One Update to Rule Them All
Because why the hell not? ːsteamhappyː
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Last but not least, the Excel spreadsheet for all the items in the game has been udpated to reflect all of the changes above:
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx
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Have a good weekend, don't forget to tune in to Equin: The Lantern this Tuesday Dec. 25th to pick up your Christmas Tree weapon!
-Del_Duio
ADDITIONS
- New Game Mode: Red Shirt:
For real crazies, you now have the option to play any run as a Red Shirt. What's it all mean? You'll forever be level 1 and never gain any experience! You'll instantly know if any run's this challenge run because your little guy will indeed be sporting a spiffy red shirt.
To play as a Red Shirt, simply select the first option on the Xtoli Points screen before going to the dungeon. Don't worry, it won't require any XTP to try. You can still spend additional XTP here to try and help boost your poor bastard's chances of making it past the 20th floor or so though! - New Mechanic: Win back your stolen items:
Now when an enemy steals an item from you, you'll have the opportunity to win it back by killing it. The catch is that you'll want to try and kill it quickly, as with each round that passes your chances to get it back go down by 30%. By default your chance to win your item back is 90%.
The icon for this is a little baggie above the monster's "ENEMY" text on its battle HUD, along with the percentage of getting your item back if it's killed during that round. Enemies that take longer than 3 rounds to kill mean your item's gone forever. Thanks to Toeli for this great idea!
NOTE: If you're a level 7+ Thief you can still attempt to steal from the enemy to get your item back, though since it's only part of its loot pool chances are you may note get your exact item back.
- - - - New Item Type: Souls. These are little ghosties that are equipped on the Rune / Misc slot. Cleric-only, Souls can alter or enhance your abilities. Thanks to reddit user Korikabu for this great idea!
- New Item: Soul of the Priest! Any Cleric who equips this soul will have his HEAL spell stamina requirement lowered from 9 to 5. HEAL spells will additionally cure the Plague status. If that wasn't cool enough, you'll get +12 max stamina just from wearing it!
- New Item: Soul of the Templar! And any Cleric who equips this soul will have his shield BASH attacks augmented to severly damage undead enemies. The damage is level-based to the tune of (Level x 3) + 0 to 3. And don't worry, it still counts as a regular shield bash which means the enemy DEF is lowered too. Am I forgetting something....? Oh yes! You'll also get ATK +5 just from wearing it!
- New Item: Bottled Water! Drink one to lessen- but not cure- the effects of plague. You can also dump it on a fire trap to put it out like the other potions (only now you don't have to waste a decent potion). More on this below.
- New Item: Skill Ring +1! A great ring that's only useable by Red Shirts trying the level 1 challenge, this grants you your class's level 4 combat skill.
- New Item: Skill Ring +2! This is even better as it grants you both your class's level 4 and level 7 combat skills. Both of these rings may show up for sale at any Cultist Den and are only equippable if you're running the Red Shirt challenge.
- Food items now have a their own icon denoting you can eat them to restore hunger (apple icon).
- Souls have a new ghost icon when viewing their flavor texts.
- 14 new base maps have been added to the mix. Hooray for variety!
- New Mechanic: Fill your Empty Bottles at ponds:
New to the game is the ability to fill any empty bottles you might have with water from a pond. In order to do this, simply walk over any one of the TRILLIONS of dungeon ponds without having a fishing pole equipped. If you also have at least one Empty Bottle in your pack, you'll be given the option to fill it with said water.
So, what's Bottled Water all about? Its main use is to lessen the effects of the DEF penalty of a plagued character. Normally when you're stricken by Plague you'll get a defense penalty between -5 and -10, which sucks of course. If you don't have a way already to cure this terrible disease (or a well isn't nearby to drink, which also cures it) you can always take a swig of Bottled Water in the meantime. Doing this will lessen your defense penalty, making it between -2 and -4.
To keep this from becoming too OP (and making items like Vitrox B totally obsolete) you can only lessen the effects of Plague through Bottled Water once. After that, you're just hydrating yourself for no good reason haha. I've also made it so that you can dump this water on webs, which will instantly disolve them.
Unlike Cauldrons which can only be drawn from once, you can fill as many bottles as you own with pond water. Get a good supply going for the road ahead to keep yourself feeling better or just use them to put out fire traps. Thanks to Toeli for this great idea!
NOTE: If the floor's water supply has already been polluted by you when you dumped a Black Potion into a pond then when you go to fill your bottle you'll get a Stagnant Water instead. Might be a good idea if you're playing the Cultist, actually..

CHANGES
- The "Easy Peasy" XTP reward has been replaced with the "Red Shirt" option.
- Runes now no longer have a level restriction. Hoorah!
- A small Lantern icon is now displayed on the character select screen. This shows which color phase that particular class will gain that particular effect. Thanks to ROGUELove for the feedback that led to this!
- When the lantern changes phases to the color your class gets his special effect a text pop up will now also appear (like the one pictured for Wizards, blue = Spell Boost). Thanks to ROGUELove for the feedback that led to this!
- Controls screen now shows you can also use the D-Pad as well as gamepad analog stick to play.
- Drinking a beer at a guild restores a minor amount of hunger now. Thanks to Toeli for this great idea!
- Soul of the Priest & Soul of the Templar have been added as possible stock options for the XGA Shop (i.e. Red Phase shop w/ the blue knight shopkeeper).
- All items that give XP upon usage now tell the player they won't work if you're playing a Red Shirt level 1 challenge.
- Polluting a pond with a Black Potion now changes the water to look as dirty and gross as it really is.
- Changed one of the guild tips about the Hit Streak to one concerning the new 'Win Back stolen item' mechanic. This isn't too bad because the HST tip has been part of the Tutorial section for a while now.
- The enemy battle HUD was lowered and re-arranged to incorporate the new 'Win Back Stolen Item' icon.
- The 'Refuses to Flee' trait for Clerics has been name-changed to 'True Faith'.
- The Tutorial page for items and the Items Found Log have all the info and etc. to accomodate the 485 items in the game now.

FIXES
- Fixed a very rare and strange bug where getting both a Coven and Icebox floor allowed you to walk into any monster, trigger a fight & somehow instant win it (!) Double-checking my code I discovered I had forgotten to include a catch so that Icebox & Coven floors couldn't co-exist. Yikes!
- Worms now no longer act like Sea Urchins while in your pack (the enemy would take 3 damage when they touched you.
- You can now enter Cultist Dens while afllicted with plague as was originally intended.
- The text pop up that appears when you carve meat from a kill after battle now no longer almost instantly disappears.
- Some of the newer items were not properly updating in the Items Found Log. They will now.

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Last but not least, the Excel spreadsheet for all the items in the game has been udpated to reflect all of the changes above:
http://www.dxfgames.com/ETL_ITEMLIST2018.xlsx
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Have a good weekend, don't forget to tune in to Equin: The Lantern this Tuesday Dec. 25th to pick up your Christmas Tree weapon!
-Del_Duio