyrant.


What do you think about this deck? Let us know in the comments along with what you would change or what deck you are currently running! You can also take part in conversations around deck building and ask for assistance in our Community Discord.