December 1st Update!
Just like how my rent will be due today, so due is this next update for all of you!

The Cultist class unlock threshold is now 25% of all items found (used to be 50%) This is a huge deal, and necessary since the more items I add the harder it was to get 50%. Rejoice, cultist lover wannabes!
The Thief now can use two bows! (Short Bow and Hunter Bow). These were previously Warrior-only weapons.
I think that's everything. To be fair, half of these changes went through last night, and the other half just now. I'll for sure want to add some new things to this soon enough, but for now here's the updated total items log if you're interested:
Equin: The Lantern's Full Item Log of Spoilery & Other Nonsense
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx
Thanks and have a great Saturday!
-Del_Duio
ADDITIONS
- There's now 3 more random events possible behind Iron doors: Sleepy Time Bats, Frozen Pit, & Druid "Massage Table".
- Five new items added:
Trap Cap: The Cap is usable by any class and will award you XP for each point of trap damage taken. This can be from trapped chests or stepping on floor hazards too (eating poison mushrooms doesn't count, however.) This item can possibly also be found at a Cultist Den too.
Pig Rune: This rune is not supre rare however it can be super powerful. It grants you ATK +8 and DEF +4, however while it's equipped you'll gain hunger at a much higher rate. Aside from potentially finding it in a chest, the Pig Rune is also a possibility from the Guildmaster's "Mystery Rune" purchase option.
Porcupine Rune: A common enough rune that will damage any enemy that dares to strike you! Can also be part of the Guildmaster's "Mystery Rune" purchase option.
Zweihander: A superior class two handed sword for you aspiring warriors out there. Careful, it's heavy! (Has also been added to the possible XGA Shop stock).
Biff's Dagger: "An autographed dagger, better get your damn hands off it!". Fairly typical starting knife but also has +3 Max STM on it. Pretty commonplace throughout the early game. - Damage numbers done to you by the enemy are now outlined in black and stand out much more than before.
- The game now warns you when you're hungry as well as when you're actively starving and taking damage per step. This is done through 2 different types of Apple icon at the top left-hand side of the game screen. Consider this a great time to start looking for / eating that food!
- New gear property: Spiked Defense! Enemies who touch you in battle will take damage from your spikes. You'll know they took damage this way because the sfx is different. Some existing gear had this property added:
Spiked Cap: +1
Porcupine Rune: +1
Spiked Armor: +2
Spiked Shield: +2
Derpius: +3
Razorback Armor: +4
Best of all, this damage all stacks! Enemies will be affected by spike damage when they deal a regular attack, poison attack, shield bash, and even when they steal something off you. - New entries for the Special Screen include Anti-Magic effects, Poisoning (and how many steps of damage you'll take before it wears off), Hungry, Voracious Appetite, Spiked Defense, and Trap Damage To XP.
CHANGES

The Cultist class unlock threshold is now 25% of all items found (used to be 50%) This is a huge deal, and necessary since the more items I add the harder it was to get 50%. Rejoice, cultist lover wannabes!
The Thief now can use two bows! (Short Bow and Hunter Bow). These were previously Warrior-only weapons.

- Chances of getting a Storage Floor event were increased from 5% to 7% on floors 2 through 6. Since Hunger is now a thing it only makes sense to have these show up more often to help with your food reserves.
- The Red Lantern phase ATK bonus went from +25% to +50%. This goes for both you and the enemy.
- The Blue Lantern phase MATK bonus also went from +25% to +50%. This goes for you and your enemy's magic spells (damage / elemental type).
- The little "REMOVE" icon on the gear screen now alternates between visible and invisible, to show you the normal "[TAB] = BACK" text.
- The Butter Fingers trait now correctly lists that the character has a slightly higher chance of breaking items when used. This was always the case, it just didn't list this before specifically.
- Any food item you view in your gear screen has "EAT" as an option (used to be "USE"). These perform the same exact way, only now you'll be extra cued in when a particular item will also help you lose hunger.
- The first page of the Tutorial now has flashing arrows and a red text at the bottom letting you know you can [TAB] / press the [ B ] button to exit.
- Very first time players will be asked if they want to view the Tutorial before playing. Since this is a new addition, even people who've played the game before will now see this screen pop up upon starting a new game. It will only ever ask this once, so don't sweat it. ːsteamhappyː
- The tutorial page that explains items now lists the correct amount at 466.
FIXES

- Fixed the Iron door event for this guy. Sometimes he wouldn't show and just toss holy water on you before you knew what had happened.
- Spelling correction on the special screen for the Lightning Resistance entry.
I think that's everything. To be fair, half of these changes went through last night, and the other half just now. I'll for sure want to add some new things to this soon enough, but for now here's the updated total items log if you're interested:
Equin: The Lantern's Full Item Log of Spoilery & Other Nonsense
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx
Thanks and have a great Saturday!
-Del_Duio