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Update (v1.1.0)

Hi everyone!

I've released the game's first patch (v1.1.0). Mostly some fixing and improvements, but there is a little bit of new content as well. Note that the in-game number still says v1.0, but this is an error and will be fixed in the next update(s). Patch notes below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a new post-game side quest and a new item (true ending only)
  • Added pause descriptions to Crystal Steppe Ruins and Urudia


[h3]Changes & Improvements[/h3]
  • Optimized waterfalls and water surfaces a little bit, which might improve performance in areas that have a lot of water. They might tile slightly worse, but I think the change is worth it
  • Music should no longer be reset when the game tries to change music to the track that's already playing (ex: when exiting the Little House in Grassfields)
  • Replaced a few previously locked doors in Grassfields and Swamplands with un-interactible doors to avoid confusion
  • Visually improved the Swamp Shack and the Swamplands barn
  • Slightly updated the credits


[h3]Bug Fixes[/h3]
  • Fixed a map error in Memory Zone that let you go out of bounds
  • Fixed a spot in Blue Corridor where you could get stuck below a moving block
  • Fixed some minor map errors in Crystal Steppe
  • Fixed a few typos and updated some text


- Felix