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Update (v1.2.3)

Hi everyone!

I've released version 1.2.3. For this update I've fixed more things, rebalanced some more bosses, and gave a majority of the game's bosses sped up attack patterns on Hard/Brutal difficulties. Brutal difficulty now also has a special death counter. Changelog below!

[h2]Patch Notes[/h2]
[h3]New Stuff[/h3]
  • Added a death counter to Brutal difficulty, so now you can see how many times you've died during a Brutal playthrough


[h3]Changes & Improvements[/h3]
  • Made the map screens a little less saturated and less bright, to make them a little easier on the eyes
  • Four special NPCs around the game world will now offer some useful tips in addition to their existing dialogue, such as the weapon order feature, dialogue skip feature, the machinejump trick, and how to find secrets
  • Made Crazed Robot, Bravio, Mega Slime, Nanyar, Komo, Oreen, and several other bosses harder on Hard and Brutal difficulties. They move faster, attack faster, etc. Just to introduce some more challenge on higher difficulties and make it a little more than just higher damage taken
  • Made Crazed Robot's SFX a little lower in volume and buffed it's HP from 170HP to 200HP
  • After teleporting, X01 will no longer be able to damage you immediately as his contact damage hitbox should be slightly more delayed. This should prevent him from teleporting on top of you and hurting you before you can get away
  • The Knight Duo boss should now attack slightly faster overall, and each knight has 50HP more (from 400HP total to 500HP). Mostly as this boss is skippable so it can afford to be a little harder
  • The Phantooris boss now has 425HP instead of 375HP, and will attack faster at lower HP
  • Made the projectiles of the standard final boss not as easy to destroy, forcing you to dodge them or reflect them
  • The Pit Demon boss now has 700HP instead of 650HP


[h3]Bug Fixes[/h3]
  • Fixed a game-breaking bug on the pause menu where you could swap your weapon to an empty slot and permanently break your weapon order
  • Fixed a respawn bug in the Factorium
  • Fixed a minor collision error in the Factorium


- Felix