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Deep Rock Galactic News

Deep Rock Galactic is rolling out a feature to let you play old seasons




Cooperative shooter Deep Rock Galactic will soon let players take its old seasons of stuff out of the closet and take them for a spin. That means the first four rounds of themed extra stuff to do in Deep Rock will be available as their own game modes alongside a separate Vanilla module that can spit out events and game modes from every season—and all of that's coming as part of DRG season 5 this June...
Read more.

More Season 05 news is coming in our next big livestream!



[h2]Hello Miners,[/h2]

On the Horizon is coming back! That’s our big developer livestream where we share news from our Ghost Ship Publishing projects, as well as what we’ve been up to here at Ghost Ship Games. Among plenty of other goodies, it’ll include a lot more details about Season 05 for Deep Rock Galactic.

We’ll be going live on Twitch and Youtube on Thursday, April 25th at 14:00 CEST.

Just like last time, Søren Lundgaard (CEO) and Mikkel Martin Pedersen (CCO and Game Director) will be hosting the event. You can also expect a feature from Mikhail “Mike” Akopyan (Lead Game Designer), and some other guest appearances too.

A full agenda for the livestream is coming next week, but here are a few reasons to tune in:
  • We’ll be going through the full list of features and content coming in Season 05
  • The chat’s open for questions in a Q&A segment with Mike and Mikkel
  • We’ve got some development news from GSP developers Funday (Deep Rock Galactic: Survivor), Guidelight (SpellRogue) and Northplay (Dinolords)
  • We’ll talk about where we’re at with Rogue Core, and the road ahead
We’ll be back next week with the full agenda for Ghost Ship Publishing: On The Horizon. We just wanted to put the word out now, so folks can mark their calendars. If you're not able to tune in live, we'll also have a recording of the whole thing available once it's done.

Talk to you soon!

With Love,
-The Ghost Ship Crew

Q&A on reactivating seasons in Deep Rock Galactic



[h2]Hello Miners,[/h2]

As you may have seen in our post about the first details for Season 05, one of the new features we’re working on is giving everyone the ability to re-activate previous seasons and play through them at your leisure.

Implementing a system like this involves a few structural changes, and we’re here to share some details about that.

If you’re thinking, “Eek! Big changes!”, don’t worry. You’ll still be able to play with everyone as usual, and all the seasonal cosmetic items are still earnable for free, just like always. Nothing’s going away! Deep breaths.

We put together this Q&A to give you more details on how this season reactivation feature will work, and so you know what to expect once we get it up and running.

Let’s get into it!

[hr][/hr]
[h3]How’s the season reactivation thing going to work?[/h3]
Here it is in a nutshell:
  • In the Season Terminal, there will be a new tab called ‘Season Selection’. You’ll use this to pick any available DRG season and activate it.
  • When you select a season, that’ll kick any party members and reload the Space Rig, just like when you disband a lobby.
  • Then you can invite friends back in, or make your lobby public. Party members don’t need to have the same season active in order to join you.
  • As part of this, we’re replacing the “Disable Season Content” option with a season simply called Vanilla. This option has no associated Performance Pass, and a balanced chance to spawn Events and Warnings from all seasons.
Here's a (work in progress) version of the Season Selection screen.


[h3]Can I still play with other people if they’ve got a different season selected?[/h3]
Yes! Everyone can still play with each other, no matter which season they’ve got selected. Because the Mission Terminal reflects the host’s selected season, though, it’s possible that a few individual missions might not show up for other players if they’ve got a different season active than the host. But not to worry – you can still join any lobby on any season through the server browser.

[h3]Will I be able to see which season people have selected when I browse through the server list?[/h3]
Yup.

[h3]If I join a game where the host has a different season active, what happens?[/h3]
You’ll progress on the season that you’ve got active, and the host will progress on the season they’ve got active. Everybody wins.

[h3]Will seasons still have enemies and events from other seasons?[/h3]
Yes, this is just like the game is now. Even though we’re on Season 04 at the moment, you can still come across enemies and events from past seasons on some missions. With this new system, these probabilities will be adjusted to reflect the focus of each season. So Season 02, for example, will have a comparatively higher chance of Rival Tech encounters and Rival Presence warnings, but there’s still a chance that a Corruptor could pop up.

[h3]Will season-specific assignments be available again, for those who didn’t play them?[/h3]
No, season-specific assignments (like Season 03’s Part I: A Critical Situation, for example) won’t be coming back. However, a new assignment for Season 05 will be available for everybody.

[h3]What’s happening to all the cosmetics from previous seasons that have been moved into the game?
[/h3]

We’re moving all those items back to their original spots in their respective seasons’ Performance Passes and Cosmetic Trees. So for example, a weapon framework like Waster (from Season 01) is going to be put back into Season 01’s Cosmetic Tree, which is where it originally appeared. You’ll then be able to unlock all those frameworks by progressing through that Cosmetic Tree. The same applies for headgear and paintjobs.

[h3]If I played a previous season before, will the game remember my progress? [/h3]
Yes. Each season’s Performance Pass and Cosmetic Tree will be set to wherever you left off. If you were at Level 87 when the season originally ended, it’ll still be at Level 87 when you re-activate it. If you never played a certain season, progress on its Performance Pass and Cosmetic Tree will be at zero.

[h3]What if I’m playing through an old season, and encounter a cosmetic reward I’ve already unlocked?
[/h3]

If you reach a node in a Performance Pass or Cosmetic Tree that contains an item you already own, we’ll reward you with some credits instead. Credits can be exchanged for goods and services.

[h3]What happens to the seasonal cosmetic Matrix Cores I’ve got?[/h3]
If you’ve got Matrix Cores infused with any seasonal cosmetics, those will be removed from your inventory and placed back into their respective Performance Passes and Cosmetic Trees when Season 05 launches. In return, we’ll give you a different Matrix Core, this one infused with a non-seasonal cosmetic item. If you’ve already unlocked and forged ALL non-seasonal cosmetics, you’ll get some crafting resources instead.

[h3]What about the seasonal stuff in the shop and cargo crates?[/h3]
Any cosmetics that were originally part of a season will also no longer be available via The Shop, Cargo Crates, or Lost Packs once the season reactivation system launches. Again, they’re not disappearing – you just have to go through a season’s Performance Pass or Cosmetic Tree to unlock them. This means you can unlock these seasonal cosmetics directly, rather than relying on getting lucky with Cargo Crate / Lost Pack RNG.

This also cuts down on loot pool bloat, meaning you’ll have higher odds of rolling everything else that does stay in the Crates and Packs.

[h3]So… do I need to do anything before Season 05 launches? [/h3]
No, not really. Like we said above, nothing’s going away here. You’ll still be able to play with anyone you like, and every single item is still going to be unlockable for free. The only situation where you might want to do something is if there’s some seasonal cosmetic in The Shop you’ve been eyeing, or if you’ve got one in an unforged Matrix Core. You might want to scoop those up before Season 05, otherwise you’ll just have to unlock them in a different way.

[hr][/hr]
Hopefully this helps clarify some things about how this system works, and what it will mean for your beloved friends and cosmetics. If you’ve got any other burning questions about this system, feel free to drop them in the comments. If we see certain questions popping up a lot, we’ll try our best to address them and update this post with the reply.

Again, all this takes effect when Season 05 launches in June. Speaking of that, we’ll have some more to share about Season 05 later this month. :)

Oh also! In case you haven't heard, the indie game world is putting something cool together: the triple-i initiative digital showcase. We can't give away too many details, but Ghost Ship Publishing is very proud to be part of it, and we hope you'll tune in to watch it debut live! The whole thing kicks off on April 10th at 7 PM CEST.

[previewyoutube][/previewyoutube]

That's all for now! Hope everybody's doing well.

With Love,
-The Ghost Ship Crew



Below Decks at Ghost Ship: The Real Life Loot Bug



[h2]Hello Miners,[/h2]
We’re back with another installment in our 'Below Decks' series, to give you a peek behind the scenes at Ghost Ship Games. This time we’re following Arvid, an intern at GSG, to learn about his work as the company’s official Loot Bug Keeper. Enjoy!


[h3]Meet the loot bug[/h3]
It’s a cold gray Monday in March, and Arvid’s feeding the loot bug.

If you’ve played Deep Rock Galactic, you know the loot bug: It’s the passive critter that populates the caves of Hoxxes, rooting around for chunks of gold and Nitra to gobble up. In the six years since DRG launched, the loot bug has become something of an in-joke among players, dividing the pacifist loot bug preservationists from those who see the creature as an easy source of extra resources.

But what most people don’t know is that the in-game loot bug is directly inspired by a real-life creature. It lives at the Ghost Ship office in Copenhagen, and it’s actually older than the game itself. Taking care of the creature is a full-time job, and it's one of few positions at the studio not directly connected to game development.

This task is left to Arvid Aspeborg, an intern at Ghost Ship Games and the company’s newest Loot Bug Keeper.

Before joining Ghost Ship Games, Arvid spent a year as a student worker at the Skånes Djurpark zoo in Sweden, where he cleaned the bird enclosures. But he'd never worked directly with animals like he does now, especially one like this.

“I was a huge fan of Deep Rock Galactic before I started working here, so it kind of blew my mind that the loot bug from the game actually exists,” he says. “But it definitely wasn’t what I was expecting.”


Arvid enjoys a spirited interaction with the loot bug during the start of his shift.

[h3]A day in the life of a loot bug keeper[/h3]
Arvid’s day starts with a 4:30 AM alarm, so he can make it to the office and finish the loot bug’s morning care routine before anyone else arrives.

Most of this routine focuses on regular hygiene. The creature hates water, but a daily cleaning is necessary to prevent it from producing a sulfur smell that overpowers the office. Arvid uses an industrial pressure washer for this, but also has to use his hands to clean in between the creature’s folds.

“I wish they’d told me to bring gloves on my first day,” he laughs. “That was the only time I ever touched it with my bare skin, and I still can’t get the smell off. It felt like that hand was like, really sunburned for a long time after too.”

In real life, the loot bug is about the size of a child’s bean bag chair, and it weighs around 90 kilograms (200 pounds). Compared to the in-game depiction, the real creature is almost completely sedentary, which means that Arvid needs to reposition the creature throughout the day to prevent pressure ulcers from forming. As he points out, another big difference from the in-game version is the noise that it makes.

“I get why they gave the loot bug a different noise in Deep Rock Galactic, because it sounds totally weird in real life. That threw me off a lot when I started, because I couldn’t really place the noise. But after a few weeks, I realized it actually sounds a lot like a grown man weeping,” he says.

In the afternoon, Arvid engages the loot bug in a series of enrichment activities. Most often, this means reading aloud from The Lesser Key of Solomon, or playing recordings from recovered aircraft black boxes. Arvid typically leaves the office around 8 or 9 PM, though he’s technically on call around the clock via satellite radio, in case the loot bug causes another Contamination Incident.


Undated photograph of a creature similar to the loot bug under examination by researchers at Fort Detrick, Maryland. Photo courtesy of the U.S. Army Medical Research Institute of Infectious Diseases.

[h3]The creature’s origins
[/h3]
Phillip Mygind, co-founder of Ghost Ship Games, received the loot bug in 2016 as a gag present from his cousin, who worked on a fishing vessel in the North Sea. The cousin claimed to have dredged it up just offshore from the Barsebäck Nuclear Power Plant in Sweden.

Back then, the loot bug was just known as “Elefantfoden” (Danish for ‘The Elephant’s Foot’). Philip kept the creature in his garage for a few days, before his family insisted it had to go.

“I didn’t want it either, but I really couldn’t get rid of it. I tried driving it out into the countryside and leaving it there, but it was back in my house when I woke up the next morning. Same thing happened when I tried throwing it in the harbor,” he says. “It was a really difficult period. For all the time it lived in my house, my whole family would wake up feeling sick.”

At one point, Phillip got so tired of the creature that he tried having it euthanized with a captive bolt pistol, the type used to kill cattle at a slaughterhouse.

“It didn’t seem to do anything. The bolt just punched down through its skin and crunched into something, but it was like the loot bug didn’t even feel it. I’ll never forget the noise it made," he says. "I expected it to bleed, but all that came out was this sort of milky mucus. I don’t know why, but I feel like it got some sort of pleasure from it. I hate it more than anything.”

Since then, the loot bug has been kept in an underground enclosure at the Ghost Ship offices. The company officially denies any knowledge of the creature's history before it came into Phillip's possession.


Illustration from the Dictionnaire Infernal (second edition, 1825) depicting a tribute to the deity Moloch.

[h3]Feeding time
[/h3]
Every two weeks, Ghost Ship Games receives an 80-liter plastic barrel from a hospital in Poland.

This is Arvid’s cue to take care of the loot bug’s bimonthly feeding. He considers this to be the most difficult part of his job. The drum contains around 65 kilograms of biomedical waste, mostly organic tissue from amputations and other surgeries.

Just like in Deep Rock Galactic, the loot bug is a scavenger, and eats directly off the ground. Unlike the game, however, the real-life loot bug sprays its food with corrosive enzymes that dissolve the meat proteins into a drinkable slurry. This aspect was omitted from the game due to content age rating concerns, and its diet was changed to mineral chunks instead.

“The first time I saw it eating, it made me throw up. Now when I have to feed it, I just dump the barrel out and leave the room as fast as I can. I wear earplugs too, so I can’t hear when it starts to eat,” Arvid says.

Once the creature finishes eating, it enters a hibernation-like state for several days. As Ghost Ship’s employees quickly learn, disturbing it in this condition isn’t a good idea.

“One time I tried entering the enclosure the day after it ate, just to check up on it, but it completely freaked out,” Arvid explains. “It let out this huge scream, like a man in pain but way deeper, and it just kept going. I remember the air started smelling like burnt electronics, and I could feel my lungs vibrating because it was so loud. After that, my nose kept bleeding for like a week. I’ve never experienced anything like it.”

The creature's strong reaction in this state was actually the inspiration for the “It’s a Bug Thing” perk in Deep Rock Galactic.


Arvid (left) pours out a meal for the loot bug (right).

[h3]Challenges of the job[/h3]
In Arvid’s own words, working as the loot bug keeper comes with its ups and downs.

"It's cool to see all the memes and stuff about loot bugs, and to know I'm working with the actual creature that inspired all of it," he says. "But being around it also makes me feel weird sometimes. I get headaches and nausea a lot, and lately I've been bruising more easily for some reason. I noticed some of my hair falls out when I shower too, but I guess that could be anything."

With five months of experience, Arvid is the longest-lasting loot bug keeper in the company's history. Ghost Ship Games has always had this position as an internship, and only ever hired Swedes for the job.

For Arvid, it’s been an exciting opportunity to start in the video game industry. Plus, he says, the nature of the role allows him to learn new skills, and share some fun jokes with the rest of the Ghost Ship Games team.

“I basically had to learn everything from scratch,” he says. “Ghost Ship didn’t tell me much about the job beforehand, and I’m not allowed to contact the other interns who used to do it. I once heard someone say that all of them left on sick leave, but that was probably just to mess with me.”



[hr][/hr]
Are you Ghost Ship Games’ next loot bug keeper? Comment "ME NEXT" below so we can reach out in case something happens to Arvid. Thanks for reading!




The Great Egg Hunt 2024



[h2]Hello Miners,[/h2]

The Great Egg Hunt is officially live in Deep Rock Galactic! And it runs until Thursday, April 4th at 13:00 CET.

You can catch the full breakdown in the preview post – but in an eggshell, here’s what’s coming:
  • Snag the new Basket Case seasonal cosmetic by completing a limited-time assignment.
  • Expand your seasonal hat collection even further via the Last Year’s Spring Fashion assignment, granting hats from Egg Hunts past.
  • Catch a Double Performance Pass Bonus by depositing a Mechanical Spring Bunny during your missions.
  • Experience the thrill of pollen allergies aboard the Space Rig because we filled it with flowers.

Speaking of holiday celebrations, the Ghost Ship offices are closed for bank holidays for a good chunk of next week. That mostly just means we won’t be doing our usual dev streams on Thursday and Friday. But don’t worry, the game’s still gonna be running and everything.

Oh also – we’d like to say a big shiny congratulations to our friends at Funday Games.
Last week, they officially marked one million copies sold of Deep Rock Galactic: Survivor! Great work gang.

https://store.steampowered.com/news/app/2321470/view/6273023611533844316?l=english

Alright, that's all for now. Hope everybody's doing well!

With Love,
-The Ghost Ship Crew