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Equin 2, Event Rooms

Hello!

I'm working on making some random events for the Equin sequel, and have several that are pretty funny / unique. How it works is you'd enter a special door (may or not appear on any given floor) and it randomly chooses from X amount of events to display.

Further, there can be either 2 or 3 different actions the player can choose this time around (vs. the simple "yes" or "no" in Equin: The Lantern). What's cool is that I can tie the possible choices to stat checks or even player class now, since it's been built from the ground-up.

Some examples:

  • You find a locked golden chest w/ an especially dangerous trap. You can either leave it alone or attempt to disarm it (uses DEX x 5%) If you disarm it you'll get a random piece of rare gear that's either pre-upgraded +1 or +2. Failure to pick the lock may very well kill you, but at least you'll get the choice for either.

  • A confused wizard is here with two types of potions. He says that one is a healing potion while the other is undoubtedly a deadly poison. He wants you to choose which is the healing potion with the caveat that you have to take the first sip. - Now what makes this one kind of cool is the game checks to see if you yourself are also a Wizard character and if so your choices make it very obvious which is which. If you're NOT a wizard on the other hand you have to make one of two blind guesses, as well as have an option to leave the room and not risk it.

  • The book of Curiosities makes a triumphant return! You can either choose to read a page or not, however if you do decide to read a page many different things can happen like swapping your STR and DEX stats around and etc. The good thing here is that each volume of these books is tied to a specific alteration- So you might want to purposely read Volume 4 if you know that it will swap your CON and MAG around and need more CON.


There are more, but I can't spoil them all here because that would suck.

So.. ah, anyone have any interesting ideas that might be fun I could add? Example: "You walk into a room and there's a pie sitting on the ground with a wick sticking out. It could be very delicious, but then again it could be an EXPLODING PIE. What will you do?" Then the options might be to 'leave it alone', 'take a bite', or 'poke it with a long stick'. and etc.

I'm going to have at least 30 of these in the game so things don't get too boring.