Update (v1.1.0)
Hi everyone!
I've released the game's first patch (v1.1.0). Mostly some fixing and improvements, but there is a little bit of new content as well. Note that the in-game number still says v1.0, but this is an error and will be fixed in the next update(s). Patch notes below!
[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
[h3]Changes & Improvements[/h3]
[h3]Bug Fixes[/h3]
- Felix
I've released the game's first patch (v1.1.0). Mostly some fixing and improvements, but there is a little bit of new content as well. Note that the in-game number still says v1.0, but this is an error and will be fixed in the next update(s). Patch notes below!
[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
- Added a new post-game side quest and a new item (true ending only)
- Added pause descriptions to Crystal Steppe Ruins and Urudia
[h3]Changes & Improvements[/h3]
- Optimized waterfalls and water surfaces a little bit, which might improve performance in areas that have a lot of water. They might tile slightly worse, but I think the change is worth it
- Music should no longer be reset when the game tries to change music to the track that's already playing (ex: when exiting the Little House in Grassfields)
- Replaced a few previously locked doors in Grassfields and Swamplands with un-interactible doors to avoid confusion
- Visually improved the Swamp Shack and the Swamplands barn
- Slightly updated the credits
[h3]Bug Fixes[/h3]
- Fixed a map error in Memory Zone that let you go out of bounds
- Fixed a spot in Blue Corridor where you could get stuck below a moving block
- Fixed some minor map errors in Crystal Steppe
- Fixed a few typos and updated some text
- Felix