ICON-ic update, August 2019!
Hello!
Here are some real barn burners (well, maybe). And I'll try to list them all as fast as possible as I'm in a super hot-ass room for the wifi and gotta' hurry the hell up!

+New Icons for many things, including ATK, DEF, MDEF, TRAPS, GOLD, and FOOD. Looks a lot better! Additionally, these same icons are also shown on the 'Remove Gear' screen (see below).

+New Daily Bonus, "XTP Bonanza". Every August 5th & 6th. Starting a new game during this period and killing any bosses will get you an extra XTP point (for every boss killed). This can really add up nicely.

+New and Improved LOG screen. Looks better to these old eyes.

+Clerics now have an extra ability called "God's Hand". In short, being a rabbit of the cloth you will deal an extra 3 damage to any undead enemy when you whack them melee-style.
+TEN new base maps for diversity's sake!

+Opened barrels now have their little lids put off to the side, instead of dissappearing off into the void like before.
+Additionally, the Gold Coin and amount are now located on the main screen so you no longer have to go into your SELF screen just to see how much money you were carrying around.
+I found a GREAT GREAT way to swap every base map's starting point and exit ladder around randomly. This allows the player to experience any given map from the other perspective of finish to start. As somebody who's played this thing a billion years already I can tell you it completely changes everything in a good way. You'll just have to see for yourselves!
+Any door will now be locked during a Storage Floor event.
+Your FOOD level is now also shown on the SELF screen as a percentage down at the bottom to the right of the total gold carried. When it gets really low (the large apple icon on the main screen is flashing) the text will be displayed in red.
+Campfires no longer refill your hunger levels to full. Sorry, but this didn't really make logical sense as you didn't consume food at a campfire before.
+Klucka-Kaze will now reward you with 1 XTP when killed, just like a boss would. This makes him the only non-boss enemy in the game that awards XTP. Maybe I should just make him a boss someday???
+The little up arrows on the 'REMOVE' Gear icon on the subscreen flashes with a bit of white now, to help it stand out more.
+Clerics will now say something different upon entering a Graveyard Floor. Something a bit more appropriate, since they certainly don't fear undead monsters!!
+I removed the 3rd option for Full Screen display (i.e. crappy stretch option) because it was really crappy and didn't do what I wanted it to do. Also I had a problem on a buddy's computer the other day while I was testing it and the game got hung up a bit. Therefore, there's now just the Default and Large options.
+Any ATK / DEF / MDEF or TRAP score that's over 99 will be displayed as 99. The actual score itself will remain 120 or whatever but due to the new icons I had to keep it as a double digit number for space. This will most likely get noticed by high level Thieves for lockpicking / disarming traps.
+Minor graphical enhancements to some grass tiles. Because apparently I thought this was important ːsteamhappyː
----
And that's about it! Keep in mind the XTP Bonanza is August 5th & 6th for those interested.
Have a happy weekend and thank you
-Del_Duio
Here are some real barn burners (well, maybe). And I'll try to list them all as fast as possible as I'm in a super hot-ass room for the wifi and gotta' hurry the hell up!
NEW

+New Icons for many things, including ATK, DEF, MDEF, TRAPS, GOLD, and FOOD. Looks a lot better! Additionally, these same icons are also shown on the 'Remove Gear' screen (see below).

+New Daily Bonus, "XTP Bonanza". Every August 5th & 6th. Starting a new game during this period and killing any bosses will get you an extra XTP point (for every boss killed). This can really add up nicely.

+New and Improved LOG screen. Looks better to these old eyes.

+Clerics now have an extra ability called "God's Hand". In short, being a rabbit of the cloth you will deal an extra 3 damage to any undead enemy when you whack them melee-style.
+TEN new base maps for diversity's sake!
CHANGES

+Opened barrels now have their little lids put off to the side, instead of dissappearing off into the void like before.
+Additionally, the Gold Coin and amount are now located on the main screen so you no longer have to go into your SELF screen just to see how much money you were carrying around.
+I found a GREAT GREAT way to swap every base map's starting point and exit ladder around randomly. This allows the player to experience any given map from the other perspective of finish to start. As somebody who's played this thing a billion years already I can tell you it completely changes everything in a good way. You'll just have to see for yourselves!
+Any door will now be locked during a Storage Floor event.
+Your FOOD level is now also shown on the SELF screen as a percentage down at the bottom to the right of the total gold carried. When it gets really low (the large apple icon on the main screen is flashing) the text will be displayed in red.
+Campfires no longer refill your hunger levels to full. Sorry, but this didn't really make logical sense as you didn't consume food at a campfire before.
+Klucka-Kaze will now reward you with 1 XTP when killed, just like a boss would. This makes him the only non-boss enemy in the game that awards XTP. Maybe I should just make him a boss someday???
+The little up arrows on the 'REMOVE' Gear icon on the subscreen flashes with a bit of white now, to help it stand out more.
+Clerics will now say something different upon entering a Graveyard Floor. Something a bit more appropriate, since they certainly don't fear undead monsters!!
+I removed the 3rd option for Full Screen display (i.e. crappy stretch option) because it was really crappy and didn't do what I wanted it to do. Also I had a problem on a buddy's computer the other day while I was testing it and the game got hung up a bit. Therefore, there's now just the Default and Large options.
+Any ATK / DEF / MDEF or TRAP score that's over 99 will be displayed as 99. The actual score itself will remain 120 or whatever but due to the new icons I had to keep it as a double digit number for space. This will most likely get noticed by high level Thieves for lockpicking / disarming traps.
+Minor graphical enhancements to some grass tiles. Because apparently I thought this was important ːsteamhappyː
----
And that's about it! Keep in mind the XTP Bonanza is August 5th & 6th for those interested.
Have a happy weekend and thank you
-Del_Duio