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Equin 2: The Warren Peace

Lot of stuff this week!

Equin 2: The Warren Peace


  • Made the official title public. I love me some puns.

  • Started (and basically finished) the 3rd playable dungeon area, a crypt of all things. Undead are SCARY.

  • The Crypt's floors have a high chance to be in complete darkness. Additionally there's a ~20% or so chance for that floor's water supply to be polluted right off the bat.

  • New enemy ability to heal themselves. Luckily not every enemy can do this.

  • New enemy "blood bat", which can morph into a vampire in mid-battle. These guys are super strong if they change form. They have a unique battle option called bloodlust where (if active) they will heal 25% of their max HP whenever they touch and damage you. Vampires came out great. Tweening animation and everything, and it doesn't look like shit to boot!

  • Lots of new mundane items like the Painted Shield and Studded Leather armor. The armor has some flavor text about everyone's favorite movie bar, of course:

    [previewyoutube][/previewyoutube]

  • Vampires can now potentially drop their fangs. These can be used to give you their bloodlust effect for yourself!

  • A couple new rares including a Bloody Chain (necklace) which protects you vs. that vampire's draining attack. As a true roguelike fuck you to the player this will also nullify the effect of a Vampire's Fang if you go to use it on yourself while the chain is equipped. So don't do that.

  • Spazz Weed is back! However this time it has only one effect. It'll make you super paranoid, which raises your Hit and Evade % by a ton, at the cost of potentially bugging out in battle (and losing your turn). Unlike other consumables, you'll need a torch in your pack to burn it in order to work.

  • Old campfires can be restarted by using up a torch as well, and dumping a bottle of Fire Water will do the same thing. More examples of how a single item can have more than a single usage.

  • I'm bringing back ETL's Time Bomb floor events only this time I'm tying it to an enemy of sorts. So you can still try and escape the floor before the bomb goes off and kills you OR you can locate the actual bomb itself and attempt to disarm it in battle. Each round that passes where you don't disarm it makes the bomb more and more unstable, which may explode and kill you earlier than expected. But overall I like this new mechanic a lot. Choices, am I right??


There is certainly more, but I can't remember. It's coming along pretty great!

I don't have screenshots of any of this stuff right now, you will have to take my word for it.

EDIT: Yeah I do!

A timebomb event in action

This cleric fears not the Crypt! Well, maybe a tad. He still has his starter wooden club.

Thanks!

Dave / Del_Duio