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Super Gear Quest News

Update (v1.3.5)

Hi everyone!

I've released SGQ v1.3.5. More fixed and stuff, but also some QoL and improvements in general. Should fix a few annoying things and make some stuff overall better. One example is that you can't waste item drops at full health and ammo anymore, and stuff like hitbox changes! Another game-breaking bug was also found and has been patched. Patch notes below!

[h2]Patch Notes[/h2]
[h3]Improvements[/h3]
  • You can no longer pick up hearts or missiles when you have max health or ammo. This should make it impossible to waste item drops!
  • Improved the collision on multiple enemy projectiles
  • Made more projectiles reflectable
  • Improved layering and minor things in some areas
  • Made sure a boss in Urudia can't hurt you when it quickly disappears and reappears

[h3]Bug Fixes[/h3]
  • Fixed a major bug in Energy Zone where you could skip a boss fight and get stuck
  • Fixed an exploit with a boss in Blue Corridor
  • Fixed some places where you could skip certain cutscenes by flying over the triggers


- Felix

Update (v1.3.4)

Hi everyone!

I've released SGQ v1.3.4. Mostly some adjustments and fixes!

[h2]Patch Notes[/h2]
[h3]Improvements[/h3]
  • Changed some platforms in the Haunted Chateau Balcony to be more visually distinguishable

[h3]Bug Fixes[/h3]
  • Fixed a bug where the victory message after a secret boss in the Haunted Chateau wouldn't display properly
  • A previous attempted fix on a bugged door in Blue Corridor didn't work, although this time it should be fixed and working properly
  • Fixed an issue where some Avatar Duo levels could get you stuck with boost pads in very specific spots
  • Fixed a minor respawn bug in Haunted Chateau


- Felix

Update (v1.3.3)

Hi everyone!

I've released SGQ v1.3.3. Another small update, which mainly adjusts the end-game difficulty.

[h2]Patch Notes[/h2]
[h3]Improvements[/h3]
  • The final area now has more health refills on Normal difficulty and lower
  • The final area now has a little less instant kill spikes, and some spots have been made slightly easier
  • The true final boss now has a little bit less HP in a few of it's earlier phases


- Felix

Update (v1.3.2)

Hi everyone!

I've released SGQ v1.3.2. This is a small update mainly about fixing a few new bugs that were discovered.

[h2]Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Fixed a bug where a secret door in Blue Corridor would lead to the wrong coordinates
  • Fixed a map error in Urudia Dunes that let you go out of bounds
  • Fixed a map error in Sky Facility Underside where you could see the map cut off at a specific spot
  • Fixed a bug where you could enter a door in the Grassfields during a story event where you weren't supposed to


- Felix

Update (v1.3.1)

Hi everyone!

I've released SGQ v1.3.1. This isn't a big update as it's mainly to fix a strange glitch some players have reported with a specific boss fight.. I haven't personally been able to recreate this issue (neither have any beta testers), but I've attempted a fix and made some failsafes just in case.
If you encountered this problem and were unable to continue, I recommend trying again after downloading this patch and see if it works for you. Sorry for the inconvenience!

[h2]Patch Notes[/h2]
[h3]Bug Fixes[/h3]
  • Hopefully fixed an issue with the Phantooris boss fight where the fight wouldn't start because the player couldn't turn around. Multiple failsafes have also been implemented in case any rare errors are still present (ex: the boss fight now starts automatically after 10 seconds).


- Felix